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Oops, my mind went to the cargo port, rarely use the actual shipyard. Not sure how it does its math, probably something to do with number of sims in a certain area/distance travel time and price of cruises.
I'm pretty sure it still uses trucks to deliver its unique goods. Sounds stupid, but I think the ships we see it building is just for show.
From Paradox Wiki
If it's immediately exported without needing trucks or vans, and cannot be sold internally, it shouldn't be taking issue with there not being buyers...
I don't know what behavior it has in vanilla now, but with rebalanced industry, 1 truck is used for export. That's for sure.
It is an easy problem to solve if you are aware of its mechanism.
Okay so the solution is to put my shipyard next to a cargo harbour/train harbour/cargo airport so the truck can get it out of the city fast and come back, I'm assuming?
It literally makes NO difference, The only restriction or requirement for the shipyard is that it must be built on a shoreline and access (nearby warehouses) to the materials it uses. Placed partly on land and partly in the water. Beyond that build it anywhere you like to and can get it to function. That's ALL you need to do. The shipyard itself will handle everything else.
Like WhiteKnight77 said, when the ship is completely built it will disappear and the yard will start building another ship. That's ALL there is to it. :)
Since you're using the mod you can just put a warehouse nearby the factory and set it to unique goods. That way there the factory will deliver it to the warehouse and get its truck back quickly enough for the next one.