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Ohhhh okay. I thought that like if there are crimes in your city, (you see the little robber face above the buildings) and you place down a police station, certain roads will turn green, and I was under the impression that the green roads meant how much coverage that police station will have, or what area the police station will cover.
I guess that mode of thinking comes from SC4 when you place down a police station you have that AOE circle, and the police would only handle what was in that AOE circle.
In general, the "green" displays the full effect along the road with regards to "police accumulation". The police buildings have an accumulation value and it appears to use the "radius" value (from happiness) to determine how far along that road network the accumulation value effects.
Crime accumulates in buildings along a road, however, police accumulation will slow down the process. A patrol car has a police accumulation value of 5000 (a police building is like 25) and it will reset crime along the road network as it passes buildings. Since crime accumulates faster along "grey" roads, the police building will dispatch (spawn) more patrol cars. If the patrol car doesn't get diverted to a crime scene then it will eventually patrol all your streets.
Garbage facilities (and garbage trucks) appear to use similar logic. As the garbage truck passes buildings it will fill up with garbage and eventually reach 100% capacity and then return back to the garbage faciity and won't travel far if it's road path is full of trash. If more garbage vehicles can be dispatched it will spawn new ones to that same location and it will get farther than the last truck, but again, it might not get there before it's full ... etc, etc.
If you don't mind running mods, there's a "Police Box" mod that helps fill in those little gaps where the roads are grey. I've been meaning to make a "donut shop" mod that behaves in a similar fashion. You know, like an undercover police operation with 10 employees, one cop with 9 snitches (with a new single undercover cop car) .... ;). Here's the link to that mod if it helps :
http://steamcommunity.com/sharedfiles/filedetails/?id=411153557&searchtext=
http://steamcommunity.com/workshop/filedetails/?id=497546511
yeah you'll run into that a lot recreating cities, especially things similar to baltimore where it's dinstinctly split between city and county. lots of older northeastern cities have that and it makes them hard to adapt to this game because a lot of services and zoning are split along/across the county line. good luck!