Cities: Skylines

Cities: Skylines

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Richie Mar 30, 2023 @ 11:44am
asset value properties
can someone give a quick explanation on these properties for 'parks' assets?

1. Tourists: low, medium, high, wealth tourists... values and what they do in game and recommendations.

2. Entertainment: Accumulation, Radius... values and recommendations.

in what way do these values affect game play?

also, but not important at the moment, Sub-meshes.
Thank You
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Showing 1-15 of 31 comments
MaxFX Mar 30, 2023 @ 9:56pm 
Here are all the different values for parks and unique buildings (and roads and service buildings, and PT vehicles). If you want to create your own (or change the values of an existing one to your own liking) in the Editor, then follow these 'guidelines': https://skylines.paradoxwikis.com/Asset_Properties
Last edited by MaxFX; Mar 30, 2023 @ 10:00pm
Richie Mar 31, 2023 @ 2:55am 
Originally posted by MaxFX:
Here are all the different values for parks and unique buildings (and roads and service buildings, and PT vehicles). If you want to create your own (or change the values of an existing one to your own liking) in the Editor, then follow these 'guidelines': https://skylines.paradoxwikis.com/Asset_Properties
this is perfect, thanks.
but it still doesn't explain the affects of the value amount has in game. for instance: Entertainment radius, does this mean that only citizens in that radius go to that park?
why are there 3 classifications for tourists? and is this the value that brings the amount of people that visit? or is it Entertainment accumulation?
where's the ratio on generating visitors but not a lot of traffic?
MaxFX Mar 31, 2023 @ 6:16am 
Originally posted by Richie:
Entertainment radius, does this mean that only citizens in that radius go to that park?
No, the radius determins which RICO buildings get a boost to their happiness, and which land gets raised in value.
Originally posted by Richie:
why are there 3 classifications for tourists? and is this the value that brings the amount of people that visit? or is it Entertainment accumulation?
The three values are for the three different type of tourists; low income tourists, medium income tourists and wealthy tourists. The total number of these three values is the 'Visitor capacity'.

For example:
30 low
30 medium
30 wealthy
--------------+
90 visitor capacity.

Entertainment value is the amount of happiness the park/building generates to the buildings that fall within it's radius.
Originally posted by Richie:
where's the ratio on generating visitors but not a lot of traffic?
Not sure what you mean. Visitors that go to that park also generate traffic. Some as pedestrians, some by driving their car, some use public transportation.
Last edited by MaxFX; Mar 31, 2023 @ 6:17am
Richie Mar 31, 2023 @ 8:34am 
Originally posted by MaxFX:

For example:
30 low
30 medium
30 wealthy
--------------+
90 visitor capacity.
OK, gotcha. so this 'values' for tourists determines total capacity and traffic generated. but you don't see that in game. for instance: a small park say capacity 75... but you'll never see 75 visitors in it at one time.

also, then the 'entertainment values' contribute nothing to stirring up traffic?

asking about 'ratio', i was thinking that everything contributes to generating visitors. higher values makes more people want to visit.

sorry for the silly questions. it would be nice if the game had popup tips when hovered.
MaxFX Mar 31, 2023 @ 8:49am 
The visitor capacity is indeed almost never reached. But it is the maximum number of visitors that can be in the park at one time.

As for traffic; Parks, plaza's and unique buildings don't really stir up traffic. As these do not have any events related to them. They're open 24/7, and they're visited constantly. Therefor the traffic is pretty much allways the same.

Only events (concerts, soccer match in stadiums, sporting events in the stadiums from the Campus DLC, rocket launches etc.) really stir up traffic. As these tend to have time sensitive gatherings of lots of cims.

As for ratio; You are correct. The higher the visitor capacity in combination with the entertainment value, the higher the visitor numbers will be.
Richie Mar 31, 2023 @ 9:24am 
so how do i figure out a good balance as to not bring in too many visitors?
i'm asking because a few people out of 20,000+ say my beach is making too much traffic. don't know if those few(5 or 6 out of 75 positive comments) just didn't plan their city right or my beach is going to be a disaster for people... me, myself, use 'TM:PE' to despawn traffic because i'm not good at not generating a butt load of traffic.
MaxFX Mar 31, 2023 @ 11:04am 
Originally posted by Richie:
so how do i figure out a good balance as to not bring in too many visitors?
i'm asking because a few people out of 20,000+ say my beach is making too much traffic. don't know if those few(5 or 6 out of 75 positive comments) just didn't plan their city right or my beach is going to be a disaster for people... me, myself, use 'TM:PE' to despawn traffic because i'm not good at not generating a butt load of traffic.
Not sure what you're referring to. A different thread in the discussion forum? If so, can you link it?

