Cities: Skylines

Cities: Skylines

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xtrixxy Jul 1, 2015 @ 12:47pm
Please make multiplayer - world map economic simulation
I dont mean multiplayer like players will interact during building cities.

I mean something like world map, where I will be able to see all other cities on continent for example EU or US with all cities created by players that meet criteria, population minimum ( 15000 for example.)

And multiplayer aspect of the game will be, I will be able to click on other city on world map and select resources I want to import or export to (for my price range)

so result will be, I will control who will be importer to my city, to whom I will export, tourism exchange etc.

I have plenty of water resource. Why not to export it to other cities they lack water? Or mineral oil? I need oil. But I can import it. Or what if my farms are overproducing resources. I want to export all of them for my price range. My city will make some extra money from this business.

Most successful cities their creators will be able to make states togethert and allow/disallow new cities to enter their state on world map.

What do you think about this?


Game is awesome but strongly miss some features that are unique and this aspect will bring more players into game.
Last edited by xtrixxy; Jul 1, 2015 @ 12:52pm
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Showing 1-15 of 24 comments
Abalister Jul 1, 2015 @ 1:07pm 
I completely agree. Having some sort of continent system where we can also build highways, energy lines, pipelines, huge national parks, etc., all these things built in the «other« land, linking cities together. As if we could build a giant road atlas, or google maps system, where cities have their own territory (city play) and territory made to link cities together (region play).

It would be nice also to be able to annex cities together due to urban growth in a region of the continent/country.

Imagine a game where we could have 2 modes.

1 mode is for the city playing, normal city building game, with its own municipal limits.
1 mode is for the country/continent planning, with all this extra stuff linking cities together.

A decennial census would also provide a list of all cities in the region/continent, battling for the top spot, to achieve regional metropolis. Special unique buildings (like Government buildings or Landmarks) would be awarded to certain cities in region (because it's the capital, or because it's the commercial center, etc).

So many ideas. It wouldn't even have to be multiplayer. Every player would have their own continent, with their own cities, with their own Regional Mode and City Mode.
xtrixxy Jul 1, 2015 @ 1:24pm 
yes exactly my words.
MouttonNoir Jul 1, 2015 @ 1:31pm 
And how many people would be able to afford the PC with spec to run this monster you propose? Need to have a sense of proportion and take a reality check guys! It's great to dream and push the envelope but you also have to live within the bounds of what is practical in the here and now. Cities Skylines is a city building simulation game- not continent builder or world builder!
xtrixxy Jul 1, 2015 @ 1:55pm 
Originally posted by MouttonNoir:
And how many people would be able to afford the PC with spec to run this monster you propose? Need to have a sense of proportion and take a reality check guys! It's great to dream and push the envelope but you also have to live within the bounds of what is practical in the here and now. Cities Skylines is a city building simulation game- not continent builder or world builder!

sim city 4 had world map.
Its not about building together but about economic interaction. players will see other cities user made, their stats, population, resources and business potential. For example, now I can create city without any industry and city ist just fine. It will autoimport resources.

But why autoimport ? Why not direct import from other players.
And loans? Why prosperious players cannot offer loans to lowend cities or new cities with margin? Now we have for loan option just random bank name and interest rate.
Last edited by xtrixxy; Jul 1, 2015 @ 1:59pm
Erei Jul 1, 2015 @ 2:07pm 
An entire world sized map ? Not going to happen anytime soon. We'll need to invent computer that can handle that. Unless you can see there is a city there, but can't see how it looks. They can do that.

As for multiplayer, they said no because it's a small studio, and it's costly.

