Cities: Skylines

Cities: Skylines

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The Mod we all need...
Here is a mod idea for Cities: Skylines I came up with: Route Calculator. How this could work is if you click on a road segment/building, there is an option to come into the route calculator mod. Once in the mod panel, you can select a second road segment/building. The mod will then calculate the route between these two points similarly to how Google Maps does: the fastest way by car, the fastest way by foot, the fastest way by public transport and cycling, etc. Since I am no content creator for Cities: Skylines and have no experience at all in making mods, therefore I am putting this idea out into the community. If you are a mod creator and are interested in making such a mod, please do! I would love to have this mod in my city as it would help me with managing traffic, connections and public transport. If you also would like this mod to become a reality, please help me get this post shared around! I'd love it if someone developed a mod like this.

Big Thanks!
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If all you are after is a visual reference in relation to the route a cim, delivery truck or city services vehicle, there is an overlay already in game. It even allows you to toggle which ones you see be it pedestrian or vehicle.
WhiteKnight77 の投稿を引用:
If all you are after is a visual reference in relation to the route a cim, delivery truck or city services vehicle, there is an overlay already in game. It even allows you to toggle which ones you see be it pedestrian or vehicle.
Reading a thread before leaving a comment has its advantages :) We've discussed this already and OP was looking for the possibility for custom start and end points, like in Google Maps where you see possible routes between two or more selected points for cars, bikes, walking, public transport.. The in-game tools are very basic and don't do this.
最近の変更はVinolikが行いました; 2021年2月13日 5時07分
Vinolik の投稿を引用:
WhiteKnight77 の投稿を引用:
If all you are after is a visual reference in relation to the route a cim, delivery truck or city services vehicle, there is an overlay already in game. It even allows you to toggle which ones you see be it pedestrian or vehicle.
Reading a thread before leaving a comment has its advantages :) We've discussed this already and OP was looking for the possibility for custom start and end points, like in Google Maps where you see possible routes between two or more selected points for cars, bikes, walking, public transport.. The in-game tools are very basic and don't do this.
I have read this thread and with what you are saying is that you want to decide the routes of vehicles and are wanting to do exactly as MarkJohnson has stated. If you are wanting to choose said routes, then your city will have issues. The AI already does what the OP wants and at a faster pace than what a player could ever do.
最近の変更はWhiteKnight77が行いました; 2021年2月13日 5時26分
WhiteKnight77 の投稿を引用:
Vinolik の投稿を引用:
Reading a thread before leaving a comment has its advantages :) We've discussed this already and OP was looking for the possibility for custom start and end points, like in Google Maps where you see possible routes between two or more selected points for cars, bikes, walking, public transport.. The in-game tools are very basic and don't do this.
I have read this thread and with what you are saying is that you want to decide the routes of vehicles and are wanting to do exactly as MarkJohnson has stated. If you are wanting to choose said routes, then your city will have issues. The AI already does what the OP wants and at a faster pace than what a player could ever do.
Honestly I don't know how many times I have said this already. I don't want to alter AI behaviour. I'm pretty sure OP doesn't want that either. OP just asked for a Google Maps mod for C:S. Stop spinning away with these assumptions and weird intepretations
最近の変更はVinolikが行いました; 2021年2月13日 6時02分
Vinolik の投稿を引用:
WhiteKnight77 の投稿を引用:
I have read this thread and with what you are saying is that you want to decide the routes of vehicles and are wanting to do exactly as MarkJohnson has stated. If you are wanting to choose said routes, then your city will have issues. The AI already does what the OP wants and at a faster pace than what a player could ever do.
Honestly I don't know how many times I have said this already. I don't want to alter AI behaviour. I'm pretty sure OP doesn't want that either. OP just asked for a Google Maps mod for C:S. Stop spinning away with these assumptions and weird intepretations
If the mod is to show multiple possible routes for a vehicle, without wanting to micromanage which route they take, then what good is such a mod? Think this through. The game already shows the route that the game has predetermined for each vehicle and pedestrian. What reasonable good would showing a second path do when the computer and game has already plotted the fastest route to a destination if for not the ability to alter that?

We already have threads asking why a delivery vehicle is taking paths through a residential neighborhood and it zig-zagging its way to point B when faster roads with fewer turns are available. What has been proposed makes no sense if there is no reason other to show something the game already does. What good does a second possible route do if you or the OP do not want to change the route of the vehicle?
最近の変更はWhiteKnight77が行いました; 2021年2月13日 10時40分
This mod idea could be useful to plan public transport + pedestrians from droppoints to attractions , shopping center , ect . Same for cargo to a harbour or cargo rail station .
Fix a target and set one or more startpoints and the mod shows the route they would use to get there - add some options , change speed of roads , offer a bike path and see the changes , could be funny to look at and might avoid some " all in one lane " posts , red flags on alleys , 450 guys at the bus stop ...
The vanilla tool is fine to see what happens live but not the best to plan the future , l think

