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That way I would stop seeing a hearse pick up from an uncomplaining house for then ignoring all the red skulls surrounding it and leaving for another one so far away that the building will get abandoned before it reaches it...
But that's my view on the subject.
http://steamcommunity.com/sharedfiles/filedetails/?id=425513385&searchtext=deaths
Yeah, but that can't be it. For one, the skull icon represents 1 dead body and not a massive influx of dead people in the same building, if a hearse picks up the 1 dead body the icon will dissapear. Also when I look at the health stats I don't see a major incline of deaths per week and the population total doesn't decrease (small fluctuations).
i guess that depends on how well you want the game to simulate reality.
i'm going to have a look at my hearses travels tonight and see where they are going in a more long term sense. i've only ever watched them actually make the pickups, never really considered where they are coming from. i just might not be having an issue with it due to having massive amount of deathcare because i started using building themes on a city that already had 80k people because i'm an idiot. now i get 20k cim death waves on a recurring basis
You don't really have to follow the hearses you can click on their destination to see where they will end up (and also where they are comming from) :) And as I said, the death icons seems to be triggered by an 'event 'and depending on the map you will see the spam less or more. I currently am playing on a map with a lot of hard to reach mountains and curly roads and some spots are littered with death icons cos it takes a long time for the hearses to arrive... while there are a dozen crematoriums closeby on the same mountain that drive down the mountain to the other side of the city.
i can't do that becaus getting tossed across the map usually crashes my game and then everyone in the house wants to know why i'm yelling at the computer. i use the traffic report mod and alternatively just follow cars and people manually
It also happens a lot in my commercial districts. Like everyone goes to work to die....
I know they said they were quieter Devs with regards to news updates but the next patch? Update better be a cracker.
I see that now *older players* that were active in early / mid game release that were helping out peeps here got tired of always trying to repeat same things only to get yelled at with
*It's not realistic, it shouldn't be like that*, or *it's a bug, fix it... I don't care if it's how the game is coded* etc...
So now... as the link to the *seed your city* guide which is the correct way to go is already there... The *death wave mechanic* has been discussed already ten thousand times and is well repertoriated, I'll let you do your searches about it...
But yes... it's only at which pace you grow your city that makes those events happen, and how you react (or lack of reaction for that matter) just tend to amplify it at each wave...
The fact that you buy or don't buy on it is only on your decision.
But anyway, in none of my city playing near vanilla, I had one death wave happening... so clearely you are not having them by growing slowly and in continious playthrough...
Just in case... I never speed the game and never pause to build... which I believe is why I never had those massive zones I often see other players building... I tend to build a few 4x4 blocks of houses, then a bit of industrial, then a bit of 4x4 houses, then a bit of commercial... BUT NEVER like I grid the place with roads and zone all...
Anyway have fun in your discoveries, and I hope you'll get how things works
as said and I will not go again at it because I don't have the divine fire to fight over it again...
It has been discussed, your issues have reasons in your city (or maybe a bugged mod or asset btw... so maybe not your fault)
But as playing vanilla, there is no flaws with it... just players mistakes... and if done correctly, either you solve the issue, or simply do not have it at all (I emphasis VANILLA)