Cities: Skylines

Cities: Skylines

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Daveroski Mar 16, 2021 @ 5:18am
Traffic management is awful
I play on linux mint. I have pretty much all the DLC.
Because Traffic management is so bad I used a mod.
Since I installed industries DLC the mod will no longer work. It crashes the game.
The mod writer knows that their mod has problems with linux and industries DLC.
So..
Used the mod and enjoyed the game enough to get the DLC.
Got the DLC now I can't use the mod.

Haven't played since.

D.
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Showing 1-15 of 16 comments
Spector Mar 16, 2021 @ 6:36am 
Mods are not essential to traffic management. Proper city design is.

I could write you a million tips, and I have build cities with even 1,020,000 population, but as I make video tutorials and guides I will leave this:

You don't want to zone RCI on every single street, let some streets be just for travel

Don't zone on both sides on every street. Especially not where there is industry.

Mix RCI zones C doesn't care for ground pollution from I

Give room to zones. Not every zoned 4x4 has to be right next to another. Space it out a bit

Get multiple entrances and exits from the highway

You can learn about how good RCI design can fix traffic here: https://www.reddit.com/r/CitiesSkylines/comments/ht0mzx/there_are_more_then_4_zoning_designs_for_rci_but/

Explained in this video:

https://youtu.be/zOstsQFe2o0

This traffic guide will show you how to make a fully working highway system using ramps that requires no interchange or intersections to be built and still give you perfect traffic flow on and off the highway and intro and out of the city.

https://youtu.be/TDlDOjSCOuY

This video will help you manage traffic with a few tricks and no mods.

https://youtu.be/34w9bWk8oQk

More traffic tips in this guide (has more videos in it not just text and screenshots)

https://steamcommunity.com/sharedfiles/filedetails/?id=1831101257

And if you need any other tips here is a full playlist of such videos:

https://www.youtube.com/playlist?list=PLRYGjguAn0CGGTk5TERLeqYIJbjjvy3pu
Enoch Mar 16, 2021 @ 9:37am 
TMPE has given me no troubles but I use it not so much for management but info and I can turn off despawn, the game helps you by NOT spawning traffic and I do not like that. Traffic management is somewhat a huge part of the game and setup for design - Cities in Motion. Try to alawys leave those 4 4x4s around each intersection free when developing at start and onward. Imagine every single intersection will one day be a roundabout when laying out the grids and zoning around them. I can keep traffic at 80% as long as I do this. Start filling them in with Res zones and somehow the traffic gets bogged down, even on Connectors into the neighborhood. Just too much density of traffic. I only have Industries DLC so I cannot use the Mass Trans options, but seriously, bus works best anyways. All others cost WAY more to run and all its doing is taking off a few cars from the roads. Then I can set vehicle restrcitions on raods to manage, yes, that mods has to work in order to do this, so I feel your pain.
Justa Guy Mar 16, 2021 @ 10:17am 
i got a pretty big city with pure vanilla, no mods, no assets etc. You just have to plan smarter. Give people more options, keep intersections far enough apart. Avoid 4 way stops if at all possible and so on. Also realize round-a-bouts are not quite as effective without traffic manager to tell people to yield. Stop signs just don't cut it.

Other than that next biggest suggestion for traffic problems without mods as others have said, don't build every thing in super specialized zones. Mix up your commercial, residential, industry around your city. Don't have 100k people living in one area, expect them to take a single road to your industry area on the other side of your city.

Treat it more like several smaller cities grouped together, suburbs or something.
Daveroski Mar 16, 2021 @ 10:40am 
This is all very entertaining but my friends, I want to design a city to be the way a city can work, not have to learn all of the faults with the game so that I have to design how the game will let me. Simple give-way junctions work reasonably well IRL in the game, not so much.
The designers know that their traffic will jam up which is why it auto despawns. I want to be able to design without having vehicles have to be auto removed because they have taken too long.
I would simply like my traffic to flow more like... well.. traffic. Not like coins being forced into a penny waterfall machine.

D.

Keeping it simple. Here's an example.
If I mark an area as being No HGV's then I expect them to not be a problem. This is not and never has been the case.
It is only one of a myriad of problems.
Before I got the Industries DLC, TMPE worked pretty well. Afterwards, it crashes the game as soon as I unpause it.

Last edited by Daveroski; Mar 16, 2021 @ 11:08am
shakey.snake Mar 16, 2021 @ 11:52am 
I mean if your mod is broken, I'm sorry. Lots of Mods seem to have silly problems running on the Linux. I'm a manjaro user, I feel you.

But this game really doesn't have traffic problems, especially when you start using the Industries DLC. You need to make sure you are designing your cities to spread out the traffic following proper road hierarchy and you need to design your transit infrastructure to have a defined hierarchy as well.

