Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They do. They have a huge radius toward Healthcare services for your citizens, 1200m I believe. You have to remember that if you surround your Hospital with a bunch of residential (maybe high density) with other services, then the land values will be really high for the entire area, and you'll be making more money off the citizens' taxes from the land value than you are spending on the service buildings, trust me. So think of them as investments (as long as you use them right :o)
No noise pollution = no sick cims
...conclusion, ya want sick cims, build residential right next to commercial, especially leisure specialized commercial zones. Or build one of those Campus DLC Stadiums right next door to your residential zones, though this one kinda doesn't make sense because who wouldn't love to live right next door to your home team baseball, basketball or American Football's home stadium? ???
And put your sewage outlets right beside your water pumping stations, and plonk down a water tower right smack in the middle of your heavy ground pollution Industry areas.
This game DOESN'T have any sickness mechanics, just poisoning from noise and water pollution.
You therefore WILL NEVER EVER see any sick cims getting treated for any viral pandemics, only from poisoning.
"Then why bother with hospitals and clinics?", you might then ask and the answer is you need healthcare facilities to satisfy your cims' happiness, raise land value and therefore level up buildings so your city grows. If you have Sunset Harbor, do make good use of the Child Health care facility as it's super useful. The Eldercare facility though is utter garbage because senior citizens just take up valuable residential real estate for potential new adult residents to your city.
But in opposite of garbage, firemans and police, I dont see hospitals working that much. I don't want my sims (around 770K) getting sick, I just want to see if my healthcare investment work.
I.e, if a garbage facilty doesnt send trucks to collect garbage, i consider it useless upkeep cost and I destroy it.
Childcare is rather awsome, I agree.
There is only poisoning and you should ideally be grateful when there are no sick, err poisoned cims going to your hospital as that means everything is going great. IF AND ONLY IF cims start calling for ambulances SHOULD YOU WORRY. Because either you've got too much noise nearby or there is something polluting your drinking water. Trash accumulation also contributes a little too though, but for that your traffic flow is usually the culprit, same with ambulances that get called out for a patient pickup but they suddenly despawn.
Also, there is no sickness mechanic in the game. You can only poison your cims with pollution. If you have ambulances on the street, then you need to address it ASAP, as there should never be an ambulance on the street. All forms of pollution are fatal to cims. Noise, water and ground pollution.
There is an issue with your city. Perhaps a mod issue. For the hospitals and clinics do operate.
I have a large town where I have a hospitals and no clinics. The only pollution in town is noise. To no surprise the hospitals have visitors or patients. As soon as I placed the clinic the hospital soon after went to zero and the clinic took over. Well until I poisoned the water, then the hospital sprang into action too.
I am surprised that you have sick next to the hospital and they don't simply walk to the building. Unless you had the sick folks there before you plopped the hospital. If you did place it after you noticed the sick then those addresses already have the attention of other health assets and must complete their contract with them, before they do business with the hospital next door.
Hospitals do work though in way you don't see most of the time. For one they raise the lifespan greatly. They greatly reduce the patient count at clinics.
Within their coverage circle (hospitals) they automatically remove light illness without sending ambulance. So if you have very light to light pollution within their radius it is attended to without notice.
Below I show hospitals taking care of water poisoning. Notice that even though there is a poisoning there are no sick icons. In fact I show in this clip an employee of a nearby clinic walking to a hospital because they are sick, rather than going to the clinic where they work or wait at home for an ambulance.
https://youtu.be/dtEn2xFKII0
The clip also introduces how "need for workers" can look like death waves.
Part 4. I poison the whole town and show health care taking care of it. For those with interest I show how water pressure can divert dirty water. Yes, yes I know the best thing is to remove the pollution but the test should be helpful to some. I do remove stagnant dirty water with a pump and send it to industry.
https://youtu.be/oGBwXKSOMNg
EDIT: Part 5 show the water pressure pushing the dirty water away. Which shows why this town can withstand the poisoning.
Have you built the Medical Center found under Monuments?