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Knowing about the underground resources is not important when you don't even know how to build anything. Just disable the unlock system and build your cities - There's no need to artificially hold yourself back.
I know you don't want evertything unlocked, neiter do i . sheesh
Create a new indy pollution zone somewhere else, then just unzone the fertile land, wait for the ground to be clean again as ground pollution will slowly disapear, and then go again for your fertile land...
Should you have built buildings, even easyer, just build somewhere else, ground will not be polluted, and create farms there...
this is the mod i was talking about
Yeah, I downloaded it earlier. It's a huge help. The overworld qeues (blueish/yellowish ground, etc.) aren't always that visable so it's easy to build on top of useful stuff.
Road setups and the like are very different for industrial and residential. Can I plop yellow zones where the green ones used to be? Sure. Will they work optimally and not create traffic headaches? Unlikely.
But you do.
To what extent exactly? Based on the wiki, assuming it is accurate, the specialty industries have to pay increased taxes. 35% more tax from oil industries for instance. So presumably that 35% increase in tax income would apply regardless of whether or not the industry is using local resources or importing resources, would it not?
I could see however, if the base tax income on buildings is some how based on how well they are doing. In which case that 35% bonus is applied to a smaller or greater base number based on whether or not they are importing or not. But can anyone verify that it works that way?