Cities: Skylines

Cities: Skylines

View Stats:
bla123bla123 Oct 20, 2015 @ 11:19am
Residential Buildings Not Full
I want to know if there is way to fix this. Pretty much all of my high density residential buildings always have some empty spots in them (ie 20/24 households in the building) even if I have high residential demand. It seems that if I have high residential demand and build a high density building, it will fill up and then lose a few households pretty quickly. My low density households seem to say 100% full. Does anybody know why this happens or if there is way to get them to stay 100% full? Land value for them is very high, lots of public transportation options in the area, good schools that are not full nearby, lots of jobs (my unemployment % is very low because these buildings won't stay full).
< >
Showing 1-13 of 13 comments
Useless Noodle Oct 20, 2015 @ 5:13pm 
you can try fill the house mod. Also by default they are never full, the purpose behind this is unclear, though.
bla123bla123 Oct 20, 2015 @ 7:44pm 
Originally posted by Grumpy Nita:
you can try fill the house mod. Also by default they are never full, the purpose behind this is unclear, though.

Oh ok thanks! I didn't know that. It doesn't make sense to me if demand is higher than the current amount of residences.
ms6615 Oct 20, 2015 @ 7:45pm 
i think it is because highrises have a more revolving population than a smaller residential building. think of the high rise as a small neighborhood, not every house is constantly full in the neighborhoods either, but you don't notice it quite as much because you are only clicking on one at a time. it is probably just people dying and someone not moving in 100% immediately.

also make sure you have enough jobs available. the demand bars just mean that there is demand for the buildings to be BUILT, not to be used........it's very odd

i often get demand for residential and no demand for commercial/industrial and end up with tons of empty residential buildings because nobody will move there with no jobs available. i also often get very high demand for commercial or offices that then get abandoned because i have no residential demand and nobody to work there. i just said forget it and got a mod for demand and i make it all even at a high rate and balance the populations myself :/
bla123bla123 Oct 20, 2015 @ 7:48pm 
Originally posted by transitmonkey:
i think it is because highrises have a more revolving population than a smaller residential building. think of the high rise as a small neighborhood, not every house is constantly full in the neighborhoods either, but you don't notice it quite as much because you are only clicking on one at a time. it is probably just people dying and someone not moving in 100% immediately.

also make sure you have enough jobs available. the demand bars just mean that there is demand for the buildings to be BUILT, not to be used........it's very odd

i often get demand for residential and no demand for commercial/industrial and end up with tons of empty residential buildings because nobody will move there with no jobs available. i also often get very high demand for commercial or offices that then get abandoned because i have no residential demand and nobody to work there. i just said forget it and got a mod for demand and i make it all even at a high rate and balance the populations myself :/

I see what you mean. After going back to my game, however, I noticed that after clicking around 15 low density houses right next to each other they pretty much all had 1 empty spot. So I don't think it is people dying and not instantly being replaced.

Also, I don't have that issue. I actually have the opposite issue. I have more jobs than people that want a job so I am trying to get more people to move in. Especially since 1 new person doesn't equal 1 more job taken since you have to account for elderly, children, etc.
ms6615 Oct 20, 2015 @ 8:19pm 
do you have jobs available for the right education levels? i use a mod that shows an extension of the population info panel that tells me the employment statistics for all the different types. if you have a ton of office jobs available but everyone who would move there is uneducated, they probably won't move there.
bla123bla123 Oct 20, 2015 @ 8:59pm 
Originally posted by transitmonkey:
do you have jobs available for the right education levels? i use a mod that shows an extension of the population info panel that tells me the employment statistics for all the different types. if you have a ton of office jobs available but everyone who would move there is uneducated, they probably won't move there.


Problem wasn't that people were not moving in. Problem was I simply hadn't created enough housing. As soon as I did the fill the houses mod my population exploded and all my empty jobs disappeared. In fact I went from no unemployment to 11% unemployment.
Cozy Bororea Oct 20, 2015 @ 10:56pm 
Did you notice any problem on buildings ? My high buildings was full, then someone notice a sound problem and then move out quickly.. with the effect of a high building not full.
NoirMoutton Oct 21, 2015 @ 1:15am 
Common sense? Population is always in a state of flux, in game and in real world scenarios. Look around your own town/city/neighbourhood- there are always the odd vacant stores that seems difficult to rent or a house that is up for sale/rent regularly. You will never have 100% occupancy even when demand is high- look at homelessness in the real world, people moving town/job etc.
icedude94 Oct 21, 2015 @ 1:50am 
There are actually two different types of demand for residential but the game only displays them as one. Many players fail to realize this. They zone high density residential and then wonder why nobody moves in because they don't realize the demand is actually for low density residential.

