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Повідомити про проблему з перекладом
That is a completely useless comment. Cities are naturally built over time, it's only recently that we have tried planning cities. Simply look up Sidyney (Organic) then look at Melbourne (planned)
The difference is huge, I am very glad i am not the only one but the thing is people like me tend to not give up and spend literally hours fixing a simple problem.
Any more tips or suggestions...I am all game.
The biggest problem of "just build away from it" is that you will always know it's there and it's just wrong.
You should see my maps...I am in no way perfectionist I just play randomly but stuff like that interchange and having to force 100s to cars to turn left on a tiny piece of road connecting the interchanges is bugging me.
I can only respond to you placing stuff randomly with: please don't show me, i'm just glad you're having fun.
I feel your ocd man...
Would be great if this was addressed in a future patch :)
1. Yes and? They aren't intended to be a must keep longterm solution. Buy the tile behind it and start replacing it if you feel strongly about it.
2. Then place something like a roundabout (which are by default true north), connect the two and build out from that instead for your square grid city dream.
3. They're highways - There's not supposed to be anything between them. And if you want to do that, see previous comment about replacing them later on.
4. My gods - The horror! (Just disable the building unlocks if you don't want to actually progress through the game and unlock highways naturally)
5. Yes they can - See "buying the tile"
Let me repeat that one - You can remove ANYTHING within the buildable borders.
Your "fixes" also require 2-5 hours before getting a chance to even fix it. Yes you're right i could buy the tile but that would set me back and the whole reason I feel the compulsion to do this is efficiency.
Not true, at the very start of the game those roads are fixed in place and cannot be altered.
As for being at an angle call it practice to build more dynamically, to avoid bog standard boring grid cities XD