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Oh man I cant argue with this logic, be default he cant barely get anything loading with mod, but he also want them to be implemented right into game. It's like Amercia with election, they want changes, but refuse to vote !
but applaud you, dragging yourself with the potato you have for 191h, then go to community site and complaint about the game, despite obvious fact that's your potato is out of juice to run the game.
also dont compare GTA with C:S, when one requires GPU just for good looking graphic, and one requires CPU to caculate all the simulation in games. GTA is builded for console first, then get ported to PC, you think GTA is more intense than C:S ?
also dont compare C:S with any old city building games. They are from the past, build on the now obsoleted engine that didnt require much power to run, its like compare a car with a bike and complant why the car takes too much gas why the bike didnt.
Nice ad hominem.
Regardless of PC specs, people's computers have experienced frequent crashing and increased load times due to number of assets subscribed to and bad assets/mods from authors who have poorly made models/mods. Along with conflicts between mods that authors cannot account for.
Nice strawman.
There is absolutely no point in his post where he compared GTA to C:S in terms of performance, but rather its crash logs and ability to produce them.
You don't get the point. When things are implemented in vanilla they more likely run better and cause less incompatibilities, since every modder has to take care of it.
And I didn't compare C:S to GTA. I just said, that the logging of this game is dog poop, since there's no way to find out, what's causing an issue. Did you even read the post?
@Viss Valdyr:
Many C:S players say that, but I don't think so. It has more roads, more bridges, tunnels work properly (and also look properly), day-night cycle, better customisation - I can either do random, like C:S does, or I can place buildings I like to have on places where I'd like them to have. Also it has biomes and the ability to choose from a road style - since roads look different in different countrys, it's a good ability. The game is also more intense, since it's harder and requires much more planing - not only in traffic. I could keep on counting what CXL does better than C:S. I don't even know anymore why I switched from CXL to C:S....
If you consider that "finishing the game for them", so be it.
You're also relying on very expansive mods that are known to cause problems with performance, traffic logic AND crashes due to interfering with each other.
2/10 - Would not reply again.
Edit: You even mentioned the abomination that is Cities XL. The game that doesn't run for anyone past a few buildings - Even after THREE "remakes" with the same engine.
Thanks for a real answer. Ofcourse it's a budget question, how could it not be. But I don't think it would be that much of a effort to fix at least the bugs with the workshop and make the game a bit smoother. I mean, it's okay to ask community for content support, when it works good. But with bugs like that, a content limit and the current logging technique, it's not okay. They could have fixed that instead of bringing out a DLC, that costs half the price of the original game, and doesn't even include anything helpful. But again, it wouldn't bring the cha-ching, the company needs.
Yes, I am relying on the very advanced mods, because they should be in-game by default. Either that, or making the traffic less advanced. You can't mix advanced with low-end and expect good results.
Because you mentioned CXL, the first part was created by Monte Cristo, which couldn't make enough profit with it, so it's gone bankrupt. Focus Home Interactive bought the brand and started recycling the game every year without even changing anything. I was refering to the first part, which I've had great hours with. I still remember the first winter with it, where they added an update where all cities would become christmas lights on all buildings, trees and streets. It was really a good game back then.
I believe, that it would work just fine, when it would be in the vanilla game. I believe, that the devs are competent enough, to make it resource-friendly, unlike modders, who just have no access to vanilla base game files.
@-=Unholy=-:
To make it work in vanilla properly, you have to place every few blocks a highway access, which just isn't realistic - maybe in some huge metropoles, but not in a 15k people town. That's why I prefer using mods, which make it possible to avoid that. For example, I can switch traffic lights off and instead set up priority signs on roads, which aren't that frequented - that way I keep the traffic flow. There's no reason why a intersection should have traffic lights, when there's only 2-3 cars waiting in the smaller road, slowing down the entire traffic of the bigger, priority road.