Cities: Skylines

Cities: Skylines

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Richie Mar 22, 2023 @ 6:09am
every mod is gone...
after this mornings 400mb update the game crashed on loading. was able to see a couple of mod warnings of out of date mods saying 'the mod was made for version: 1.16.1-F3, current version: 1.16.1-f2. restarted and every mod is gone. entire mod list is empty. don't even want to try to start any city being all run on mods... are there any fixes
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Showing 61-75 of 203 comments
Mbryo Mar 22, 2023 @ 1:30pm 
Originally posted by fuqhed:
starting and ending game once takes an awfully long. time i don't think i'll have the patience to repeatedly do it.
currently mine shows 276kb...

forgot to mention that when i exit the game, it gets stuck(not frozen) on the exit/loading screen to main menu.
..yh ive been lirally going for hours...mine is now 1.206kb.....keep going step by step..remember to keep the folder open ...I have 2 screens ...hope you do too....the trick is getting that file to recognise more and more mods.....if you can enable a few at a time without the game reseting the file to zero the better..but you have to be quick....save the file every time you get to start the game enable a few mods and quit the game.....i kept on replacing the copy on my desktop with the file building it up until I am almost enabled all mods and for it to start with all those mods shown to be enabled
Richie Mar 22, 2023 @ 3:58pm 
i was able to load a city that had all tiles open/enabled 'without' 81 tiles enabled. exited to load another, half way through loading and it stopped. wasn't frozen, timer was still going. the bird was spinning.
i'll wait a couple of days to see if there will be a fix... i'm sure this is, of course, temporary...
Matsu Mar 22, 2023 @ 5:03pm 
Well for what it's worth, I'm running into the same issue as everyone else here. Looks like the userGameState.csg file gets made when the title screen menu initially comes up, fills to about 300kb, and then wipes itself out to zero but shows all my mods as present but deactivated. Try to reload the game, it deletes the file, and no mods show up. Try a third time, it remakes the file, fills to 300kb, wipes to zero, and all of the mods are back but showing deactivated once again.

If I go through and activate all my mods and try to start my last save it takes approximately the same amount of time it usually does to load but then it loads to....blank! Just the usual skybox, horizon, and no actual land or anything beneath it.
OnesLikeMe Mar 22, 2023 @ 5:12pm 
I'm having a similar problem as well with my mods just not showing up. I was turning mods back on, when I got to one that threw up an error and refused to activate. Going back up the list, I saw that others I had just activated had turned themselves off and refused to reactivate. So, I reloaded the game, and then the content manager was completely blank.

I saw that someone said they went to the workshop from the main menu, unsubbed one of their mods and then resubbed, and that brought them all back. It did not work for me. Instead, I now have a single item on the content manager page that says "2448994345 Error: No IUserMod Implementation. Every mod must implement IUserMod" Mousing over the information tab, it says the mod isn't compatible with this version of the game, but I know the mod was updated and others are using it.
skallben Mar 22, 2023 @ 5:12pm 
FIX so far working for me when running game with LoadOrderMod, which I suspect is the culprit.

Run the game with LoadOrderTool (instructions found in MOD workshop)
Even if the userGameState.csg gets wiped to 0 during loading in main menu,
the game loads fine as long as I run the game through LoadOrderTool.
slace Mar 22, 2023 @ 6:21pm 
Originally posted by skallben:
FIX so far working for me when running game with LoadOrderMod, which I suspect is the culprit.

Run the game with LoadOrderTool (instructions found in MOD workshop)
Even if the userGameState.csg gets wiped to 0 during loading in main menu,
the game loads fine as long as I run the game through LoadOrderTool.

Unfortunately, no luck for me. I tried subscribing to this mod but every time I try to enable it the whole game crashes.
Matsu Mar 22, 2023 @ 6:24pm 
Same, no dice. None of the options on the Tool actually start it in state where all of my mods are recognized as being enabled.
de.abacus Mar 22, 2023 @ 6:36pm 
Originally posted by Matsu:
Same, no dice. None of the options on the Tool actually start it in state where all of my mods are recognized as being enabled.
unsub LoadOrderTool and your mods are recognised as enabled again however the issue with the userGameState.csg remains. You will need to replace it after you exit the game with a previous saved version
Last edited by de.abacus; Mar 22, 2023 @ 6:37pm
skallben Mar 22, 2023 @ 6:59pm 
Originally posted by slace:
Originally posted by skallben:
FIX so far working for me when running game with LoadOrderMod, which I suspect is the culprit.

Run the game with LoadOrderTool (instructions found in MOD workshop)
Even if the userGameState.csg gets wiped to 0 during loading in main menu,
the game loads fine as long as I run the game through LoadOrderTool.

Unfortunately, no luck for me. I tried subscribing to this mod but every time I try to enable it the whole game crashes.

