Cities: Skylines

Cities: Skylines

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CS1 - Three New DLCs (03-25-2025)
Country Side DLC:

3 Unique Buildings
Townhall
Public market
General Store
6 Service Buildings
45 Low Density Residential growables
33 Props
https://skylines.paradoxwikis.com/Countryside

Emerging Downtown

140 Low Density Residential growables
81 Low Density Commercial growables
https://skylines.paradoxwikis.com/Emerging_Downtown

Harvest Harmony

16 new songs.
https://skylines.paradoxwikis.com/Harvest_Harmony
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Showing 1-11 of 11 comments
Started playing again after a year hiatus. We've had it good now, i'm pretty sure they gonna f*** up the game one more time
Last edited by SundayPilot; Mar 11 @ 5:33pm
Three New DLCs ?

I stopped buying DLC's after Industries. Never bought a CCP. That said, If they come up with a way to give us a mod or DLC for unlimited subterranean facilities, and/or a way to remove unit limits entirely, be sure to let me know. Until then ..... :)
Last edited by Challenger™; Mar 11 @ 8:21pm
It should be the same as last DLC with assets only, maybe some AI adjustments that may slightly affect a mod or two.

But all modders need is to recompile the mod with no adjustments, except posting the game version number for compatibility. It may take a day or two to get sorted.

Most mods last update gave a warning the first day, but you could click ignore and then the mod still worked, with a couple exceptions.
They are not DLC'S. They are content creator packs. So. mods will not need an update.
Doc001 Mar 12 @ 5:12am 
I am all for keeping this game evolving and alive. And I welcome this new content.
Originally posted by Four Elements:
They are not DLC'S. They are content creator packs. So. mods will not need an update.

Paradox wiki _ _ _ _ up. :) Wiki described as Content Creator Pac DLC. They've fixed it.

Hint: Never believe any thing you read here. Or on paradox. Always verify. :)
Last edited by Challenger™; Mar 12 @ 7:44am
Yes exactly :) I meant that it's not DLC's like dlcs we know. They're new assets by two asset creators, like European Suburbia, mid-century and so on. :)
Originally posted by Four Elements:
Yes exactly :) I meant that it's not DLC's like dlcs we know. They're new assets by two asset creators, like European Suburbia, mid-century and so on. :)

Exactly back at you. That's why the "Three New DLCs ?" in my first comment above. Thought MJ might take the hint.

Any way you are absolutely right and I really hope "SundayPilot" is wrong.
Originally posted by Four Elements:
They are not DLC'S. They are content creator packs.

They are virtually the same thing and somewhat interchangeable.

Originally posted by Four Elements:
So. mods will not need an update.

mostly mods won't need updating as this DLC are assets only. The only thing the mod creators need to do is to compile their mods to align with the new update name (1.19) and nothing else.

However, the devs will likely fix old bugs and make adjustments to the game mechanics and may cause a mod or two to have issues.

Hopefully they are part of a multi-mod that has a gazillion of options that can likely be fixed quickly.

For Example, patch 1.18.x had some minor fixes and cause a couple mods issues:

Bug fixes

Fixed Railroads of Japan Metro Entrance not taking passengers
Fixed Historical Train Station from Seaside Resorts unlocking before other train stations
Fixed missing Historical Library from Seaside Resorts in Education panel
Fixed trucks entering Small Pedestrian Area Service Point through the doors instead of garage
Rebalanced Pedestrian Area garbage capacity used to account for increased capacity from Large Garbage Truck, and to round up instead of down
Fixed missing introductory message shown at start of Scenarios
Fixed many cases of city failing to load when there are network prefabs from missing DLC and/or mods
Fixed stack overflow error when activating certain Info View modes
Fixed UnauthorizedAccessException when saving game
Upgraded Paradox Launcher to fix failure to launch on Linux
Thank you for the info and for your elaborated reply :) That's what I thought actually right after. I thought that maybe they fix any bug or something. However, to be honest I would like no important mods to be broken after the update as I usually play with lots of mods. :)
Every mod should be important to the player that subscribes to it. :)
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Date Posted: Mar 11 @ 4:53pm
Posts: 11