Cities: Skylines

Cities: Skylines

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"cannot create any more objects of this type" despite no where near reaching net node limit?
Recently ive been cursed and stuck with the node limit, but when checking how many of the hard coded nodes im using up its less then 70%?. how do i fix this? ive removed all water pipes, eletrical, node editor to reduce nodes in long roads and nothing? what am i supposed to do now I had big ambitions for this 500k+ city
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Showing 1-9 of 9 comments
MaxFX Feb 3 @ 8:07am 
There are also limits for segments and lanes. What are the percentages for these?

More info on the game limits here: https://steamcommunity.com/sharedfiles/filedetails/?id=2712549268&searchtext=breaking+the+limits
Use a mod to show your limit usage in real time, and plan accordingly.

For example:

https://steamcommunity.com/sharedfiles/filedetails/?id=531738447

Unfortunately, not much you can do once you hit the limit. There is no way to increase the segment and node limit, you have to reduce usage in other places, or cut nodes to reduce the number of them, though that comes with their own share of issues.

Do note anything draggable, including pedestrian paths, quays, invisible transport paths, etc. will also contribute to that limit.
Originally posted by Tsubame ⭐:
Use a mod to show your limit usage in real time, and plan accordingly.

I have this mod, it tells me im not near the mix limit, i delete nodes like the need for waterpipes, road segments etc, and it still refuses to let me place new things, please read my post again.
Originally posted by MaxFX:
There are also limits for segments and lanes. What are the percentages for these?

More info on the game limits here: https://steamcommunity.com/sharedfiles/filedetails/?id=2712549268&searchtext=breaking+the+limits

ive just checked this, i think ive hit the citzen units limit? everything im no where near the limit. but im at 524k'ish citzens. might be that? what do i do about that?
It is common to hit the citizen instances limit of 64k on large cities. This will not stop your city from physically expanding, just that it will become less crowded/dense as you expand.

When removing nodes or other content out, it may take a few seconds for them to register in game, especially on large and heavily modded cities.

Post a screenshot of the game with the CSL mod or similar active, with the limits shown.
Originally posted by Tsubame ⭐:
It is common to hit the citizen instances limit of 64k on large cities. This will not stop your city from physically expanding, just that it will become less crowded/dense as you expand.

When removing nodes or other content out, it may take a few seconds for them to register in game, especially on large and heavily modded cities.

Post a screenshot of the game with the CSL mod or similar active, with the limits shown.

i reloaded the save and the show limits mod sais ive reached the max number of buildings. is there a way around this or is it like the nodes?
There is no way around the building limit either.

In general, building and zoned blocks tend to be the main limiting factors in map focusing in physical sprawl.

Many assets that look to be a single building use up 2 or more. Especially large assets and/or ones that use multiple dependencies.

So you want to avoid using assets that increase the amount used too much. Check CSL whenever building something, and check how many "buildings" each instance uses.

Similarly, I would avoid zoning too many small blocks of zones - i.e. 1x1 blocks - as they will quickly increase the amount of buildings used, relative to larger blocks - i.e. 4x4.

You may convert stuff to Procedural Objects, but this process is tedious, and the objects converted lose any functionality.

Finally, do take note that abandoned ruins and rocks that may come with the map do contribute to the building limit. Some maps may have thousands of rocks, and hence, thousands of "buildings". Use Move It! mod to quickly get rid of all of them.

To prevent the zoned blocks from being reached first, use RICO ploppables in conjunction with zoned growables.

You could also leave some areas between buildings unzoned/unbuilt, and decorate them with props or such.
Last edited by Tsubame ⭐; Feb 4 @ 3:13am
dam, was kinda hoping to spread across the whole map :/. guess that just means theres a endgame for any future maps.
There are a few maps that have a lot of water on the map and they are still hard to fill.

Also, there are a lot of workshop maps that have a lot of water, that are more challenging to build.

I think the maps that list below 60% usage will be challenging to fill. Depending on the amount of landscaping you're comfortable with.
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Date Posted: Feb 3 @ 5:29am
Posts: 9