Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Walking distance I know there is a limit (a bit more than 1000 squares or so, but don't trust me on that, I have just seen it mentionned in forums) while not really caring about it, as I just witness they walk quite far away...
Then if you think generally, they will travel over all the tiles should they have a reason... but still, for keeping traffic to minimum, you still need to think *local* and not drop your main commercial zone 3 tiles away from your main general industry, and 3 tiles away from your main residential.
I personally more grow my cities with the starting tile, then when adding a tile I tend to design a new small city, and on a 3rd tile a 3rd city, and then growing them, I tend to end up with one overall main area... then ofc, I also tend to have around each of the *small cities* working areas, such as industries, specialized industries located on the ground rich related... then ofc I also tend to add commercials in each of those, as offices all along...
So my cims will most likely find something close by, but if not, they will travel 3 or 4 tiles to go working... so you don't really need to care much about a max distance, but more as how to provide the area with roads and public transport.
My plan for my next city (probably starting tonight after work) was to do a bunch of smaller towns and grow each of them until they end up interlocking with one another, etc., so it's good to hear that idea working as well.
My only qualm with the game thus far is the lack of feedback it offers you.Granted, after a bunch of reading today, you can get a lot of that feedback, just not through clear and efficient means. Either way, I've been having a blast and now I'm super excited to get back to start another city!
(Also really excited about the coming DLC!)
Thanks again!
Personally I like to have bus stops right by a metro station (since I don't have tons of metro stations, they mainly form a square type thing around the city) so that commuters can get out at the closest metro to their work, and hop on a bus which will take them to their job/closest to it.
The walking distance is surprising. I was watching a group of dock workers and incineration plant workers get out of the metro at the airport (a good ways north of the docks/plants), and walk all the way down! However now I put a bus line from that metro station to the incinteration plants and back, so that the plant workers can get off right at work, and the dockworkers get closer faster; as a bonus I also put a paved footpath cutting a bend in the curvy road from the docks, to make it easier for them lol.
I'm thinking that a good method might be to have a ring metro line (the Moscow Metro has one of these I think) or general perimeter metro, with lines cutting across it and buses in between. I believe that's what Jebus was referring to above?