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- I like a good river. Place quays along the shorelime of that river, and then build roads parallel to these quays. Same tactic with a lake.
- Use the 'Terrain Height' info view, and build along areas where the land has a steep incline.
- Build your arterial roads in long stretches. Mostly straight, but curved where necessary. Connect them with collector roads.
- After this just fill in the gaps. Doesn't matter if you use a grid, The overall aesthetics are fine.
Example: https://steamcommunity.com/sharedfiles/filedetails/?id=2748478150
You can even use dedicated transit roads (like tram tracks) with parks along the way. Use those spaces on your arterials for services too and you can have very pleasing results!
Here's one I did in my current city.
https://steamcommunity.com/sharedfiles/filedetails/?id=2750370679
Here's an older city I did showing it sort of, lots of dead-end cul-de-sacs, and curvy streets for the residential areas.
https://steamcommunity.com/sharedfiles/filedetails/?id=2114165334
My current city I tried this radial design since I wanted this neighborhood to be built around the central clock tower.
https://steamcommunity.com/sharedfiles/filedetails/?id=2741625810
https://youtu.be/6eOsZDQMqJU could be a good start for an organic road layout