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When I reach 200k+ pop, I start ignoring the RCI bar, because after a while it will auto balanced itself, provides that your city is well planned. At that point I only focus to decorating. Also because my machine can only handle up to 300k pop, before it's going to slow down.
That has an influence on wich Residential you have to build. I saw a very nice guid made by i think Grapplehoeker "seeding your city" was on How the Demand works and the aging works on the so called Deathwaves.
To add to what Striga said (I consider orange as work place suggestion), I would say that orange is the only RCI bar I moore or less rely on...
High = it seems I have too much unemployement, too low seems I'm short on workforce, so better not zone more workplaces (so include offices, industry, but also comercials), so better concentrate on growing the pop city
Also, unlike you have seen in many other city building games, in C:S if you zone less commercial than the RCI *demand*, your Cims DON'T flee the city or DOESN'T lower happiness.
My current city with almost 100k have around 6k employed in generic industry and about 4k in wood and oil based industry 4k takes care of all the shipping and cargo that comes/leaves by sea. however offices employ around 12k I still have above medium demand for both commerce and industrial but currently 94% is employed.
TL:DR screw the RCI indicator and look at employment and age percentages instead
Most off the time...that's exactly what i think... ;-)