Cities: Skylines

Cities: Skylines

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JettStorm Dec 20, 2015 @ 7:23pm
Dead bodies everywhere SOLUTION!!!
Hi all. I'm almost TOTALLY sure that I've solved the "Dead Bodies Everywhere" problem. As I got more money I decided to empty and bulldoze all my cemeteries and replace them with crematoriums, which I thought would be more efficient. The result of this was that I ended up with lots of dead bodies absolutely everywhere in the city and people abandoning buildings and moving out of the city as a result of not wanting to live surrounded by dead bodies. This in turn resulted in total economic collapse.

As I discovere though, you still need cemeteries to collect the dead from the houses/ofices/parks etc. Then as the cemeteries fill up, you empty them into the crematoriums. The moment I began to restore lots of cemeteries to the areas, my dead bodies instantly started to clear up! PROBLEMO SOLVED!!! :-) People started moving back in...my industry started thiriving again. phewww...
Last edited by JettStorm; Dec 20, 2015 @ 7:29pm
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Showing 1-15 of 21 comments
Useless Noodle Dec 20, 2015 @ 9:28pm 
nah, it's probably deathwave. you zoned way too fast and too many resident at same time, resulting they will die at same time later, which leads to overloaded for dealthcare to handle. I never rely on cemetary, and I always empty then bulldoze them as soon as I unlocked crematorium. And because I effectively zoning area to area, so my crematoriums never have to work at full capacity, always steadily send out 1 or 2 car per crematorium.
Blake Walsh Dec 20, 2015 @ 11:14pm 
Cemetaries + crematoriums is exactly the approach I use. And here's one reason why it works really well: When a cemetery is emptying corpses it uses its own fleet of 10 hearses to deliver the corpses to the crematorium, but meanwhile the crematorium is still using it's own 7 hearses to collect more dead people. A crematorium can incinerate a huge number of corpses per week - I've seen numbers as high as 100-200 corpses/week, but it can only achieve such an excellent burn rate with the help of a cemetery delivering corpses. Its own fleet of a measly 7 hearses can only collect about 15-20 corpses per week. So by using cemeteries to buffer the corpses, you get about 4x the efficiency out of your crematoriums incinerators.

Another reason to love Cemeteries is that they are a very, very cheap way to provide service rating. Costing 160/week for 10 hearses, and providing death care to a huge radius. They are a total bargin in so many ways. So I build lots of cemeteries, and about a third as many crematoriums as a true "final resting place" for the corpses.

And a final trick: Death Waves. Cemeteries are brilliant for buffering the extra corpses during a death wave, but you can even use full cemeteries for this.

So lets say a Death Wave comes along, and you notice a couple of your cemeteries are full. Immediately start to empty them, but once the 10 hearses have left, which only takes about 10s, turn off emptying (at this point it will be at 2900 stored corpses). The hearses will finish delivering the stale corpses, and can then go pick up a total of 100 fresh corpses - which is actually quite a lot as it can remove the corpse zots from up to 100 buildings. So this allows the "full" cemetery to take part in dealing with the death wave. Once the death wave is over, empty the cemeteries for real.

The main reason NOT to use Cemeteries + Crematoriums is micro-management. Deathcare with crematoriums is something like 4x more expensive, but you can go AFK and leave the simulation running for an hour without coming back to a city overrun by corpses (hey, sounds like a zombie apocalypse). Personally I'd like an "auto-empty" or "corpse rotation" mod, which automatically empties 10% of the corpses once a cemetery becomes full (or occasionally dispatches a full hearse of stale corpses when the cemetery is nearly full), allowing full cemeteries to continue to collect corpses. That would allow cemetery+crematorium to be micro-management free.
Last edited by Blake Walsh; Dec 20, 2015 @ 11:17pm
Kago™². Dec 21, 2015 @ 2:33am 
Did you really think that you solve it out of the blue?

I always knew that the way to go with this was cementery+ crematorium
Once the cementery is full you have to empty it with the crematorium... Its obvious.
Blake Walsh Dec 21, 2015 @ 8:34am 
Originally posted by Cago™².:
Did you really think that you solve it out of the blue?

