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Are your metro stations placed in area's with lots of residents, but not a lot of stuf residents want to go to? (i.e. going from one neighbourhood to the other, rather then going from a neighbourhood to a commercial district)?
Looks like your busses take these residents to where they want to go to. Remember, cims do not go and visit each other in this game, so connecting several residential areas is of no use to them. It was before because it was still the best/fastest way to get to their final destination. You've now givin them that with your busroutes.
Solution:
- Shorten the busroutes, make them go from your metro stations towards area's of interest.
- Reposition some of the metro stations towards area's with more commercial/leisure buildings.
If this is not the case, please provide some screenshots or post a savegame.
I have some long bus lines going from one side of the city to the other.
Maybe if I redesigned the bus network with shorter routes, and tried to set the routes so that they would act as localized feeders to the metro stations.
I use passenger airport in the rear, flanked by passenger trains, with the passenger ship at the bay to shuffle tourist around then get them off the map at the passenger stations. This way it keeps traffic clear outside of the tourist trap area. And less traffic on your streets.
At the end of the day they compliment and support one another. Having metro lines near popular junctions, hubs and attractions (*especially* the space elevator/lift) helps as does having bus stops near your metro stations, and of course pedestrian paths to help walkability and PT uptake.
Got a pic of said city!
Yes I do. Thanks for asking.
My longest bus route, going from one side of the city to the other, has 42 stops with 54 vehicles, but it has many full buses and probably needs a dozen more vehicles to meet the demand. With shorter bus routes, I could make it so that a citizen might need to take three or so buses to cover the same distance. I presume that waiting for a bus is factored into the journey length calculation, so it would be less appealing to take a bus to get across the city, and would therefore encourage metro usage.
My initial bus system design was like its own network. I think I need to think about having a greater synergy between the bus and metro networks, so they operate together in a tiered system, with bus routes at the local level and metro at the city level.
But longer routes prefer train type stations. They typically hold more and run faster with fewer delays.
Also, be aware of where cims are coming from and going to. Be sure to click several cims at the stops and see where they are going and their cim type.
Don't get me wrong I have added bus lines after establishing the metro but these line are more "express" for the bus stop is overflowing with waiting passengers for a bus. Many times adding a bus or nine to solve an over loading bus stop is not the answer. Some times a express line with two busses to it can do so much more than adding 10 busses to the congested stop/line.
Behaviours of a good express bus.
https://steamcommunity.com/sharedfiles/filedetails/?id=2355063172
I'll see how my reconceived bus network pans out.
If it doesn't work, then I might see if there's a mod to adjust ticket prices for different modes of mass transit, or something similar.
If you don't like the way your buses effect transit maybe you need to rethink the way you deploy them. You set them up the way they are. You can change that any way and any time you want. Busses should always supplement your transit system they should never be permitted to push or compete with it. If "The number of buses seems ridiculous", there's no reason for you not to change it. It's your game. Make it play or operate the way you want it to. Making it play your way is what makes it a game. Otherwise it would only be a simulator and a rather poorly designed one at that.