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Oh ok thanks! I didn't know that. It doesn't make sense to me if demand is higher than the current amount of residences.
also make sure you have enough jobs available. the demand bars just mean that there is demand for the buildings to be BUILT, not to be used........it's very odd
i often get demand for residential and no demand for commercial/industrial and end up with tons of empty residential buildings because nobody will move there with no jobs available. i also often get very high demand for commercial or offices that then get abandoned because i have no residential demand and nobody to work there. i just said forget it and got a mod for demand and i make it all even at a high rate and balance the populations myself :/
I see what you mean. After going back to my game, however, I noticed that after clicking around 15 low density houses right next to each other they pretty much all had 1 empty spot. So I don't think it is people dying and not instantly being replaced.
Also, I don't have that issue. I actually have the opposite issue. I have more jobs than people that want a job so I am trying to get more people to move in. Especially since 1 new person doesn't equal 1 more job taken since you have to account for elderly, children, etc.
Problem wasn't that people were not moving in. Problem was I simply hadn't created enough housing. As soon as I did the fill the houses mod my population exploded and all my empty jobs disappeared. In fact I went from no unemployment to 11% unemployment.
In C:S, light residential is where adults with children and retired seniors live. High density residential is where working young adults and adults want to live. Your residential demand can fluctuate just as the average age of your population fluctuates. It isn't based solely on employment/unemployment/desirability like in Simcity.
Now here's the other thing to understand. Young adults who graduate from college and become adults want to leave their current household to start a new one, preferably their own household in high density residential. If they can't find it, they simply get in their car and drive out of your city. You lose that money and time invested in educating a cim.
If you have too many high-rises and not enough suburban housing, you'll have trouble keeping your population up as your deathrate will be higher than your birthrate(some users complain about unexplainable and gradual population declines).
Now sometimes a household will stay and have one or two children in a high density residential, but it's not enough to sustain your population. Like young adults looking to move out from their parents house, adults looking to start families will seek out low suburban housing and if they can't find it, they move out of your city.
Sometimes if there's no low density housing, adults become seniors and die in high density apartments without ever having kids.
In general if you always want to maintain positive population growth in your city, you should always have more houses than high-rises. This isn't Simcity where 200 generations of a single family are happy living in the same studio apartment.
I actually belive it's like this so the cities will be bigger.
That is true, but in the real world you will also find lots of buildings that are completely full. None of them that can fit above 4 households are full.
No, no problem. They were never empty. Most of my buildings were just around 75-80% full.
This is not my problem. I had many notfull low and high rises (what you are saying would be true if I only had high rises that had issues being full). Also, from the population overlay which plots which housing is mostly familes/adults/etc, I see a very large distribution. ie, it does not look like adults take most of the high rises nor does it look like most of the suburban housing is families. Tbh, it looks like maybe a 60/40 split so it is relatively even.