To be fair to OP, it's not entirely obvious - one reason is that Cemetery+Crematorium works completely differently to Landfill+Incinerator, if a player figures out that you can't win by emptying landfills (in fact, using landfill set to empty significantly degrades the ability of the incinerator to eliminate rubbish so you should never use a landfill once incinerators are available), then they might logically but erroneously conclude that the same approach is optimal for cemeteries and crematoriums - that crematoriums alone is a superior approach and cemeteries only serve as a stop-gap until crematoriums are available.
Last edited by Blake Walsh; Dec 21, 2015 @ 8:34am
Locky Dec 21, 2015 @ 11:25pm 
Originally posted by Blake Walsh:
Personally I'd like an "auto-empty" or "corpse rotation" mod, which automatically empties 10% of the corpses once a cemetery becomes full (or occasionally dispatches a full hearse of stale corpses when the cemetery is nearly full), allowing full cemeteries to continue to collect corpses. That would allow cemetery+crematorium to be micro-management free.

There is a mod called "Automatic Emptying" in the workshop so you should check it out. Although I'm confused how you missed it as its one of top mods,
azxcvbnm321 Dec 22, 2015 @ 2:30am 
There's also a mod that increases lifespan and slows death by 1/4. It's worked wonders for me but education will take longer though.
Blake Walsh Dec 22, 2015 @ 3:16am 
Originally posted by Locky:
There is a mod called "Automatic Emptying" in the workshop so you should check it out. Although I'm confused how you missed it as its one of top mods,

It kind of does what I want, but what I really want is not something which clicks the empty button for you - I still want the empty button to function as a way to empty the cemetery and allow it to be bulldozed - instead what it should do is just empty enough corpses to free up space, as if it only empties the oldest corpses to free up a little space for new entrants. So ultimately a "full" cemetery would instead hover between 2700-3000 corpses stored (provided there is a crematorium to deliver excess too), but you can still empty it if you like.
The ideal mechanism would be that a nearly full cemetery just dispatches the odd hearse full of corpses to a crematorium, doing so more frequently as it gets closer to 3000 stored.
Last edited by Blake Walsh; Dec 22, 2015 @ 3:18am
LionWarrior505 Aug 14, 2017 @ 3:06pm 
Originally posted by Jett Storm:
Hi all. I'm almost TOTALLY sure that I've solved the "Dead Bodies Everywhere" problem. ...

Thanks a lot! About half an hour trying to figure out what the *** is going up, I found this post. You are great, man!
pitbull14218 Aug 14, 2017 @ 7:29pm 
If you play the song by korn I heard you get a lot of influx
moe_desert Sep 16, 2019 @ 11:10pm 
Oh my gosh, thank you! No wonder the dead suddenly started piling up. I figured the crematoriums were the obvious step up. Big mistake to rely on them alone, I guess. Thanks.
Coyote Jul 29, 2022 @ 4:43pm 
Just realized that cremotoriums dont work...

MODS
WhiteKnight77 Jul 29, 2022 @ 10:58pm 
Originally posted by gamingafraid:
Just realized that cremotoriums dont work...

MODS
My crematoriums work with no problems. Do you have enough?
zboss79 Aug 1, 2022 @ 5:15pm 
My city is about 140k atm. I have roughly (not sure) 7 cemeteries and 12 crematoriums. I leave the cemeteries turned off until there is a death wave and I need the extra coverage. The city can run just fine on crematoriums alone with no mods.
Lander1 Aug 1, 2022 @ 9:25pm 
I had a similar issue but with the Garbage Industry, I had bulldozed 3 incinerators, 2 landfill sites and a recycling depot, replacing it with 2 waste transfer sites and 2 fancy incinerators. Turns out that fleet of Garbage Trucks isn't taken into account in the "Garbage Processing Capacity" chart, and the whole city started to swim in it's own waste.
BettyB (Banned) Aug 2, 2022 @ 12:37am 
This happens as Dev's failed to provide proper dispatching.
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Date Posted: Dec 20, 2015 @ 7:23pm
Posts: 21