Cities: Skylines

Cities: Skylines

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Spike Jul 10, 2015 @ 9:09pm
Industry Problem
So I have a big city of about 100,000 people. City is well laid out and barely any traffic so stuff can get around no problem. The city demanded more industry so I zone for industry. It gets built and I get the notice of 'Not enough workers' in the whole area. It suggests to build residence to attract workers so a block away I place zoning for residence. No residence is built and I don't know why. Soon the whole industrial area becomes abandond due to not enough workers and then the businesses in the city colapses because of not enough industry. Is there someting I'm doing wrong? It is frustrating at this point.
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Showing 1-14 of 14 comments
Spynal Toad Jul 10, 2015 @ 9:24pm 
one: is there a NEED (demand) for residences?
two: are there any OTHER problems? (not enough raw materials/not enough buyers, etc. )
three: for the areas you zoned, did you make sure there was Water and Electric through them properly?

Thats all i could think of checking atm.
Useless Noodle Jul 10, 2015 @ 10:23pm 
check if your workers met the education demand for industrial. Common misconception is that industrial only attracts low educated people, thats wrong. LVL3 industrial requires many Highly educated people just like office. So if your city failed to provide higher education to people, things will collapse eventually.
Useless Noodle Jul 10, 2015 @ 10:26pm 
Also, placing metro line direct from your residence to industrial, helps moving A LOT workers there without making traffic heavy. The game doesnt actually make invidiual worker "go to work", but it checks if there is available route, and more routes mean more workers.

You should also get the "extended building info" mod, it helps a lot by showing you what is required by building, level, service, education, worker, etc. Knowing what is missing will help you fix that, without guessing.
Last edited by Useless Noodle; Jul 10, 2015 @ 10:32pm
Spike Jul 10, 2015 @ 10:48pm 
Originally posted by Spynal Toad:
one: is there a NEED (demand) for residences?
two: are there any OTHER problems? (not enough raw materials/not enough buyers, etc. )
three: for the areas you zoned, did you make sure there was Water and Electric through them properly?

Thats all i could think of checking atm.

There is not really a demand for residence. Rarely a problem of not enough buyers, and all my zones have water and electricity and there is enough of both, no shortage.
Spike Jul 10, 2015 @ 10:52pm 
Originally posted by Grumpy Nita:
check if your workers met the education demand for industrial. Common misconception is that industrial only attracts low educated people, thats wrong. LVL3 industrial requires many Highly educated people just like office. So if your city failed to provide higher education to people, things will collapse eventually.

I have enough schools and they're accessible. It's wierd because in my city there is a high demand for both commerical and industry but very little residential. And if i don't act on those then everything collapses from there
Neethis Jul 11, 2015 @ 1:14am 
The maths controlling the demand and growth do seem to go a little squiffy at high populations... I'd suggest making the new residential zones more attractive, make sure they're fully serviced (incl public transport) and covered by adequete parks and leisure...
BonPadre Jul 11, 2015 @ 2:28am 
Wow... wait...
Originally posted by Anna of Arendelle:
The city demanded more industry so I zone for industry. It gets built and I get the notice of 'Not enough workers' in the whole area.
What do you mean with that sentence... the RCI bars?

You should not rely on them... before you zone industries (and I guess not a small patches here and there, but a massive zone...) and that is not only valid for industries, you better check your unemployement. zone more workplaces when you have anything between 4% to 10% to avoid any troubles overall. Always rely on the available numbers and the many other available hints in stats as to know how/with what to finetune your buildings, but not the RCI bars.
Asshat Jul 11, 2015 @ 2:31am 
I am by no means an expert on CS, but I am getting more experience as days pass through playing. The only thing I can think of to add to the above comments, is that perhaps the demand is actually for Commercial Office. Both Industry and Office occupy the same orange demand bar, which is a tad confusing. But, I have categorised the RCI bars in my mind to Home-Shopping-Work respectively. By doing this, it seems to better explain the game's dynamics to my feeble brain!!

On a separate note, I have had a city of a similar size, and it really is a balancing act. I have had instances where my demand for Industry is high, yet none will be built if zoned. It has turned out through tinkering that this 'demand' was actually for a speciality industry - hence I would see if you have enough of all 5 industry types in the city, and perhaps look to expand them all slightly. Its also worth noting that even a 10% increase in industrial footprint is enough to eliminate a full demand bar.

Good luck! [ps 5th industry is generic]
barrygreybeard Jul 11, 2015 @ 2:42am 
Originally posted by Anna of Arendelle:
So I have a big city of about 100,000 people. City is well laid out and barely any traffic so stuff can get around no problem...

