Cities: Skylines

Cities: Skylines

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Airport traffic
I have a dual runway airport, cargo and passenger, which are not connected. Both sides show runway and taxiways active. The city has 132,000 population. The cargo side is busy with up to 6 planes at a time active. The passenger side buildings show as active but have no air traffic. 3 planes landed once with no passengers but that's all. There are only 3 highway and 3 rail connections. Never had this happen before as once a city reaches 15 or 20K there is plenty of action.

Thanks.
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Showing 1-8 of 8 comments
Nyoko Feb 4 @ 7:56pm 
Use flight tracker mod to review what planes are arriving or departing
Nyoko Feb 4 @ 7:57pm 
If flight tracker shows at least 1 the routes are okay

If you messed with the airplane path your city is screwed (weird bug that happens that stops planes from entering your city)
Do you use 81-tile mod? If so, make sure the airport isn't outside the two rings (tiles) of the map's edge.

Airplanes don't like it out there as those outer two rings aren't unlockable, except with a mod. The planes still won't work.

Get the airport within the inner 25-tiles of the map and it should work fine.

Also, I had an issue with plopping down an airport under a flight path and the planes wouldn't land even within the inner 9-tiles of the starting map.
Airports on the outer 2 tile edge ring work fine.

https://steamcommunity.com/sharedfiles/filedetails/?id=3314156635

Taxiways are one way. Ensure airplane gates are connected to both an "entry" and an "exit" taxiway.
Originally posted by Tsubame ⭐:
Airports on the outer 2 tile edge ring work fine.

https://steamcommunity.com/sharedfiles/filedetails/?id=3314156635

Taxiways are one way. Ensure airplane gates are connected to both an "entry" and an "exit" taxiway.

Interesting, I just helped a user with his airport DLC and no planes came to his airport when it was in the corner of the map. I advised him to move it into the inner 25-tiles (with move it mod) and it worked perfectly.

Maybe it was a corner issue? or maybe a flight path issue?

Too bad I deleted the saved game. Maybe it is in one of my saves? Now if I can remember the name of the saved game? LOL
amapper Feb 5 @ 1:39pm 
Originally posted by Nyoko:
If flight tracker shows at least 1 the routes are okay

If you messed with the airplane path your city is screwed (weird bug that happens that stops planes from entering your city)
Thank you for you help. I de-zoned the airport and erased everything, then built an entirely new airport. Using the tracker mod I see planed listed for the cargo side but not the passenger side, even though the runway, aircraft stands and terminal show operating normal. I didn't touch the flight paths but did add one.
amapper Feb 5 @ 1:43pm 
Originally posted by MarkJohnson:
Originally posted by Tsubame ⭐:
Airports on the outer 2 tile edge ring work fine.

https://steamcommunity.com/sharedfiles/filedetails/?id=3314156635

Taxiways are one way. Ensure airplane gates are connected to both an "entry" and an "exit" taxiway.

Interesting, I just helped a user with his airport DLC and no planes came to his airport when it was in the corner of the map. I advised him to move it into the inner 25-tiles (with move it mod) and it worked perfectly.

Maybe it was a corner issue? or maybe a flight path issue?

Too bad I deleted the saved game. Maybe it is in one of my saves? Now if I can remember the name of the saved game? LOL
Thanks for the input. I built both sides of the airport identically, and they are connected with "dummy" taxiways. Also, the airport is well away from the edge tiles. Very annoying. :)
Check that the all relevant airport segments in the passenger side of the airport are connected with each other.

With anarchy mods, it is easy to put segments on top of each other, such as when used to design "dummy taxiways" - yea, not sure why the developers decided to not allow for extra runway connections, horrible design choice... - rather than connecting with each other.

When using anarchy and connecting segments with other segments, I always look for the angle in both the starting point, and/or the ending point. If you do not see an angle stat, then the segments are not connected with each other.
Last edited by Tsubame ⭐; Feb 5 @ 4:52pm
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Date Posted: Feb 4 @ 6:19pm
Posts: 8