btw
l really don´t see any logical reason to have more than one colour for my clothes , but l can accept that others do and l´m fine with different opinions
OK, let me clear a couple things up. as Vinolik helpfully stated multiple times, the purpose of this mod would be to see what route the AI COULD take, not alter the cims routes etc. This mod would purely be to see what route the AI could take if they needed to travel on it. I have tried the CSL Map View mod, but that only shows you a map of your city and public transport. It doesn't let you choose a custom location to see the transport options from point A to point B.
WBKotter (禁止済) 2021年2月15日 7時43分 
@ _julemon;
So O.K. you want to see the route a random citizen might take to a random destination even though that particular person might never pick that particular destination to go to. Still leads to the only two logical responses. 1 is To what end ? and 2 is No no such mod at the moment. If all you really want is as you say "purely be to see what route the AI could take if they needed to travel on it" the response to that is as easy as it should be obvious. Still begs the question that once you know what route or routes the AI "might" pick of what possible use is that bit of information?
Why would anyone want to build or need for that matter a mod to show what you can already see if you care to took.
最近の変更はWBKotterが行いました; 2021年2月15日 7時54分
Then what you propose would be to waste CPU cycles for something that does not alter gameplay whatsoever or add to it. Being able to just see all possible routes from A to B does nothing as the AI will always choose the fastest route available unless there is an issue with a broken node, then that is another ballgame altogether.
mbossa 2021年2月15日 20時20分 
WhiteKnight77 の投稿を引用:
Then what you propose would be to waste CPU cycles for something that does not alter gameplay whatsoever or add to it. Being able to just see all possible routes from A to B does nothing as the AI will always choose the fastest route available unless there is an issue with a broken node, then that is another ballgame altogether.

Why is that a different ballgame altogether? Such a mod would be quite helpful for tracking down such issues.
mbossa の投稿を引用:
WhiteKnight77 の投稿を引用:
Then what you propose would be to waste CPU cycles for something that does not alter gameplay whatsoever or add to it. Being able to just see all possible routes from A to B does nothing as the AI will always choose the fastest route available unless there is an issue with a broken node, then that is another ballgame altogether.

Why is that a different ballgame altogether? Such a mod would be quite helpful for tracking down such issues.
If a landfill, incinerator, hearse or ambulance cannot get somewhere for a call out, then the service building it is leaving will show 1, 0, 1, 0, 1, 0 meaning you have a broken node on a road or something else wrong with your road network such as one way roads that do not allow vehicles to get to its destination.
We allready have something simmiliar in the game one could expand on.
ok, it's only for roadbound vehicles, it can't do bikes, pedestrians, trains or mixed use.

the bus line tool. you define a start (1st stop) and an end (2nd stop) and get the route painted. it can even do multiple routes in different colours!


WhiteKnight77 の投稿を引用:
Then what you propose would be to waste CPU cycles for something that does not alter gameplay whatsoever or add to it. Being able to just see all possible routes from A to B does nothing as the AI will always choose the fastest route available unless there is an issue with a broken node, then that is another ballgame altogether.

A lot of visual mods would like to argue your point of calling something that "does not alter gameplay whatsoever" wasted calculation power.
They impressively show that people are willing to pay calculation power for fun and looks.
Not everyone runs a potato.
Useless to you is not the same as useless to everyone.

Why are you arguing like it would destroy the game?
I would welcome such a mod!
* for fun, it sounds entertaining!
* for planing reasons,

I don't get how you can't see the difference between beeing able to know something in advance without an actual vehicle present and having to wait until everything develops and traffic emerges.
would make planing road layouts / speed limit distribution more convienient when you build the roads vs having to change stuff that is allready populated.

again, why would it hurt discussing this? it's not like someone demands dev-time diverted from the next Bugfix or DLC.
Coookyman の投稿を引用:
We allready have something simmiliar in the game one could expand on.
ok, it's only for roadbound vehicles, it can't do bikes, pedestrians, trains or mixed use.

the bus line tool. you define a start (1st stop) and an end (2nd stop) and get the route painted. it can even do multiple routes in different colours!


WhiteKnight77 の投稿を引用:
Then what you propose would be to waste CPU cycles for something that does not alter gameplay whatsoever or add to it. Being able to just see all possible routes from A to B does nothing as the AI will always choose the fastest route available unless there is an issue with a broken node, then that is another ballgame altogether.

A lot of visual mods would like to argue your point of calling something that "does not alter gameplay whatsoever" wasted calculation power.
They impressively show that people are willing to pay calculation power for fun and looks.
Not everyone runs a potato.
Useless to you is not the same as useless to everyone.

Why are you arguing like it would destroy the game?
I would welcome such a mod!
* for fun, it sounds entertaining!
* for planing reasons,

I don't get how you can't see the difference between beeing able to know something in advance without an actual vehicle present and having to wait until everything develops and traffic emerges.
would make planing road layouts / speed limit distribution more convienient when you build the roads vs having to change stuff that is allready populated.

again, why would it hurt discussing this? it's not like someone demands dev-time diverted from the next Bugfix or DLC.
My potato at least runs CS. It wasn't the most top of the line one could buy at that time, but near enough. 7-8 years down the road means it will not run some games, while others it will.

Even when I did have a high end computer, I did not use mods that were just visual. I see no reason to have "skins" for the AI for an FPS for example.

You bring up planning, but again, there is a mod already that is good for that. I've even linked to it. The way it is described, it would not work to see a route to an area that has not been built as you suggest.

If people want such, I don't care, but I see no point in something that does nothing to improve or change gameplay. If y'all want it, have at it, but the game is going to have the AI will still use the route it computed and not what you might plan out.
最近の変更はWhiteKnight77が行いました; 2021年2月16日 11時14分
God this thread is full of dense people...
I swear they do not listen. I agree with OP, I want this mod. I want to know how well my public transport works from any point A I pick to any point B I pick. Why? To compare with real life cities of course! Nobody ever said anything about ANY "modifying" of routes or viewing pre-existing ones.

Half the people in this thread: "BUT THIS IS ALREADY IN THE GAME HURR DURR"

No it isn't. I want to make my own calculation, not rely on finding an AI agent that may or may not pick the same route. This has been repeated multiple times, you either get it and understand it or you don't.


Honestly should be easy to do. And it wouldn't take up any more resources on your pc than just another ai agent would. I don't understand why so many in here struggle with the concept. Probably don't go outside enough irl to even understand what the author means by "google maps-like tool".
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投稿日: 2021年2月12日 5時24分
投稿数: 32