Are you sure, 100%? In C:S if traffic gets too clogged it despawns so you are never sure if you have traffic problems or not, it can give you a false sense of security, especially with a large city. I always check with a mod that prevents the depawning, that allows you quickly spot bottlenecks. You don't need to have it activated the whole time if you don't want. I use the one in Traffic++ but there may be others.
grapplehoeker (Banned) Jul 11, 2015 @ 2:47am 
Originally posted by barrygreybeard:
Originally posted by Anna of Arendelle:
So I have a big city of about 100,000 people. City is well laid out and barely any traffic so stuff can get around no problem...

Are you sure, 100%? In C:S if traffic gets too clogged it despawns so you are never sure if you have traffic problems or not, it can give you a false sense of security, especially with a large city. I always check with a mod that prevents the depawning, that allows you quickly spot bottlenecks. You don't need to have it activated the whole time if you don't want. I use the one in Traffic++ but there may be others.
In most of my cities, by the time I've reached 100k+ I have road systems and mass transits sytems in place that make traffic a piece of cake to manage. The only busy roads are those that I have steered them to and Cim cars are a rare sight, so there are plenty of almost empty streets for the services vehicles to do their rounds. Interestingly, the larger the city gets, the less traffic issues I have.
Last edited by grapplehoeker; Jul 11, 2015 @ 2:48am
Spike Jul 11, 2015 @ 10:36am 
I am getting a sense that I probably need more public transportation, because I don't really have a lot of that. And it seems like public transportation is what makes the city go round.
Spike Jul 11, 2015 @ 10:37am 
Originally posted by BonPadre:
Wow... wait...
Originally posted by Anna of Arendelle:
The city demanded more industry so I zone for industry. It gets built and I get the notice of 'Not enough workers' in the whole area.
What do you mean with that sentence... the RCI bars?

You should not rely on them... before you zone industries (and I guess not a small patches here and there, but a massive zone...) and that is not only valid for industries, you better check your unemployement. zone more workplaces when you have anything between 4% to 10% to avoid any troubles overall. Always rely on the available numbers and the many other available hints in stats as to know how/with what to finetune your buildings, but not the RCI bars.

Yeah, I meant the RCI bars when they go up in color for residential, commercial, and industry.
BonPadre Jul 11, 2015 @ 11:02am 
when I ask that question, is I wanted to make sure you were indeed referring to RCI as *what the city demands*...
It's not DEMAND, it's more INDICATORS

So now a wall of text lol (sorry it's copy/paste of what I also have written in other topic, but as it seems it's something that is asked frequently...)

You need before you zone any working place, take a look at your unemployement.
If you have it near 3% or 4%, more likely than not, zoning new working places will result in some bad results.

The RCI bars are there as a guide, not a requirement. So you won't have angry cims because you did not zone commercials to zero down your RCI bar for commercials. Bringing it down may more likely than not result in a *not enough customers*

Your industry bar is there more likely to show you that you may have a rising unemployement, so it's maybe time to check it's numbers, and zone accordingly.

Your residential RCI will be linked with your unemployement for one thing (too high unemployement, so ~10% or more), and probably your empty *slots* in existing residential buildings... if you have room for 2000 more cims/familes your residential bar will not climb that high either.

So basically you finetune your working places playing within that unemployement range of 4% to 12%

Always remember that a 4x4 lvl1 generic industry will employ 18 workers, lvl2 24 workers and lvl3, 32 workers... so along as your generic industry is leveling, it will *eat* a part of your worforce, so better level up your residentials along that or zone more residentials. Ofc same rule will apply to commercials and offices, but numbers of workers differ.

Then, usually when you hit offices, you will more likely than not zone them... just remember that an educated worker will probably leave it's working place if he's overeducated... so to avoid that, again make sure you have enough unemployed workforce, to prevent that move or fill in the open slot in lower workplace.

Always make sur you use mass transport (bus/metro) to provide an easy access to jobs for your workers and from any place in your city...

Finetune your generic industry by comparing it with import/exports... if you import goods, you can freely zone more generic industry. I personally always try to export goods, and once I know I export I can zone more commercials if I want to. But I will always prefer zoning industries before zoning more commercials if I get thin on goods exports.

Finally my zoning ratios are 1/2 is residentials (50%) (but I have quite a lot of low res, so may be a little less) 1/4 industries (25%), 1/8 commercials (~12%) and finally 1/8 offices (~12%)

Anyway, there is not one and only reciepe for this game to have a successfull city, but one thing you need to check often is your unemployement ( all that easy up to the 100k pop) maybe later game with a nearing 200k pop maybe those behaviors could differ, but I sucessfully used that method for growing a +150k city
Last edited by BonPadre; Jul 11, 2015 @ 11:02am
CatOrca Jul 11, 2015 @ 11:52am 
I have the same problem too and its hard to figure out why...
#:chirp:
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Date Posted: Jul 10, 2015 @ 9:09pm
Posts: 14