Cities: Skylines

Cities: Skylines

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My Epic System 29 października 2015 o 13:23
My industrial complex keeps complaining of lack of workers
please help me
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Wyświetlanie 1-15 z 16 komentarzy
loverevolutionary 29 października 2015 o 13:29 
Well, get them some more workers by zoning some more residential. More people will move in to your city, and fill up your factories.
My Epic System 29 października 2015 o 13:41 
Początkowo opublikowane przez loverevolutionary:
Well, get them some more workers by zoning some more residential. More people will move in to your city, and fill up your factories.
but are there other factors? should i cut off education to a certain portion of the city? do i turn off the industrial space planning?
loverevolutionary 29 października 2015 o 13:56 
You do not need uneducated citizens. I thought you did, at first, but it just isn't true. College grads will work at the worst factory jobs. The only downside is they will be making you less tax income than they could be working at a better job. If unemployment is at 5% or above, you will have no problem filling all job slots.

Industrial space planning doubles factory output. It is expensive, and each factory will generate twice as much traffic, but by doubling factory output it halves industrial demand so you will need less industry with fewer workers to produce the same amount of goods.

Not that you even need to produce goods. Commercial buildings will happily import finished goods from off the map. You can make an industry-free city if you like. Just make sure you've got good transportation options like cargo rail yards and ports. Build a road network capable of handling large amounts of traffic from off the map to your commercial districts.
Alakaslam 29 października 2015 o 13:56 
Początkowo opublikowane przez My Epic System:
but are there other factors? should i cut off education to a certain portion of the city? do i turn off the industrial space planning?

If you educate your citizens too well, then a lot of the workforce is always going to be locked up in schools and university. You'll probably notice that the lack of workers icon tends to appear a little bit when you build a high school and a f:chirp:cking lot when you build your first university. It also seems that people in high residential really like to educate themselves whereas the low residential are less willing. Too little education, however, and your commercial areas are going to suffer when they can't find educated workers.

Try applying the School's Out policy to some residential districts.
Choirmaestro 29 października 2015 o 14:41 
I usually find that if I build a small-ish city right near the industrial complex with mostly high density commercial, no schools, and give it the Schools Out policy, then it will *mostly* stay employed. The only problem is you need to make sure you're building more districts with educated workers, or else the sims will still educate themselves and eventually stop working in your factories when you build commercial/office zoning.
Blake Walsh 29 października 2015 o 15:31 
Best solution is to just level industry up to lvl3. As it employs mostly highly educated cims, it is stable in a late game city, it's also cleaner, more productive, more efficient, cheaper to service and all that good stuff.
Industry isn't always keen to move in but it seems to work well when there is a strong market for the produced goods. Check the imports/exports view and if the industry is exporting goods and none of the commercial is importing goods it means the local industry is producing more than enough goods. In this case, you don't really want more industry (it just creates more traffic from the export vans) and if new industry doesn't want to get established it doesn't really matter. When there is a strong real demand for locally produced goods, I find industry establishes itself quite quickly (at least if the city is not currently experiencing a chronic worker shortage due to the whole population waves thing).
My Epic System 29 października 2015 o 16:02 
Ok one more question... what kinda services do the industry demand?
ms6615 29 października 2015 o 16:32 
Początkowo opublikowane przez My Epic System:
Ok one more question... what kinda services do the industry demand?

fire, police, and lots and lots of transportation. the cargo terminal both ship and train will help immensely to level up industry
clixor 30 października 2015 o 1:16 
Also make sure workers can actually GET to the industrial areas. Best is (at least) to include a train station. The normal roads can get quite congested by all those damn trucks, so making sure they can get there by train makes sure they have an alternative by going there by car.
Ostatnio edytowany przez: clixor; 30 października 2015 o 1:16
Costarring 30 października 2015 o 1:52 
Początkowo opublikowane przez KuroGecko ®:
Początkowo opublikowane przez My Epic System:
but are there other factors? should i cut off education to a certain portion of the city? do i turn off the industrial space planning?

If you educate your citizens too well, then a lot of the workforce is always going to be locked up in schools and university. You'll probably notice that the lack of workers icon tends to appear a little bit when you build a high school and a f:chirp:cking lot when you build your first university. It also seems that people in high residential really like to educate themselves whereas the low residential are less willing. Too little education, however, and your commercial areas are going to suffer when they can't find educated workers.

Try applying the School's Out policy to some residential districts.


The people in high density already graduated (young adults/graduates move into appartments (if availlable)). They don't need to study any longer.
So your perception of low vs high density willingness to study is not correct.
(See page 14 in the manual)

One thing I havn't seen being mentioned is that if you build a bunch of offices, people in factories (graduates) will move to those offices, abandoning the factories.
So make sure you keep that in mind before building offices.
In this case, having unemployed people is a must, if you want to prevent your factories from losing their workers.
Ostatnio edytowany przez: Costarring; 30 października 2015 o 1:54
Anotra 30 października 2015 o 2:28 
this is what happens when you make a game that is pretending to be realistic but nothing in the game is even remotely similar to real life. there will always be people working blue collar jobs, but in this game you can magically change that. imagine someone runs for mayor irl after playing this game? he would destroy the city because he thinks cities skylines is legit. thats just how this community is. everyone here runs around claiming this game is so realistic. feel free to talk about my grammar and non capitalization. oh and somehow you can magiaclly educate all your citizens too. something else that doesn't happen in reality.
Ostatnio edytowany przez: Anotra; 30 października 2015 o 2:29
B✪✪tsy 30 października 2015 o 5:35 
Początkowo opublikowane przez Choirmaestro:
I usually find that if I build a small-ish city right near the industrial complex with mostly high density commercial, no schools, and give it the Schools Out policy, then it will *mostly* stay employed. The only problem is you need to make sure you're building more districts with educated workers, or else the sims will still educate themselves and eventually stop working in your factories when you build commercial/office zoning.
This only works early on, after the Hadron collider everyone will become highly educated. Best is to quickly level up industry buildings to the max, then they only need a few low education workers.
loverevolutionary 30 października 2015 o 9:56 
After I placed the Hadron Collider, I built some farms and made all my new PhDs go work on the farms. Cims will work any job, regardless of education levels.
Alakaslam 31 października 2015 o 5:30 
Początkowo opublikowane przez Costarring:
The people in high density already graduated (young adults/graduates move into appartments (if availlable)). They don't need to study any longer.

I may not be 100% sure about high vs low density willingness to learn, however, your statement that only highly educated people move into high density apartments is completely incorrect, and the manual doesn't say anything to support your case on page 14. Go build some high residential zones in your city, then highlight an apartment and guaranteed you will see that nearly 100% of the residents when they move in are "uneducated".
Libanes 28 listopada 2015 o 13:16 
Początkowo opublikowane przez My Epic System:
please help me
Hi!

When this happens it means that you made a early mistake. This mistake is to increase th comercial and industrail (high and low density) zones without considering the city's workforce.
Next time you just need to check that befor allow more zones.

It happended to me and to fix this I removed about 40% of the industrial buildings and removed the industrial zone, after some weeks all the unemployed were hired by the other companies. It did lowered my weekly income from 28000 to 7000 for some months. But after everybody was employed and the industry was working the income got up to 17000. Now I am growing the city slowly.

Last tip: Always mantain the zone demand at least at 30%.

NIce game to you!
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