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翻訳の問題を報告
We already have threads asking why a delivery vehicle is taking paths through a residential neighborhood and it zig-zagging its way to point B when faster roads with fewer turns are available. What has been proposed makes no sense if there is no reason other to show something the game already does. What good does a second possible route do if you or the OP do not want to change the route of the vehicle?
Fix a target and set one or more startpoints and the mod shows the route they would use to get there - add some options , change speed of roads , offer a bike path and see the changes , could be funny to look at and might avoid some " all in one lane " posts , red flags on alleys , 450 guys at the bus stop ...
The vanilla tool is fine to see what happens live but not the best to plan the future , l think
btw
l really don´t see any logical reason to have more than one colour for my clothes , but l can accept that others do and l´m fine with different opinions
https://steamcommunity.com/sharedfiles/filedetails/?id=845665815
So O.K. you want to see the route a random citizen might take to a random destination even though that particular person might never pick that particular destination to go to. Still leads to the only two logical responses. 1 is To what end ? and 2 is No no such mod at the moment. If all you really want is as you say "purely be to see what route the AI could take if they needed to travel on it" the response to that is as easy as it should be obvious. Still begs the question that once you know what route or routes the AI "might" pick of what possible use is that bit of information?
Why would anyone want to build or need for that matter a mod to show what you can already see if you care to took.
Why is that a different ballgame altogether? Such a mod would be quite helpful for tracking down such issues.
ok, it's only for roadbound vehicles, it can't do bikes, pedestrians, trains or mixed use.
the bus line tool. you define a start (1st stop) and an end (2nd stop) and get the route painted. it can even do multiple routes in different colours!
A lot of visual mods would like to argue your point of calling something that "does not alter gameplay whatsoever" wasted calculation power.
They impressively show that people are willing to pay calculation power for fun and looks.
Not everyone runs a potato.
Useless to you is not the same as useless to everyone.
Why are you arguing like it would destroy the game?
I would welcome such a mod!
* for fun, it sounds entertaining!
* for planing reasons,
I don't get how you can't see the difference between beeing able to know something in advance without an actual vehicle present and having to wait until everything develops and traffic emerges.
would make planing road layouts / speed limit distribution more convienient when you build the roads vs having to change stuff that is allready populated.
again, why would it hurt discussing this? it's not like someone demands dev-time diverted from the next Bugfix or DLC.
Even when I did have a high end computer, I did not use mods that were just visual. I see no reason to have "skins" for the AI for an FPS for example.
You bring up planning, but again, there is a mod already that is good for that. I've even linked to it. The way it is described, it would not work to see a route to an area that has not been built as you suggest.
If people want such, I don't care, but I see no point in something that does nothing to improve or change gameplay. If y'all want it, have at it, but the game is going to have the AI will still use the route it computed and not what you might plan out.
I swear they do not listen. I agree with OP, I want this mod. I want to know how well my public transport works from any point A I pick to any point B I pick. Why? To compare with real life cities of course! Nobody ever said anything about ANY "modifying" of routes or viewing pre-existing ones.
Half the people in this thread: "BUT THIS IS ALREADY IN THE GAME HURR DURR"
No it isn't. I want to make my own calculation, not rely on finding an AI agent that may or may not pick the same route. This has been repeated multiple times, you either get it and understand it or you don't.
Honestly should be easy to do. And it wouldn't take up any more resources on your pc than just another ai agent would. I don't understand why so many in here struggle with the concept. Probably don't go outside enough irl to even understand what the author means by "google maps-like tool".