Cities: Skylines

Cities: Skylines

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Can't raise land value
Hi guys, I have a city with a population about 130,000 citizens, and I started building a new district. In this district I've got a small area where the land value just won't rise. I've got plenty of parks, services and transportation in that area, still in those 2 small blocks the land value just won't rise. Does anyone have an idea what might me wrong?

http://steamcommunity.com/sharedfiles/filedetails/?id=469642638
http://steamcommunity.com/sharedfiles/filedetails/?id=469642582
http://steamcommunity.com/sharedfiles/filedetails/?id=469642543
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Showing 1-11 of 11 comments
kelmenwong Jun 26, 2015 @ 9:14am 
polution?
lecker bierchen Jun 26, 2015 @ 9:15am 
Originally posted by kelmenwong:
polution?
no polution, low noise polution.
Last edited by lecker bierchen; Jun 26, 2015 @ 9:15am
The buildings do not have enough squares to expand to full size. When I do maps I get some stubborn houses that always complain about low lanf value even though the graph shows it is high. I worked out is it because they are only small building that do not have a good enough floor space to build properly, like 6x6 squares. I usually end up knocking them down and putting trees or a park there. Usually happend when you have acute angles in roads.
Last edited by Ser Cartoon of House Head; Jun 26, 2015 @ 9:18am
kelmenwong Jun 26, 2015 @ 10:34am 
generally high density yield high land value, with other proper factors in
those are low/norm density commercial

usually we only need high land value for residential
Last edited by kelmenwong; Jun 26, 2015 @ 10:35am
lecker bierchen Jun 26, 2015 @ 10:44am 
Originally posted by kelmenwong:
generally high density yield high land value, with other proper factors in
those are low/norm density commercial

usually we only need high land value for residential
well the land value is low here, so no one wants to work in those shops and they get abandoned. It must have to do something with the land value, but I don't think the problem lies in those smaller buildings. Sure, they lower the land value, but I don't think they lower the land value so much that even bigger commercial buildings (4x4) don't get enough workers because of land value. That would mean that I'd have to build my city in perfect blocks so people would work there...
BonPadre Jun 26, 2015 @ 11:02am 
It's not that no one wants to work there....
Your lack of workers or educated enough workers, is probably only due to either poor services (road travel time or lack of public transport) to that very place, or your unemployement is so low, that you do not even have the workforce to supply your new zone with workers...
Last edited by BonPadre; Jun 26, 2015 @ 11:04am
leftbehind Jun 26, 2015 @ 11:07am 
I just found out some new stuff about land value and dumped it in to a guide:

http://steamcommunity.com/sharedfiles/filedetails/?id=469662166
BonPadre Jun 26, 2015 @ 11:28am 
Oh and by the way... use of roads with grass or trees bordering, also help raise value (probably by the mechanic of lowering noise pollution... you should upgrade them to help, and that trick is not mentioned in the + in that guide, which is a nice one btw))

So upgrade roads, drop a metro station, cover with buses and you should be just fine, maybe add a service like firehouse or any other you may need in area concerning future developpement... all that should relly solve your issue, and raise your unemployement to anything between 5% to 9% to always have that workforce needed.
Last edited by BonPadre; Jun 26, 2015 @ 11:31am
lecker bierchen Jun 27, 2015 @ 6:26am 
Now I unfortunately ran into an other problem. Half of my industry is being abandoned because of the following reasons: 1. too few services 2. not enough workers.
I don't know why they're crying for more services when they actually have all services + parks and the traffic isn't that bad. I know that factories need uneducated workers but I can't build a new settlement with uneducated citizens because there is no demand for residentials, although the unemployment is 3% and many factories don't get enough workers. I tried deleting some scools but it doesn't help cause then they take the bus and go to school anyways. Many roads have trees running along each side and I have plenty of bus, metro and train lines. I also have many parks even in the factory areas. I checked aubergine18's land value guide but there was nothing I didn't know before. I am pretty confused and don't know what else I could try... :/
Last edited by lecker bierchen; Jun 27, 2015 @ 6:27am
Plazmic Flame Jun 27, 2015 @ 6:46am 
Originally posted by And7rey:
Now I unfortunately ran into an other problem. Half of my industry is being abandoned because of the following reasons: 1. too few services 2. not enough workers.
I don't know why they're crying for more services when they actually have all services + parks and the traffic isn't that bad. I know that factories need uneducated workers but I can't build a new settlement with uneducated citizens because there is no demand for residentials, although the unemployment is 3% and many factories don't get enough workers. I tried deleting some scools but it doesn't help cause then they take the bus and go to school anyways. Many roads have trees running along each side and I have plenty of bus, metro and train lines. I also have many parks even in the factory areas. I checked aubergine18's land value guide but there was nothing I didn't know before. I am pretty confused and don't know what else I could try... :/

As your city begins to grow and you're educating them, the need for industry gradually goes away. You'll only need a small section of industry for your new population that you insert from time to time. Alternatively, if you want to have a useful industry area you can boost it's levels with parks and the higher level industry will need higher education workers but then you will have nothing available for new residents you add in later.
BonPadre Jun 27, 2015 @ 6:56am 
Why do you try to grow to the point you just put yourself in those situations...
First for you residential demand... as your city *breath* (aka elders dieing/younger inhabitants influx waves, we all have but hopefully not to the point of a death wave...) you have houses that are inhabited by your cims, but maybe the houses are not full... aware of that ?

So next to your city name on bottom screen, you have that nice I (info button)... here you can find that very usefull info that states your citizens numbers and the number your houses can actually hold... if that spread is too high, ofc you will have no demand for residential... (obviously the bigger number beeing the available slots, and the lowest is your occupied houses slots)

Your problem lays in the fact that you still want to meet RCI bars while absolutely not caring the least about your city info...

Why build more commercials, buisness and industries, while you have a low unemployement %. That will only lead to troubles... (yes 3% unemployement is low... and realistically enough you will never have a 100% employement stat... you need to keep 5% to 10% to not run into problems...)

You have reached a point where you can only grow accordingly to what your city will allow you to do, and not grow as YOU WANT your city to do...

Grow accordingly to your city means... let your children grow up, and start to reduce those empty residentials slot... Once that is achieved... you'll start to see again your residential RCI grow...

Now that you see your residential demand grow, build a bit of them, until you reach 10% unemployement... and ONLY then, you can start to build either a bit of industries OR commercial OR buisness (key word is... a bit... not a full 160x160 squares... but 4-5 4x4 here, some 2x3 here...) vary a bit your sizes may also help to not always need the max workers to make the industry operate... smaller ones here and there may help them not closing down due to lack of workers...

As far as services goes... it's yours to find what you lack, because we simply don't know... your game states they lack some, so find what to drop where...

Also... while you want to add more jobs (whatever is your choice between comm, buisn, or ind, maybe build your road grid first, then plan a nice public transport (metro, train buslines) BEFORE you start to add yur new zoning... that may help your cims to understand how to get there fast by the way... worked wonders for me doing so in a far away industry I wanted to set up to gather oil...
Last edited by BonPadre; Jun 27, 2015 @ 7:15am
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Date Posted: Jun 26, 2015 @ 9:10am
Posts: 11