On a side note, so far sim city like game tried the multiplayer thing. City XL (I think, not sure about the name), and the latest sim city. Both time it was a failure. I suppose if they ever made maps bigger than what they had, the latest sim city wouldn't have been so bad, but they didn't, so we'll never know.
Last edited by Erei; Jul 1, 2015 @ 2:07pm
Zefnoly Jul 1, 2015 @ 2:27pm 
Do you even know how they could make this work? simcity 2013 had multiplayer. You have only one city loaded at the time of course and you can't see the other cities without loading them in like in cimcity 2013. Also simcity has some kind of update system. after a certain time the other cities got updated for you so you get the changes. It would be like you are playing it right now just with a small internett connection between the cities where the only informaton sent is the amount of people traveling and the amount of resourses traded like: power/water/minerals etc. This don't need an heavy computer or heavy internett. you may only use more internett if you are going to actually look at the other cities but not while playing in yours. Also the world map could be simple. maybe a perspective from space where it looks like google earth from far ground. just a flat image of a country easily rendered on a globe where you just look at the simple information about these cities. THIS dont need much more computer power than the game you see now. Think the right way...
Last edited by Zefnoly; Jul 1, 2015 @ 2:28pm
Smidge204 Jul 1, 2015 @ 2:31pm 
Originally posted by MouttonNoir:
And how many people would be able to afford the PC with spec to run this monster you propose? Need to have a sense of proportion and take a reality check guys! It's great to dream and push the envelope but you also have to live within the bounds of what is practical in the here and now. Cities Skylines is a city building simulation game- not continent builder or world builder!

I can load up Google Maps, and view essentially the entirety of industrialized civilization on a sub-meter resolution, yet I don't own a supercomputer. How is this possible?!
Zefnoly Jul 1, 2015 @ 2:34pm 
Originally posted by Smidge204:
Originally posted by MouttonNoir:
And how many people would be able to afford the PC with spec to run this monster you propose? Need to have a sense of proportion and take a reality check guys! It's great to dream and push the envelope but you also have to live within the bounds of what is practical in the here and now. Cities Skylines is a city building simulation game- not continent builder or world builder!

I can load up Google Maps, and view essentially the entirety of industrialized civilization on a sub-meter resolution, yet I don't own a supercomputer. How is this possible?!
Yeah so how would you need a supercomputer just to send some numbers like the amount of citizens in your city over internet? it actually a mod in the workshop that is able to make a realtime information website of your city showing the exact number of many things in your city. And it's works great without a great internett. Soon it may even come (if it not already does) a realtime google map of your city you can turn on. Just look at the map plugin most minecaft servers are using making a realtime map of the whole minecraft world on thier servers
tiefling Jul 1, 2015 @ 2:58pm 
I'm glad you all know so much about programming, server-side processing, and the like. Why don't you offer you amazing skills to CO, or even to Google?
Erei Jul 1, 2015 @ 3:13pm 
And that's why so many kickstarter and EA fails. New devs thinks it's so easy to do something, dream big, then face reality and fail.
Google map is not even remotely close to a realtime gaming worldmap. 1single minecraft server is not even close to that.
The Old Guard Jul 1, 2015 @ 3:36pm 
Sounds very Simcity -ish and we know what a failure that was.. Why do people always want to ruin good games with crap ideas that didn't work in other games.?? This game is fine as it is.
Abalister Jul 1, 2015 @ 4:17pm 
Well, screw the city-building aspect then. A new game where we could build maps, with road networks, placement of cities on map, rivers, highways, national parks, etc. A game where we could create our own road atlas or our own country with cities developping by themselves when meeting certain criterias. A game where we could have a country like the US, or China, or Europe, empty... and must build your way up with a vast network of cities, villages, towns, highways, rivers, stop areas, power lines, pipelines, etc.
Smidge204 Jul 1, 2015 @ 4:33pm 
Originally posted by The Old Guard:
Sounds very Simcity -ish and we know what a failure that was.. Why do people always want to ruin good games with crap ideas that didn't work in other games.?? This game is fine as it is.

Was the idea crap, or was EA woefully incompetent as a company?

Not to say I really support this idea - I'm neutral. But it's not quite the impossible task some make it sound like. All players do not need to to simulate all cities, or even more than their own city (which they already do). If my city exports certain resources and your city imports those resources, then we can trade. All my end needs to care about in terms of simulation is the exports and imports of nearby cities.

This is not significantly different from a torrent network, except the total amount of data needing to be exchanged is significantly less.

The real challenge - and the expense - would be servers required to keep cities going once that player logs off. That wouldn't necessarily need to be a full simulation either, but some minimal bookkeeping for resource production and availability would be required. Figuring out what that minimum is, keeping it running and synching it with the player is the truly hard part.
Omega X Jul 1, 2015 @ 7:36pm 
Maybe worth it for an expansion. And as long as its optional, I'm all for it.
[at] ajyto Jul 1, 2015 @ 9:33pm 
do you want microtransactions? because that's how you get microtransactions.
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Date Posted: Jul 1, 2015 @ 12:47pm
Posts: 24