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Zgłoś problem z tłumaczeniem
Industrial space planning doubles factory output. It is expensive, and each factory will generate twice as much traffic, but by doubling factory output it halves industrial demand so you will need less industry with fewer workers to produce the same amount of goods.
Not that you even need to produce goods. Commercial buildings will happily import finished goods from off the map. You can make an industry-free city if you like. Just make sure you've got good transportation options like cargo rail yards and ports. Build a road network capable of handling large amounts of traffic from off the map to your commercial districts.
If you educate your citizens too well, then a lot of the workforce is always going to be locked up in schools and university. You'll probably notice that the lack of workers icon tends to appear a little bit when you build a high school and a f
Try applying the School's Out policy to some residential districts.
Industry isn't always keen to move in but it seems to work well when there is a strong market for the produced goods. Check the imports/exports view and if the industry is exporting goods and none of the commercial is importing goods it means the local industry is producing more than enough goods. In this case, you don't really want more industry (it just creates more traffic from the export vans) and if new industry doesn't want to get established it doesn't really matter. When there is a strong real demand for locally produced goods, I find industry establishes itself quite quickly (at least if the city is not currently experiencing a chronic worker shortage due to the whole population waves thing).
fire, police, and lots and lots of transportation. the cargo terminal both ship and train will help immensely to level up industry
The people in high density already graduated (young adults/graduates move into appartments (if availlable)). They don't need to study any longer.
So your perception of low vs high density willingness to study is not correct.
(See page 14 in the manual)
One thing I havn't seen being mentioned is that if you build a bunch of offices, people in factories (graduates) will move to those offices, abandoning the factories.
So make sure you keep that in mind before building offices.
In this case, having unemployed people is a must, if you want to prevent your factories from losing their workers.
I may not be 100% sure about high vs low density willingness to learn, however, your statement that only highly educated people move into high density apartments is completely incorrect, and the manual doesn't say anything to support your case on page 14. Go build some high residential zones in your city, then highlight an apartment and guaranteed you will see that nearly 100% of the residents when they move in are "uneducated".
When this happens it means that you made a early mistake. This mistake is to increase th comercial and industrail (high and low density) zones without considering the city's workforce.
Next time you just need to check that befor allow more zones.
It happended to me and to fix this I removed about 40% of the industrial buildings and removed the industrial zone, after some weeks all the unemployed were hired by the other companies. It did lowered my weekly income from 28000 to 7000 for some months. But after everybody was employed and the industry was working the income got up to 17000. Now I am growing the city slowly.
Last tip: Always mantain the zone demand at least at 30%.
NIce game to you!