As for managing traffic; There are a lot of elements and aspects involving traffic, and even after several years you can learn new tricks. Can you make some screenshots of area's where you're experiencing traffic issues? Perhaps I (and others) can give some pointers.
Richie Mar 31, 2023 @ 12:49pm 
Originally posted by MaxFX:
Not sure what you're referring to. A different thread in the discussion forum? If so, can you link it?

i'm still the same person. the author of this thread. some people commenting on my beach asset saying 'too much traffic'. trying to figure out, if i make another 'parks' asset, how to set values.

Originally posted by MaxFX:
As for managing traffic; There are a lot of elements and aspects involving traffic, and even after several years you can learn new tricks. Can you make some screenshots of area's where you're experiencing traffic issues? Perhaps I (and others) can give some pointers.

oh, i gave up on worrying about traffic anymore. so many years on the Xbox version, trying so many different ways to try not to have traffic. i don't want to bother anymore. when CS2 comes out, i'll start from scratch with trying to manage traffic. maybe they will have worked out the bugs.
MaxFX Mar 31, 2023 @ 1:05pm 
Originally posted by Richie:
i'm still the same person. the author of this thread. some people commenting on my beach asset saying 'too much traffic'. trying to figure out, if i make another 'parks' asset, how to set values.
Ah, I see. You've changed your profile name. My bad.

I subscribed to the park asset you created and posted. A visitor capacity of 1500 and entertainment value of 500 is very high indeed.

My recommendation is to lower these to the following levels:
Entertainment value: 250
Visitor count: 50 low, 50 mid and 50 high for a total of 150.

You've allready got 16 large hangaround markers in the asset. Not 100% sure, but I believe these will show cims even if there aren't any visitors.
Richie Mar 31, 2023 @ 1:40pm 
Originally posted by MaxFX:
Ah, I see. You've changed your profile name. My bad.
i changed it because my name was being censored.
Originally posted by MaxFX:
I subscribed to the park asset you created and posted. A visitor capacity of 1500 and entertainment value of 500 is very high indeed.

My recommendation is to lower these to the following levels:
Entertainment value: 250
Visitor count: 50 low, 50 mid and 50 high for a total of 150.
I've been doing local testing with a duplicate but with these levels:
Entertainment value: 150
Visitor count total: 300
and i don't see much difference with people on the beach...
i just want to make it look like somewhat of a busy beach.
Originally posted by MaxFX:
...these will show cims even if there aren't any visitors.
not sure what this means.
MaxFX Mar 31, 2023 @ 1:44pm 
Originally posted by Richie:
not sure what this means.
The markers show a gathering of cims. But I'm not sure these cims are actually visitors, or just a rendering/display of them.

150 and 300 sounds like good values.
Last edited by MaxFX; Mar 31, 2023 @ 1:44pm
Richie Mar 31, 2023 @ 2:15pm 
thanks for your help. now at least i have a little more to go on. actually, a lot more to go on.
Richie Mar 31, 2023 @ 2:20pm 
by the way. did you test my beach to see if it does bring a lot of traffic? like i said, it was only about 5 or 6 people who said it was creating traffic. all other comment were high praise. not sure if it's the asset or them not having a well planned out city.
MaxFX Mar 31, 2023 @ 2:28pm 
Originally posted by Richie:
by the way. did you test my beach to see if it does bring a lot of traffic? like i said, it was only about 5 or 6 people who said it was creating traffic. all other comment were high praise. not sure if it's the asset or them not having a well planned out city.
No, I've only placed it in a test map I use for my interchange assets. This map hasn't got any residents.

The asset itself is really nice. Very simple but effective. I've seen the screenshots on your Workshop page, and they look amazing.

I'll do some proper testing this weekend, and place a coouple on the beach in my city. Here's a screenshot of my build. I'll place your asset on the beach in the top-right corner of the picture, and see how traffic will be: https://steamcommunity.com/sharedfiles/filedetails/?id=2826954003

If you want to update your asset, but don;t know how, feel free to ask. I've done several updates of mine: https://steamcommunity.com/profiles/76561198030726872/myworkshopfiles/
Last edited by MaxFX; Mar 31, 2023 @ 2:30pm
Richie Apr 1, 2023 @ 4:13am 
Originally posted by MaxFX:
No, I've only placed it in a test map I use for my interchange assets. This map hasn't got any residents.

The asset itself is really nice. Very simple but effective. I've seen the screenshots on your Workshop page, and they look amazing.

I'll do some proper testing this weekend, and place a coouple on the beach in my city. Here's a screenshot of my build. I'll place your asset on the beach in the top-right corner of the picture, and see how traffic will be: https://steamcommunity.com/sharedfiles/filedetails/?id=2826954003
wow, that looks amazing! i wish i could make my cities look that clean...
Originally posted by MaxFX:
If you want to update your asset, but don;t know how, feel free to ask. I've done several updates of mine: https://steamcommunity.com/profiles/76561198030726872/myworkshopfiles/
i already updated that asset when i changed the browser picture from within the asset window in game. is that the correct way of updating?
also, i don't want to update that one unless i get a lot of complaints about traffic.
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Date Posted: Mar 30, 2023 @ 11:44am
Posts: 31