In C:S, light residential is where adults with children and retired seniors live. High density residential is where working young adults and adults want to live. Your residential demand can fluctuate just as the average age of your population fluctuates. It isn't based solely on employment/unemployment/desirability like in Simcity.

Now here's the other thing to understand. Young adults who graduate from college and become adults want to leave their current household to start a new one, preferably their own household in high density residential. If they can't find it, they simply get in their car and drive out of your city. You lose that money and time invested in educating a cim.

If you have too many high-rises and not enough suburban housing, you'll have trouble keeping your population up as your deathrate will be higher than your birthrate(some users complain about unexplainable and gradual population declines).

Now sometimes a household will stay and have one or two children in a high density residential, but it's not enough to sustain your population. Like young adults looking to move out from their parents house, adults looking to start families will seek out low suburban housing and if they can't find it, they move out of your city.

Sometimes if there's no low density housing, adults become seniors and die in high density apartments without ever having kids.

In general if you always want to maintain positive population growth in your city, you should always have more houses than high-rises. This isn't Simcity where 200 generations of a single family are happy living in the same studio apartment.
JernBesta Oct 21, 2015 @ 4:44am 
Originally posted by Grumpy Nita:
you can try fill the house mod. Also by default they are never full, the purpose behind this is unclear, though.

I actually belive it's like this so the cities will be bigger.
bla123bla123 Oct 21, 2015 @ 1:21pm 
Originally posted by NoirMoutton:
Common sense? Population is always in a state of flux, in game and in real world scenarios. Look around your own town/city/neighbourhood- there are always the odd vacant stores that seems difficult to rent or a house that is up for sale/rent regularly. You will never have 100% occupancy even when demand is high- look at homelessness in the real world, people moving town/job etc.

That is true, but in the real world you will also find lots of buildings that are completely full. None of them that can fit above 4 households are full.
bla123bla123 Oct 21, 2015 @ 1:21pm 
Originally posted by Aurore alias Boro':
Did you notice any problem on buildings ? My high buildings was full, then someone notice a sound problem and then move out quickly.. with the effect of a high building not full.

No, no problem. They were never empty. Most of my buildings were just around 75-80% full.
bla123bla123 Oct 21, 2015 @ 1:24pm 
Originally posted by icedude94:
There are actually two different types of demand for residential but the game only displays them as one. Many players fail to realize this. They zone high density residential and then wonder why nobody moves in because they don't realize the demand is actually for low density residential.

In C:S, light residential is where adults with children and retired seniors live. High density residential is where working young adults and adults want to live. Your residential demand can fluctuate just as the average age of your population fluctuates. It isn't based solely on employment/unemployment/desirability like in Simcity.

Now here's the other thing to understand. Young adults who graduate from college and become adults want to leave their current household to start a new one, preferably their own household in high density residential. If they can't find it, they simply get in their car and drive out of your city. You lose that money and time invested in educating a cim.

If you have too many high-rises and not enough suburban housing, you'll have trouble keeping your population up as your deathrate will be higher than your birthrate(some users complain about unexplainable and gradual population declines).

Now sometimes a household will stay and have one or two children in a high density residential, but it's not enough to sustain your population. Like young adults looking to move out from their parents house, adults looking to start families will seek out low suburban housing and if they can't find it, they move out of your city.

Sometimes if there's no low density housing, adults become seniors and die in high density apartments without ever having kids.

In general if you always want to maintain positive population growth in your city, you should always have more houses than high-rises. This isn't Simcity where 200 generations of a single family are happy living in the same studio apartment.

This is not my problem. I had many notfull low and high rises (what you are saying would be true if I only had high rises that had issues being full). Also, from the population overlay which plots which housing is mostly familes/adults/etc, I see a very large distribution. ie, it does not look like adults take most of the high rises nor does it look like most of the suburban housing is families. Tbh, it looks like maybe a 60/40 split so it is relatively even.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Oct 20, 2015 @ 11:19am
Posts: 13