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City builders have a tendency to achieve everything on their own and in their own ways. It gives us the actual sense of accomplishment.
Even if the synchronization in SC2013 did work back then, your city was only one griefer or abandoner away from complete ruin. We already saw that many multiplayer cities being abandoned just a few months after release, primarily due to SC2013 being a ♥♥♥♥♥♥ game in the first place, but also because one of the participants had left for good or intentionally griefing the others. My friend once wanted to switch his sector to crime based for the fun of it. At the end it turned out that criminals had completely overrun the policing facilities on my side and hundreds of them were running rampant in my streets and I was forced to abandon my already well built city. I was only able to hold back later and not beat his ass up for he's a friend in real life.
Lesson learnt? Don't ever ever put a multiplayer mode in a city building game. It'll end up bad one way or another eventually.
Are you saying mayors in real life our isolated from their neighboring city and that they shouldn't work together.
It seems like many of you are thinking the only way to implement multiplayer is the way sim city 2013 did it.
There is many ways to implement it and the way I imagine it is NOT a region play like SimCity, but rather a coop sort of mode where we each have our own 25 squares and can benefit from a friendssurplus in workers or industrial products or something a long those lines. But really, I think the thing people want most from multiplayer is just being able to be able to visit their friends city and thats all. Most people probably could care less about sharing resources or anything of that nature.
The multiplayer aspect would be a seperate mode entirely and if you choose not to play it, you wouldn't have too.
well, that is not the leason.. the leason is modify the multiplayer game mode... In TDD you can make that the multiplayer seasion is only played by friends or people in the community with a high trust rank. so wel can apply that ideas and make that only the kind of players you want in ur multiplayer seasions are the one that can play with you, so u know that those kind of porblems will not occur. (the idea is to improve and be creative) make a new way of introducing a multiplayer mode in a city simultor game. there always new ideas that can make it better.
yeah someone that get it!
multiplayer mode does not have to be like SM5 we can be creative and think a new way of doing it. meaby only conectiong citis trade via internet and no more. or a co-op experience or the openTDD kind of way. just imagien new ways of a multiplayer game mode.
Players take up different building areas within a region. Public services and resources are meant to be able to be shared and workers can commute between cities too. Just that none of those actually work. Seriously have you played SC2013 before at all?
This is what I've been saying all along. City builders don't want no backseat mayors second guessing their designs most of the time. When someone wants help with something he/she will naturally go to the forum and start a discussion. No multiplayer needed ever.
Nothing more than a matter of development cost really. It's simple. No one with the right mind will spend money to develop parts of a game that the target audiences are known to have minimal interests in. If you believe otherwise, be vocal about the missing features you think are necessary and hope that the developers will pick it up one day.
Multiplayer has already lost, e.g. Simcity 2013.
This (the nice version)
C:SL could have something similar. Or just copy what SC2013 did (it was a great idea on paper just poorly executed). Or just copy what Cities in Motion 2 did.
One last thing: If you don't want multiplayer, don't play it. It is that simple.
We want developers to spend more time on more important and fun features.
"Build your city faster than friend" mode is just not worth the time and dev-resources at the moment.