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翻訳の問題を報告
If the content is already in the game and is locked im pretty sure you are able to unlock it as you own the game and can do what you want with it. Not sure how that is illegal as people have done it on games multiple times. Why would you lock it anyways? It makes your company look worse as it's already in the game yet you have to pay just to unlock and it enable it
Glad I could clear that up for you.
There was a patch on the release of the DLC that added all the stuff to everyones game, the reason being that its all somewhat tied into the day/night cycle that was given FREE to everyone. Had they not let eveyrone have that im sure those who havn't bought the DLC wouldn't have had a patch.
Yes - Especially in modern games. It makes development a LOT easier for everyone involved - including the customer.
Having to worry about less variables means less work for the coders, which means they can work on other things, which means the customer gets more fixes/content.
Again - This is not the same as "On Disc" DLC. That is an entirely different discussion.
Your forgetting it's locked dlc. That gave a lot of companies bad reputation. You shouldn't have to pay to unlock content already in the game. They could of just made it separate not that hard.
The difference is - The content was sent to your machine as part of the DLC. Not beforehand. (See "On Disc DLC" arguments). Let's say the content hadn't been included and simply locked off.
You would have missed out on a patch with a sizeable amount of free content - The workshop modders would have to release two version of every mod and asset. One that was compatible with basegame - And one for AD (Add another one for every DLC released)
In addition, the programmers at Colossal would now have to keep TWO different builds up to date, with their own unique bugs. Which directly translates to less manhours spent on each build.
So let me ask - Which scenario would you prefer?
Anyway, seems I started a big discussion :) For me it's not so important, and I am content with the situation. I look at it mainly from a curiousity point of view. The fundamental discussion about copyrights, DRM, locked stuff is interresting though.
Not to mention the return to a split Workshop community.
It's locked dlc what's your point? Various companies did it and got ♥♥♥♥♥♥. You never lock ♥♥♥♥ and then have people pay to unlock it
Please regail me - Link me a story about the drama of a game developer pushing out DLC post release that is seeded to the client, but locked off until purchase. Please - I'll wait.
The district specialisation ? Sounds a lot like well, the mod that does the same thing with a better interface and liberty. (it existed before AD by the way)
Maybe the lights are a requirement, but... they are in the free content, so no need for AD.
What in AD is a requirement for modding ?
AD just add new buildings, the only changes in gameplay are the district specialisation for commerce, and the prison.
So, modders could do mods that wouldn't require AD.
And if they did (like adding new prisons or assets for the new commerce/leisure district), well, that would be like right now, only people having downloaded the content could subscribe to them.
Or maybe you're implying that modders could make new content with AD and make them available for people who didn't bought it ? So, what's the point of buying it ?
So I absolutely don't understand your agument.