Cities: Skylines

Cities: Skylines

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Frost Mar 10, 2015 @ 3:31pm
Any way to get perfect horizontal or vertical roads to the zone edges?
In simcity, you could hold SHIFT to get a road that is perfectly parallel to an edge of the map and can create such a road anywhere in the zone. And to create a perpendicular road, you can hold SHIFT again and you are guaranteed perpendicular. I have to eyeball roads to make them parallel it seems and I'm finding it a bit frustrating. Is there a "method" to quickly get parallel roads without having to eyeball it?

Thanks in advance! Cannot reply until later - heading out.
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Showing 1-11 of 11 comments
Frost Mar 10, 2015 @ 6:53pm 
Really looking to see if there's an option to build roads parallel to each other with ease where zoning fits perfectly between and not lost or gaps. Anyone? I'm assuming there's no such feature and I have to eyeball it, which I find a little annoying.

Neat game though :)
Heater327 Aug 3, 2016 @ 10:13pm 
For a perfectly perpendicular or parallel road, aligned to the map edges, here’s what I do:

  1. Go into asset editor and start an intersection.
  2. Lay down one straight 2-lane road, snapped to the grid. Make the road about 8-10 squares long or so. I don’t think that the road needs to be centered, although, I make sure that I center the road to the grid area; if I can.
  3. Save the road with pics and descriptions and names. Aligner Road is a good description/name.
  4. Load or start a game.
  5. Go to a completely blank and empty area on the map.
  6. Select the Aligner Road from the roads menu.
  7. Place the aligner road down and it will be aligned perfectly to one of the map edges.

To rotate the Aligner Road 90-degrees, right-click the mouse.

Now, any 90-degree road you build off of the Aligner Road, will be perfectly aligned to the corners of the map.

Also, instead of creating a road in the asset editor, you may try using one of the in-game roundabouts or such. Although, I am not sure that the roundabouts are perfectly square.

This’s also a great way to perfectly align highways to the map edges as well; make two highway roads in the asset editor and use them in a map.

On another note, there is a very stable, very modest road mod in the Steam Workshop named Precision Engineering. It allows you to see and set road angles.

Enjoy!

MarkJohnson Aug 3, 2016 @ 11:00pm 
I just lay the in-game highway clover. If you right click the mouse, it will rotate 45 degrees, or was it 90? anyway, it will align the road to the map. as for edges, you buy tiles and the edges are gone, so I never bothered to line them up.

Just watch out for long stretches of roads at once. They can get off center from bumps on the map.

I never tried Heater's method, but that should work much better for edges.
BonPadre Aug 4, 2016 @ 3:30am 
btw... nice +1yo necropost heater...
Heater327 Aug 4, 2016 @ 3:33pm 
Originally posted by BonPadre:
btw... nice +1yo necropost heater...

Your post is relevant because ???

I posted because when I wanted to know how to do this, I couldn’t find the info.

btw... mind your own business!
Inquisitor Toth Sep 27, 2021 @ 11:55pm 
Originally posted by Heater327:
For a perfectly perpendicular or parallel road, aligned to the map edges, here’s what I do:

  1. Go into asset editor and start an intersection.
  2. Lay down one straight 2-lane road, snapped to the grid. Make the road about 8-10 squares long or so. I don’t think that the road needs to be centered, although, I make sure that I center the road to the grid area; if I can.
  3. Save the road with pics and descriptions and names. Aligner Road is a good description/name.
  4. Load or start a game.
  5. Go to a completely blank and empty area on the map.
  6. Select the Aligner Road from the roads menu.
  7. Place the aligner road down and it will be aligned perfectly to one of the map edges.

To rotate the Aligner Road 90-degrees, right-click the mouse.

Now, any 90-degree road you build off of the Aligner Road, will be perfectly aligned to the corners of the map.

Also, instead of creating a road in the asset editor, you may try using one of the in-game roundabouts or such. Although, I am not sure that the roundabouts are perfectly square.

This’s also a great way to perfectly align highways to the map edges as well; make two highway roads in the asset editor and use them in a map.

On another note, there is a very stable, very modest road mod in the Steam Workshop named Precision Engineering. It allows you to see and set road angles.

Enjoy!

Greetings - I recently started playing cities - I too had problems creating roads that align with city edge on new maps - thanks to your solution my issue is solved - Great post and thx again for sharing your insights :)
vsvg.scattered Sep 28, 2021 @ 1:48am 
there are also mods to help building nice parallel roadways along curves and such.
MarkJohnson Sep 28, 2021 @ 11:44am 
I find uneven terrain can throw them off center. Make sure you use the leveling tool if you want perfectly perpendicular roads.
MaxFX Sep 28, 2021 @ 12:15pm 
Subscribe to the 'Precision Engineering' mod mentioned by Xeyeld. With it you can build roads perfectly perpendicular to city borders as follows:

Start building a new road somewhere on your map (within the city borders off course...), but make sure it isn't following any 'road guidelines' (the blue markings coming off the nodes in roads). Before actually building it, hold down the Ctrl-key on your keyboard.

You now see that you're building at a certain angle, even though it's a completely loose road. By maintaining a degree of 0, 90 or 180 you're building exactly from north to south or east to west, just like the city borders are.

If you want to have a road as close and perpendicular to a city border as possible;
- Build a piece of road close to it the same as described above.
- After building the road use the 'Move it!' mod (make sure you've got 'compass movement' turned on in it's options screen) to move the road towards the border with the arrow keys on your keyboard (holding Ctrl and Alt-keys while doing this let's you move the road in even smaller increments).
- Do this untill you've reached the point where you can no longer extend the road because you hit the city border.
- Move it ever so slightly back, so you can extend the road without getting that warning.

And now you've got a road as close and perpendicular as possible to a city border!!

(If you plan to upgrade that road to a wider one later on, while not purchasing any new blocks, do the procedure as described above with a 4U wide road instead!).

Last edited by MaxFX; Sep 28, 2021 @ 12:42pm
Ryo Jan 25, 2023 @ 3:27pm 
Originally posted by Heater327:
For a perfectly perpendicular or parallel road, aligned to the map edges, here’s what I do:

  1. Go into asset editor and start an intersection.
  2. Lay down one straight 2-lane road, snapped to the grid. Make the road about 8-10 squares long or so. I don’t think that the road needs to be centered, although, I make sure that I center the road to the grid area; if I can.
  3. Save the road with pics and descriptions and names. Aligner Road is a good description/name.
  4. Load or start a game.
  5. Go to a completely blank and empty area on the map.
  6. Select the Aligner Road from the roads menu.
  7. Place the aligner road down and it will be aligned perfectly to one of the map edges.

To rotate the Aligner Road 90-degrees, right-click the mouse.

Now, any 90-degree road you build off of the Aligner Road, will be perfectly aligned to the corners of the map.

Also, instead of creating a road in the asset editor, you may try using one of the in-game roundabouts or such. Although, I am not sure that the roundabouts are perfectly square.

This’s also a great way to perfectly align highways to the map edges as well; make two highway roads in the asset editor and use them in a map.

On another note, there is a very stable, very modest road mod in the Steam Workshop named Precision Engineering. It allows you to see and set road angles.

Enjoy!

You resurected this post

Originally posted by BonPadre:
btw... nice +1yo necropost heater...

This post is like Jesus. It was resurrected for the good of all cims.



Thank you @heater from 2023
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Date Posted: Mar 10, 2015 @ 3:31pm
Posts: 11