What I did was to follow the instructions very carefully, only Harmony and Patchloader, exit game and open LoadorderTool. I activated the same mods there and saved to file. Opened game and then activated LOM. Exit game and then activate it there aswell. From there I loaded the game through LOT successfully many times, Content Manager still shows mods and the game loads them when loading save. Maybe I was just lucky and LOM had prepped loading studd before the patch somehow but it works now.
slace Mar 22, 2023 @ 8:10pm 
Well, ♥♥♥♥. I tried posting to the link mentioned by @CO_Avanya and got this error:
Oops! We ran into some problems.
Your content can not be submitted. This is likely because your content is spam-like or contains inappropriate elements. Please change your content or try again later. If you still have problems, please contact an administrator.

I'm on a Mac Apple M1 Ultra.

I used `fswatch` to copy the userGameState.cgs file whenever fswatch detected a change.
When I load C:S without the file in the directory, it creates one and the file is created. The file then increases in size until a point it goes to zero and stops.
Any launching of the game with a zero-sized file shows no mods.
I searched my entire drive for "player.log" and didn't find it.

Here is the command I used to copy the file:
fswatch -0 userGameState.cgs | xargs -0 -n1 -I{} sh -c 'cp userGameState.cgs userGameState.cgs$(gdate +"%M%S%N")'
It actually seems to create 2 files of the same size roughly the same time.

full dir listing after the exercise
-rw-r--r-- 1 my_username staff 16098 Mar 22 21:50 userGameState.cgs5037410660000 -rw-r--r-- 1 my_username staff 16098 Mar 22 21:50 userGameState.cgs5037418126000 -rw-r--r-- 1 my_username staff 20928 Mar 22 21:50 userGameState.cgs5038412239000 -rw-r--r-- 1 my_username staff 20928 Mar 22 21:50 userGameState.cgs5038418925000 -rw-r--r-- 1 my_username staff 20928 Mar 22 21:50 userGameState.cgs5039413147000 -rw-r--r-- 1 my_username staff 44838 Mar 22 21:50 userGameState.cgs5039420973000 -rw-r--r-- 1 my_username staff 44838 Mar 22 21:50 userGameState.cgs5040410460000 -rw-r--r-- 1 my_username staff 44838 Mar 22 21:50 userGameState.cgs5040417545000 -rw-r--r-- 1 my_username staff 56815 Mar 22 21:50 userGameState.cgs5041414950000 -rw-r--r-- 1 my_username staff 66390 Mar 22 21:50 userGameState.cgs5041424536000 -rw-r--r-- 1 my_username staff 66390 Mar 22 21:50 userGameState.cgs5042416742000 -rw-r--r-- 1 my_username staff 66390 Mar 22 21:50 userGameState.cgs5042425757000 -rw-r--r-- 1 my_username staff 74819 Mar 22 21:50 userGameState.cgs5043416158000 -rw-r--r-- 1 my_username staff 74819 Mar 22 21:50 userGameState.cgs5043424061000 -rw-r--r-- 1 my_username staff 82212 Mar 22 21:50 userGameState.cgs5044417643000 -rw-r--r-- 1 my_username staff 82212 Mar 22 21:50 userGameState.cgs5044425039000 -rw-r--r-- 1 my_username staff 90222 Mar 22 21:50 userGameState.cgs5045416893000 -rw-r--r-- 1 my_username staff 90222 Mar 22 21:50 userGameState.cgs5045423610000 -rw-r--r-- 1 my_username staff 99009 Mar 22 21:50 userGameState.cgs5046419504000 -rw-r--r-- 1 my_username staff 99009 Mar 22 21:50 userGameState.cgs5046426129000 -rw-r--r-- 1 my_username staff 105104 Mar 22 21:50 userGameState.cgs5047419814000 -rw-r--r-- 1 my_username staff 105104 Mar 22 21:50 userGameState.cgs5047427554000 -rw-r--r-- 1 my_username staff 113021 Mar 22 21:50 userGameState.cgs5048417450000 -rw-r--r-- 1 my_username staff 113021 Mar 22 21:50 userGameState.cgs5048426022000 -rw-r--r-- 1 my_username staff 121195 Mar 22 21:50 userGameState.cgs5049423010000 -rw-r--r-- 1 my_username staff 121195 Mar 22 21:50 userGameState.cgs5049431654000 -rw-r--r-- 1 my_username staff 128052 Mar 22 21:50 userGameState.cgs5050423629000 -rw-r--r-- 1 my_username staff 128052 Mar 22 21:50 userGameState.cgs5050432447000 -rw-r--r-- 1 my_username staff 134853 Mar 22 21:50 userGameState.cgs5051423951000 -rw-r--r-- 1 my_username staff 134853 Mar 22 21:50 userGameState.cgs5051431090000 -rw-r--r-- 1 my_username staff 141936 Mar 22 21:50 userGameState.cgs5052423915000 -rw-r--r-- 1 my_username staff 141936 Mar 22 21:50 userGameState.cgs5052430461000 -rw-r--r-- 1 my_username staff 151094 Mar 22 21:50 userGameState.cgs5053425022000 -rw-r--r-- 1 my_username staff 151094 Mar 22 21:50 userGameState.cgs5053431483000 -rw-r--r-- 1 my_username staff 157420 Mar 22 21:50 userGameState.cgs5054425774000 -rw-r--r-- 1 my_username staff 157420 Mar 22 21:50 userGameState.cgs5054433782000 -rw-r--r-- 1 my_username staff 166634 Mar 22 21:50 userGameState.cgs5055428482000 -rw-r--r-- 1 my_username staff 166634 Mar 22 21:50 userGameState.cgs5055436460000 -rw-r--r-- 1 my_username staff 175718 Mar 22 21:50 userGameState.cgs5056429346000 -rw-r--r-- 1 my_username staff 175718 Mar 22 21:50 userGameState.cgs5056435829000 -rw-r--r-- 1 my_username staff 190642 Mar 22 21:50 userGameState.cgs5057431285000 -rw-r--r-- 1 my_username staff 190642 Mar 22 21:50 userGameState.cgs5057443546000 -rw-r--r-- 1 my_username staff 190642 Mar 22 21:50 userGameState.cgs5058429451000 -rw-r--r-- 1 my_username staff 190642 Mar 22 21:50 userGameState.cgs5058435969000 -rw-r--r-- 1 my_username staff 197781 Mar 22 21:50 userGameState.cgs5059536876000 -rw-r--r-- 1 my_username staff 197781 Mar 22 21:50 userGameState.cgs5059546959000 -rw-r--r-- 1 my_username staff 0 Mar 22 21:51 userGameState.cgs -rw-r--r-- 1 my_username staff 0 Mar 22 21:51 userGameState.cgs5100545484000 -rw-r--r-- 1 my_username staff 0 Mar 22 21:51 userGameState.cgs5100556235000
breed4me22 Mar 22, 2023 @ 8:42pm 
Same issues as everyone else. When I was trying to enable my mods, I get this error: A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> ColossalFramework.GameSettingsException: System.ArgumentException An element with the same key already exists in the dictionary. ---> System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,ColossalFramework.SettingsFile].Add (System.String key, ColossalFramework.SettingsFile value) [0x00000] in <filename unknown>:0
at ColossalFramework.GameSettings.InternalAddSettingsFile (ColossalFramework.SettingsFile[] settingsFiles) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at ColossalFramework.GameSettings.InternalAddSettingsFile (ColossalFramework.SettingsFile[] settingsFiles) [0x00000] in <filename unknown>:0
at ColossalFramework.GameSettings.AddSettingsFile (ColossalFramework.SettingsFile[] settingsFiles) [0x00000] in <filename unknown>:0
at TreeAnarchy.TAMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
MarkJohnson Mar 22, 2023 @ 10:11pm 
did you check for a new tree anarchy mod?
Matsu Mar 22, 2023 @ 10:47pm 
Originally posted by skallben:
Originally posted by slace:

