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More info on the game limits here: https://steamcommunity.com/sharedfiles/filedetails/?id=2712549268&searchtext=breaking+the+limits
For example:
https://steamcommunity.com/sharedfiles/filedetails/?id=531738447
Unfortunately, not much you can do once you hit the limit. There is no way to increase the segment and node limit, you have to reduce usage in other places, or cut nodes to reduce the number of them, though that comes with their own share of issues.
Do note anything draggable, including pedestrian paths, quays, invisible transport paths, etc. will also contribute to that limit.
ive just checked this, i think ive hit the citzen units limit? everything im no where near the limit. but im at 524k'ish citzens. might be that? what do i do about that?
When removing nodes or other content out, it may take a few seconds for them to register in game, especially on large and heavily modded cities.
Post a screenshot of the game with the CSL mod or similar active, with the limits shown.
i reloaded the save and the show limits mod sais ive reached the max number of buildings. is there a way around this or is it like the nodes?
In general, building and zoned blocks tend to be the main limiting factors in map focusing in physical sprawl.
Many assets that look to be a single building use up 2 or more. Especially large assets and/or ones that use multiple dependencies.
So you want to avoid using assets that increase the amount used too much. Check CSL whenever building something, and check how many "buildings" each instance uses.
Similarly, I would avoid zoning too many small blocks of zones - i.e. 1x1 blocks - as they will quickly increase the amount of buildings used, relative to larger blocks - i.e. 4x4.
You may convert stuff to Procedural Objects, but this process is tedious, and the objects converted lose any functionality.
Finally, do take note that abandoned ruins and rocks that may come with the map do contribute to the building limit. Some maps may have thousands of rocks, and hence, thousands of "buildings". Use Move It! mod to quickly get rid of all of them.
To prevent the zoned blocks from being reached first, use RICO ploppables in conjunction with zoned growables.
You could also leave some areas between buildings unzoned/unbuilt, and decorate them with props or such.
Also, there are a lot of workshop maps that have a lot of water, that are more challenging to build.
I think the maps that list below 60% usage will be challenging to fill. Depending on the amount of landscaping you're comfortable with.