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Laporkan kesalahan penerjemahan
Also, the game does have a citizen instance limit, so even with more tourist desirability, the game can only simulate so many before it is unable to create more due to the number of active cims, including regular inhabitants, being reached.
I find you need highly educated cims to draw in higher wealth tourists. Then you can plop the international airport to bring in the high wealth cims.
After Dark DLC can help as well, it seems the tourism district makes hotels that keeps tourists in the city longer.
You may need a tourist trap district at this point, to manage all of the tourists in the district. I like placing the international airport on one end, passenger trains flanking two sides and passenger ships at the major ocean side. with beachfront property.
Be very careful unlocking and plopping down the Space Elevator. It creates a massive amount of tourism and can quickly flood the district.
I usually dedicate a whole tile to this district as there is much micro management to make it work.
So, I am building Rome right now, and have converted some of the workshop church assets to procedural objects to shrink them down to fit tight spaces, or to enlarge small chapels into larger churches. But the tourists like to visit them, and procedural objects are lifeless, so if I put a library block into the building now the tourists can go hang around Santa Maria Maggiore with a block service.
https://steamcommunity.com/sharedfiles/filedetails/?id=1863433294&searchtext=Library
(I also place death care block services into most churches placed in a city, as that addresses the death care problem and brings activity to the churches.)