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I have all my terminals and outside connections named. If it was my trains I could simply click on the trains engine to bring up it's internal or external destination.
Your game your design. I prefer to put ALL of my cargo on a one way track system. Everything runs around and out of the city in one direction and every terminal is connected to every destination. You prefer the two track system? Fine. Makes absolutely no difference to me or to the "game". It's entirely up to you and what ever works for you and makes you happy. What ever suits you tickles me plumb to death.
While we're at it, The cargo air hub I have uses the same setup. Access is by air road and train. Depending on design cargo leaving the airport can go to, local commercial, local industry, the shipping hub, exterior destinations, or anyone that wants it.
So if a ship Imports to the hub then the cargo is materials for industry and or goods for sale through commercial buildings. This makes it an internal connection. So therefore if industry is receiving materials from this ship to rail connection then it too is a connection to external connections. But I would label it a internal rail connection. If is just supplying commercial then definitely it is an internal rail connection.
Wow, I'll give you this. You really can bait a hook. I think I may just have to let this one swing a while. Give it a chance to sink in first. :)
train/cargo harbor enjoyer here. It will do both. Ive got one set up right near the edge of the map and can watch the ship arrive, and then the train going off map or to another local train cargo hub.
One way single line track and two way track may both be used. Two way track just naturally presents more opportunity for bottle necks, cross over, conflict and congestion. The choice of which to use is entirely up to the player. The thing every player needs to consider is that the more Terminals on the map the more trains there will be. Likewise the more designations (connections) on the map, the more trains there will be. As everyone knows, "Too many cooks will spoil the broth".
I have a working map with 34 terminals, 92 outside connections and hardly an unoccupied stretch of track to be found. I find that 10 terminals and 8 outside connections works much better and issue free. I start every map with One oil industry terminal and One outside connection, which I use to finance the entire city build.
Like the rest of CS, there is no right or wrong, one solution fits all. There is only the way that suits the individual player best.
Your Game Your Way :)
Again, I don't see a reason to use cargo trains. My city now is 105K and zero trains of any kind. Traffic runs 85-87%. Public transportation is 12%. So about 12K on public transport. I have paths everywhere. They are full of people walking. Traffic never goes below 85%. Why add a traffic maker a cargo hub. They are never needs if you build good highways.
I'll sat it again I can jam trucks into 1 tile (a cargo hub entrance) or have trucks running down 3 lane highways. 3 is bigger than 1. You get less traffic. You know where trucks are going. Make sure they can easily get there, and you don't need trains. But then again you never need a train in CS.
When I go on a map the first thing I do it delete all train lines from the map. I solved the problem with the train's horrible design. Got to love Passenger trains with 1 person on it or a cargo train and 2% full. And it's every train. You really think in real life this train ever gets out of the station with 1 passenger or 98% empty of cargo. No. But they designed it that way why? So, the 50 trains being empty can clog up the train system. That can be the only reason.
Worse you have to build two sperate lines costing you more money you can lose running train. The public transport I'm running now makes 3Kish a week. I could add trains and lose 50% a week. Because the more stations you add the more you lose. It's a horrible design.
If you see no reason to use cargo trains then you shouldn't have to use them. I feel the same way about passenger trains, commercial and city services.
No reason, no enjoyment, no reward, no satisfaction in playing someone else's game or by someone else's rules.
As luck would have it I can create the sort of maps I use with or without Workshopping. As a mater of fact it just so happens that I can complete and take a finished snapshot the maps I use without ever taking the "game" off pause.
Your Money, Your Time, Your "Game", Your Way !
Cargo goes to where it needs to go. If a ship comes into your harbor/hub, then cargo goes by land, sea, air, highway as it sees fit. You cannot control it, other than maybe some one-way networks. even then, it likely won't if there is a more than one option at each station.
It works kind of like this:
https://www.youtube.com/watch?v=G9Otw12OUvE
+1
I have also used them (harbours) to move materials and goods locally from island to islands. Or from cargo terminal to another via a hub. If you are aware of the path(s) you can make these assets do almost anything, any one thing or all things depending on the path/route and or the speed of route.
Great idea! Thanks...
I seldom if ever zone any commercial as I find the City runs much smoother without it. So if not for the income (taxes) on imports and exports, I'd have little need of industry either.
Like WhiteKnight77, I am primarily interested in exporting goods but having read somewhere that I know longer remember that the city's industry profits come from taxes paid on the sale of both exports and imports, I leave both the shipping hub and the air hub open to both imports & exports.
I think WhiteKnight's advice and way of handling industrial goods is great. If he say's it's so you can put it in the bank. I do the same thing with the outside rail connections. In fact ALL of my industrial goods move by one way rail, and NONE of my industry is connected by road other than the loop road they are built on. NO Industry trucks come in from the out side, none go to the outside, none move from terminal to terminal by truck, and most importantly, NO TRUCKS EVER ENTER THE CITY :)