Cities: Skylines

Cities: Skylines

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saintcarlos Aug 17, 2015 @ 11:38am
Too much Industrial/Office Demand?
I keep building industrial and offices, but once i fill the demand a few minutes later it shoots straight up AGAIN!!! its a never ending cycle and its getting annoying...is this normal? i cant focus on anything else since unemployment goes up and people start moving out...
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Showing 1-8 of 8 comments
Sir.Cumference Aug 17, 2015 @ 12:09pm 
I've got the same thing happening, but I noticed it increase after downloading a mod that changes popcaps. I have had situations where i've had 20% free jobs avalible. But my city still grows so I dont really mind anymore. I just watch the pop stats to make sure unemployment isnt to high.
Arcrom21 Aug 17, 2015 @ 2:58pm 
I also get this for a while. The demand rises I believe because there are an increase of young adults and adults in your city so they need a place to work. The same happens when the residential demand skyrockets when the % of people of old age increases.
Useless Noodle Aug 17, 2015 @ 5:10pm 
when people come to old age, they dont work anymore, only shopping -> increase demand for resident to balance the short of workforce. But when we overzone new resident -> increase demand for workplace to make new jobs for extra people.

When I reach 200k+ pop, I start ignoring the RCI bar, because after a while it will auto balanced itself, provides that your city is well planned. At that point I only focus to decorating. Also because my machine can only handle up to 300k pop, before it's going to slow down.
Greygor Aug 18, 2015 @ 12:24am 
I think Grumpy has the right idea. The RCI is there as a guide, you are not bound by it. I think its an indicator that says if demand is low for the zoning you wish to do it will be slow to develop, but nothing is stopping you from doing it.
Spiro Aug 18, 2015 @ 12:42am 
Don't forget btw that, Industrial demand and offices are mixed, so keep in mind that a orange demand not always means INDUSTRY it could be offices aswell.
That has an influence on wich Residential you have to build. I saw a very nice guid made by i think Grapplehoeker "seeding your city" was on How the Demand works and the aging works on the so called Deathwaves.
Last edited by Spiro; Aug 18, 2015 @ 1:04am
BonPadre Aug 18, 2015 @ 12:56am 
+1 with Grumpy too.

To add to what Striga said (I consider orange as work place suggestion), I would say that orange is the only RCI bar I moore or less rely on...
High = it seems I have too much unemployement, too low seems I'm short on workforce, so better not zone more workplaces (so include offices, industry, but also comercials), so better concentrate on growing the pop city

Also, unlike you have seen in many other city building games, in C:S if you zone less commercial than the RCI *demand*, your Cims DON'T flee the city or DOESN'T lower happiness.
mlind1981 Aug 18, 2015 @ 2:26am 
I use the rule if my employment is above 93% and even though the RCI indicator tells me I need offfices / Industry I will not follow it.. Also look at the import export to help deciding to go for more industry offices or commercial.

My current city with almost 100k have around 6k employed in generic industry and about 4k in wood and oil based industry 4k takes care of all the shipping and cargo that comes/leaves by sea. however offices employ around 12k I still have above medium demand for both commerce and industrial but currently 94% is employed.

TL:DR screw the RCI indicator and look at employment and age percentages instead
Spiro Aug 18, 2015 @ 2:30am 
@MLIND1981.
Most off the time...that's exactly what i think... ;-)
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Date Posted: Aug 17, 2015 @ 11:38am
Posts: 8