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http://steamcommunity.com/sharedfiles/filedetails/?id=484718651
Unlike the net tool, the transport tool assigns both road behaviors (in how they are drawn and act) and an integer to differentiate between metro, rail and etc...
Using both the API editor, the vehicle editor and by extending the max elevation for the metro tool, we can bring trams to life. The only issue is, we'll have to have multiple behaviors for how trams are drawn. There has to be an off-raod form an on-road form, a below-ground form and a below-ground-in-street form.
The better question here is, will I have to convert a Net tool or make a all-new transport tool OR extend the metro tool. Time will tell. There are arrays for train cars, positioning based on road placement and then transitional objects that need to be made for in-street to metro lines. For off-road tram lines, tunnels can be used to connect them.
WE NEED SOMEONE WHO HAS MODDED WITH A TOOL CALLED
Without it and understanding as much as we can, making a major advancement in the world of C:S and Modding is going to be much harder, and I don't know everything about it. Keep your eyes and ears open.
There are several definitions used for transportation.
If I can figure out what I'm doing wrong then we'll have a working above ground metro. Again, and to reiterate, I am purely replacing the metro line (which actually has no track model) with a new (and copy of) the track used for trains by calling the resources used for trains, assigning new instances of the models used to metros and removing the elevation limits for it. I will eventually get it but if anyone comes across this and can colaborate, please email me. My email is my user name on steam at gmail.com (darynalsup)
First and formost, I've gotten the metro above ground. issue here: there is no transition to above ground. IT'S NOT THAT I CAN PLACE ONE ABOVE AND ONE BELOW - the issue is in fact that the metro layer (white like the underground view) is still applied, even when it reports that I am above or on ground) So I have yet to get a copy of the rail network to be used above ground as a psuedo-above-ground tram network. I've set the strip of code aside, now I need to decipher it all and piece a complete network tool together for your tram vehicles and apply the rules for it to be used on the new network tool. I also have to figure out how to change the ui still to support the new buttons - which I haven't made. In addition to all of the above, I am certain I will have to apply some new rules for above ground stops.
Unofficially I am looking to the way CIM2 uses metros and stations and carbon copying that. But for now, my main focus is to get metros to display correctly above ground - at which point I will post a video or pictures. For now, just bare with me.
-Daryn