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I could write you a million tips, and I have build cities with even 1,020,000 population, but as I make video tutorials and guides I will leave this:
You don't want to zone RCI on every single street, let some streets be just for travel
Don't zone on both sides on every street. Especially not where there is industry.
Mix RCI zones C doesn't care for ground pollution from I
Give room to zones. Not every zoned 4x4 has to be right next to another. Space it out a bit
Get multiple entrances and exits from the highway
You can learn about how good RCI design can fix traffic here: https://www.reddit.com/r/CitiesSkylines/comments/ht0mzx/there_are_more_then_4_zoning_designs_for_rci_but/
Explained in this video:
https://youtu.be/zOstsQFe2o0
This traffic guide will show you how to make a fully working highway system using ramps that requires no interchange or intersections to be built and still give you perfect traffic flow on and off the highway and intro and out of the city.
https://youtu.be/TDlDOjSCOuY
This video will help you manage traffic with a few tricks and no mods.
https://youtu.be/34w9bWk8oQk
More traffic tips in this guide (has more videos in it not just text and screenshots)
https://steamcommunity.com/sharedfiles/filedetails/?id=1831101257
And if you need any other tips here is a full playlist of such videos:
https://www.youtube.com/playlist?list=PLRYGjguAn0CGGTk5TERLeqYIJbjjvy3pu
Other than that next biggest suggestion for traffic problems without mods as others have said, don't build every thing in super specialized zones. Mix up your commercial, residential, industry around your city. Don't have 100k people living in one area, expect them to take a single road to your industry area on the other side of your city.
Treat it more like several smaller cities grouped together, suburbs or something.
The designers know that their traffic will jam up which is why it auto despawns. I want to be able to design without having vehicles have to be auto removed because they have taken too long.
I would simply like my traffic to flow more like... well.. traffic. Not like coins being forced into a penny waterfall machine.
D.
Keeping it simple. Here's an example.
If I mark an area as being No HGV's then I expect them to not be a problem. This is not and never has been the case.
It is only one of a myriad of problems.
Before I got the Industries DLC, TMPE worked pretty well. Afterwards, it crashes the game as soon as I unpause it.
But this game really doesn't have traffic problems, especially when you start using the Industries DLC. You need to make sure you are designing your cities to spread out the traffic following proper road hierarchy and you need to design your transit infrastructure to have a defined hierarchy as well.
Many players (like myself) use mods that make traffic harder and more realistic.
And will that, for example, stop HGV's going into areas that policy says No?
I'm sorry for your loss. I wish the vanilla management wasn't a pain.
Thankyou. Respect.
D.
American football has it's roots in English Rugby not English football. (which was designed to be primarily played with the feet). The American football is designed more for throwing than kicking as it is thrown more than it is kicked. The English football is designed for Kicking and can be done so in beautiful, awe inspiring, majestic, curves that can place it right where the professional who uses it intends for it to go, making crowds of thousands cry tears of joy.
As you can see this has nothing to do wit a traffic simulation which simply doesn't work either as intended or desired.
I believe in freedom and personal privacy. Why would I want a real or pretend version of software that actively robs me of both?
You are talking about having to take the 'only' way to get there.
I am talking about a bad formula of weights which still enables HGV's to take a banned rout over a rout specifically designed rout for them to take.
If you feel it should be realistic and allow some to flout the law then I agree so long as the police cars then actively target them, pull them over and arrest the driver because they want to show off their powers or just because they don't like something about the driver
Instead of just abandoning their AO because there is a crime happening right now on the other side of the city and go right for the Highway instead of patrolling their own AO.
The developers say that they are supporting modders. Yet mods that work well on one supported OS fail to do so on another. Their support has limits it seems.
D.
IIRC it'll only take the "banned" route if the "specifically designed" route is 10x longer, which seems pretty reasonable to me -- so feel free to post a game save showing them not taking the "better" route if you're seeing something else.