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How many is a 'few'? I'm able to use all 400 of my subscribed assets without any problem other than a little longer loading time. I never use that many and so only activate around 150-200 per city.
Yes and what's the problem? If you don't like a particular default asset remove it and replace it with a custom one.
So... if you do not like a certain default asset, either customise it at a level that provides an appearance that's acceptable to you, or do the same with a custom asset. Then duplicate them and place them where you wish. This applies to growables or ploppables.
Do you not understand what 'replacing default assets by removing them' mean? That phrase refers to the actual removal of the default asset files in the HD drive so that the game won't load them when it comes time to load a new/old game.
You failed to enlighten me.
And it is not necessarily about the compression. It's about how the game loads the assets.
I've actually recounted the number of building assets I have and it is close to 200 as well, including props. But loading times are still terrible and I can't imagine it to be any better on a computer with more RAM unless the processing unit is from the future.
I'll put this dilemma in terms of memory space on the hard drive and the amount of RAM used in comparison with SC:4 and C:S. But of course, keep in mind the differences from the time each were created.
SC:4 -> 5~6gb HDD with all mods/assets, takes up 4~5gb RAM
C:S-> 2~3gb HDD with al mods/assets, takes up 5~6.5gb RAM.
Perhaps that will clarify my original post.