Cities: Skylines

Cities: Skylines

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Grid for straight roads?
I have ocd when it comes to having straight roads, is there some grid thing you can turn on so my roads dont lean one way or the other?
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Showing 1-14 of 14 comments
Icerazer Mar 10, 2015 @ 11:24pm 
This. I can't figure how to make symmetrical anything..
ArchonOfJustice Mar 11, 2015 @ 1:44pm 
That would be nice, my OCD bugs me about it too, plus it really screws up zoning with little 2x2 or 1x1 cubes to fill.
Redshift Mar 11, 2015 @ 1:46pm 
+1 something like hold shift for straight lines :p or a little larger grid where you can snap to.
kylania Mar 11, 2015 @ 1:47pm 
Straight road tool defaults to this. You'll see a line appear which you can align to. Try to always place roads in full "blocks" at a time and you'll do OK.
LtKillPuppy Mar 11, 2015 @ 1:48pm 
Yeah. I fell victim of this. I used the alignment tools but I realized fairly quickly that they are *relative* alignment. So if you accidently draw a main road (which doesn't get these alignment marks) crookedly, then you will have city blocks that are slightly at different angles.

It's even worse when doing highways. All of mine look like the DoT was drunk when laying out the road surveys.
adt.Gromph Mar 11, 2015 @ 1:49pm 
You can build in 90 degrees to existing roads, but there is no 'true north' straight line to begin on, frustratingly enough
Mansen Mar 11, 2015 @ 1:52pm 
Originally posted by Gromph:
You can build in 90 degrees to existing roads, but there is no 'true north' straight line to begin on, frustratingly enough

Highway connection is usually perfectly straight - And failing that just place a small roundabout, drag out roads and delete the roundabout...
Medieval Peanut Mar 13, 2015 @ 5:10pm 
same here, what's needed is after a road is places where the grid points are at
Mansen Mar 13, 2015 @ 5:12pm 
I already gave you a solution three days ago - Why are you bumbping this, Peanut?...
BonaFide Mar 13, 2015 @ 5:12pm 
Yes there should be a grid view considering there is about 20 overlays already.

One thing I'd really like is when I create complicated highways and off ramps, it would be really good to be able to clone them and mirror them.
Last edited by BonaFide; Mar 13, 2015 @ 5:14pm
Star Squirrel Mar 13, 2015 @ 5:19pm 
Ive lived in large grid cities all my life (las vegas, bay area, los angelos, new orleans), but I have never lived in a city with a perfectly symetrical grid. Do those exist?
Mixolydian Mar 13, 2015 @ 5:26pm 
Grid view would be nice, but I've had no problems creating perfect grids. Just keep snap on, use the straight road tool, and use the alignment lines for measurement.
Just make sure that you have completely flat ground as well, otherwise it might look weird, too.
Heater327 May 14, 2016 @ 2:10pm 
There's a great mod named Precision Engineering by Simie. It's in the Workshop. It's great for laying down perfectly angled roads.

I'd appreciate a heads-up, though, if there is a grid layout option or mod. The Precision Engineering mod works great. However, a city's main entrance road is usually always angled out-of-square. If you use the entrance road as a starting guide for your other roads, your road grid will eventually be askew to the map edges. This means that you have to build out-of-square roads. That'd be workable but going out-of-square means that odd building sizes show up and it's kind of messy and kind of annoying. Or, yeah... maybe I'm OCD as well. Thanks!
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Showing 1-14 of 14 comments
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Date Posted: Mar 10, 2015 @ 8:30pm
Posts: 14