Unfortunately, no luck for me. I tried subscribing to this mod but every time I try to enable it the whole game crashes.

What I did was to follow the instructions very carefully, only Harmony and Patchloader, exit game and open LoadorderTool. I activated the same mods there and saved to file. Opened game and then activated LOM. Exit game and then activate it there aswell. From there I loaded the game through LOT successfully many times, Content Manager still shows mods and the game loads them when loading save. Maybe I was just lucky and LOM had prepped loading studd before the patch somehow but it works now.

YUP! This did it! Looks like the trick was hitting the File>Save Settings to Game that pushes everything in to the game. This whole thing has to be something with how the game is handling loading mods.
martinwang9 Mar 23, 2023 @ 1:22am 
had this issue for more than a day now, "userGameState.csg" disappearing right when Cities launches causing all the mods and built-in features to be gone in the content library

During the few times I managed to get my Content Manager working again, I enabled all my mods (that were updated in the last few days-hours) and tried to load a new game. No errors, no problems with sound or game mechanic, but I still get the blue screen problem after around 10 minutes of waiting for my computer to unfreeze (LSM didn't detect anything either). This was the same when I disabled all assets, then disabled all mods and tried to load the game with nothing from the workshop. Still a blue screen and nothing else.

I kept a close eye on the userGameState.csg file when I managed to get it working "properly". For like a split second the file started to increase in the number of bytes then instantly went back to zero before I could drag it out.

Did a re-install of the game, still had the same exact issue

I only discovered what Load Order Mod and Patch Loader Mod were until after my game broke (and I'm playing on a Mac), so I'm not sure whether setting up those mods would temporarily fix these issues now, hopefully this issue is resolved soon!
Last edited by martinwang9; Mar 23, 2023 @ 1:22am
yyssysys Mar 23, 2023 @ 1:24am 
It feels like an non-ending game of starting up the game over and over again. Mods appear, mods disappear. Enabling and disabling mods, looking for replacement mods...It's been tiring. When would the game once again works like before? Hmm...
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Date Posted: Mar 22, 2023 @ 6:09am
Posts: 203