Many players (like myself) use mods that make traffic harder and more realistic.
Daveroski Mar 16, 2021 @ 12:00pm 
Originally posted by shakey.snake:
I mean if your mod is broken, I'm sorry. Lots of Mods seem to have silly problems running on the Linux. I'm a manjaro user, I feel you.

But this game really doesn't have traffic problems, especially when you start using the Industries DLC. You need to make sure you are designing your cities to spread out the traffic following proper road hierarchy and you need to design your transit infrastructure to have a defined hierarchy as well.

Many players (like myself) use mods that make traffic harder and more realistic.

And will that, for example, stop HGV's going into areas that policy says No?
RadicalSolution Mar 16, 2021 @ 12:44pm 
I honestly couldn't make a city without Traffic Manager. (TMPE) I first tried the game on PS4.. and no... it was awful. YES it is possible to have nice traffic in vanilla.. that does not make management less annoying. TMPE is such a integral tool of CS.

I'm sorry for your loss. I wish the vanilla management wasn't a pain.
Daveroski Mar 16, 2021 @ 12:45pm 
Originally posted by RadicalSolution:
I honestly couldn't make a city without Traffic Manager. (TMPE) I first tried the game on PS4.. and no... it was awful. YES it is possible to have nice traffic in vanilla.. that does not make management less annoying. TMPE is such a integral tool of CS.

I'm sorry for your loss. I wish the vanilla management wasn't a pain.

Thankyou. Respect.

D.
kristofburger Mar 16, 2021 @ 1:03pm 
Originally posted by Daveroski:
And will that, for example, stop HGV's going into areas that policy says No?
Heavy traffic ban is never in effect on highways. Other than that they shouldn't ignore the policy.
Mytwo Centsworth Mar 16, 2021 @ 1:35pm 
Blaming the game for its traffic is like blaming American football because it doesn't roll straight like a soccer ball. Either play the game within the confines of the game or find a different game.
~\\Savarast//~ Mar 16, 2021 @ 2:07pm 
I mean, couldn't you just set up a VM to run windows 10 if the mod is that important to you?
me22ca Mar 16, 2021 @ 2:13pm 
"Bans" aren't actually bans. They're just "pretend the speed limit is 10x slower", so that the "GPS" tends not to pick them. But if that's the only way to get there, it'll still take it -- just like the game would rather take a highway than a dirt road, but if the only way there is to take a dirt road, it'll take that.
Daveroski Mar 17, 2021 @ 12:12am 
Originally posted by Mytwo Centsworth:
Blaming the game for its traffic is like blaming American football because it doesn't roll straight like a soccer ball. Either play the game within the confines of the game or find a different game.

American football has it's roots in English Rugby not English football. (which was designed to be primarily played with the feet). The American football is designed more for throwing than kicking as it is thrown more than it is kicked. The English football is designed for Kicking and can be done so in beautiful, awe inspiring, majestic, curves that can place it right where the professional who uses it intends for it to go, making crowds of thousands cry tears of joy.

As you can see this has nothing to do wit a traffic simulation which simply doesn't work either as intended or desired.


Originally posted by ~\\Savarast//~:
I mean, couldn't you just set up a VM to run windows 10 if the mod is that important to you?

I believe in freedom and personal privacy. Why would I want a real or pretend version of software that actively robs me of both?

Originally posted by me22ca:
"Bans" aren't actually bans. They're just "pretend the speed limit is 10x slower", so that the "GPS" tends not to pick them. But if that's the only way to get there, it'll still take it -- just like the game would rather take a highway than a dirt road, but if the only way there is to take a dirt road, it'll take that.

You are talking about having to take the 'only' way to get there.
I am talking about a bad formula of weights which still enables HGV's to take a banned rout over a rout specifically designed rout for them to take.
If you feel it should be realistic and allow some to flout the law then I agree so long as the police cars then actively target them, pull them over and arrest the driver because they want to show off their powers or just because they don't like something about the driver
Instead of just abandoning their AO because there is a crime happening right now on the other side of the city and go right for the Highway instead of patrolling their own AO.

The developers say that they are supporting modders. Yet mods that work well on one supported OS fail to do so on another. Their support has limits it seems.

D.
gameblogger Mar 17, 2021 @ 4:14am 
Better still...upload a savegame?
me22ca Mar 17, 2021 @ 11:45am 
Originally posted by Daveroski:
I am talking about a bad formula of weights which still enables HGV's to take a banned rout over a rout specifically designed rout for them to take.

IIRC it'll only take the "banned" route if the "specifically designed" route is 10x longer, which seems pretty reasonable to me -- so feel free to post a game save showing them not taking the "better" route if you're seeing something else.
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Date Posted: Mar 16, 2021 @ 5:18am
Posts: 16