Cities: Skylines

Cities: Skylines

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_julemon Feb 12, 2021 @ 5:24am
The Mod we all need...
Here is a mod idea for Cities: Skylines I came up with: Route Calculator. How this could work is if you click on a road segment/building, there is an option to come into the route calculator mod. Once in the mod panel, you can select a second road segment/building. The mod will then calculate the route between these two points similarly to how Google Maps does: the fastest way by car, the fastest way by foot, the fastest way by public transport and cycling, etc. Since I am no content creator for Cities: Skylines and have no experience at all in making mods, therefore I am putting this idea out into the community. If you are a mod creator and are interested in making such a mod, please do! I would love to have this mod in my city as it would help me with managing traffic, connections and public transport. If you also would like this mod to become a reality, please help me get this post shared around! I'd love it if someone developed a mod like this.

Big Thanks!
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Showing 1-15 of 32 comments
MarkJohnson Feb 12, 2021 @ 5:51am 
Doesn't the game already do this? Maybe I missed something?
Vinolik Feb 12, 2021 @ 9:26am 
Originally posted by MarkJohnson:
Doesn't the game already do this? Maybe I missed something?
I mean the AI does this calculation but it isn't implemented in the way OP is talking about.
Vinolik Feb 12, 2021 @ 9:39am 
Originally posted by doc mod:
Originally posted by Vinolik:
I mean the AI does this calculation but it isn't implemented in the way OP is talking about.

And this matters How ?
What do you mean?
MarkJohnson Feb 12, 2021 @ 11:53am 
I still don't see the benefit. If you click on a node/segment, then the route will auto recalc the same route again, as it'll still be the same route as before, because it is still the quickest route?

Why would it change? or as doc_mod said, "And this matters how?"
Vinolik Feb 12, 2021 @ 11:59am 
Originally posted by MarkJohnson:
I still don't see the benefit. If you click on a node/segment, then the route will auto recalc the same route again, as it'll still be the same route as before, because it is still the quickest route?

Why would it change? or as doc_mod said, "And this matters how?"
Am I missing something here? I thought it was pretty obvious from the description.

A "GPS" mod to calculate and show routes to custom locations for the player. This is not possible in the game today and there is no mod that does this. The only route tool thingy we have doesn't allow for custom start and ends combined.
Last edited by Vinolik; Feb 12, 2021 @ 12:01pm
BettyB (Banned) Feb 12, 2021 @ 12:32pm 
"Am I missing something here?"
"thought it was pretty obvious"

By now surely everyone recognizes your great intellect and insightfulness.

Last edited by BettyB; Feb 12, 2021 @ 12:46pm
MarkJohnson Feb 12, 2021 @ 1:03pm 
Originally posted by Vinolik:
Originally posted by MarkJohnson:
I still don't see the benefit. If you click on a node/segment, then the route will auto recalc the same route again, as it'll still be the same route as before, because it is still the quickest route?

Why would it change? or as doc_mod said, "And this matters how?"
Am I missing something here? I thought it was pretty obvious from the description.

A "GPS" mod to calculate and show routes to custom locations for the player. This is not possible in the game today and there is no mod that does this. The only route tool thingy we have doesn't allow for custom start and ends combined.


So you goal would be to manage 80k units manually? Mark out each step one by one from home, to car, to park, to store, to work etc. That's crazy talk. lol
Vinolik Feb 12, 2021 @ 1:11pm 
Originally posted by MarkJohnson:
Originally posted by Vinolik:
Am I missing something here? I thought it was pretty obvious from the description.

A "GPS" mod to calculate and show routes to custom locations for the player. This is not possible in the game today and there is no mod that does this. The only route tool thingy we have doesn't allow for custom start and ends combined.


So you goal would be to manage 80k units manually? Mark out each step one by one from home, to car, to park, to store, to work etc. That's crazy talk. lol
Come on. They never said anything about managing and controlling routes. Just a mod to view possible routes. Nothing crazy about it.
Last edited by Vinolik; Feb 12, 2021 @ 1:11pm
Vinolik Feb 12, 2021 @ 1:11pm 
Originally posted by sueQ:
"Am I missing something here?"
"thought it was pretty obvious"

By now surely everyone recognizes your great intellect and insightfulness.
Why are you here? To leave smartass remarks to bolster your own vanity?
Last edited by Vinolik; Feb 12, 2021 @ 1:12pm
MarkJohnson Feb 12, 2021 @ 1:15pm 
The traffic routes tool does this already? or you need something more?
Vinolik Feb 12, 2021 @ 1:16pm 
Originally posted by MarkJohnson:
The traffic routes tool does this already? or you need something more?
"A "GPS" mod to calculate and show routes to custom locations for the player. This is not possible in the game today and there is no mod that does this. The only route tool thingy we have doesn't allow for custom start and ends combined."

- Me, 1hr ago, to you.
Last edited by Vinolik; Feb 12, 2021 @ 1:16pm
M.S.Referee Feb 12, 2021 @ 3:11pm 
In fact, Chaos is doing now, and mod auto calculate nearest route.
https://steamcommunity.com/sharedfiles/filedetails/?id=2389228470
Last edited by M.S.Referee; Feb 12, 2021 @ 3:56pm
Vinolik Feb 12, 2021 @ 3:22pm 
Sounds like that mod changes the mechanics for transport which isn't really what OP was asking for. Thanks for the great mod tip though, gonna save one
MarkJohnson Feb 12, 2021 @ 5:15pm 
Originally posted by Vinolik:
Originally posted by MarkJohnson:
The traffic routes tool does this already? or you need something more?
"A "GPS" mod to calculate and show routes to custom locations for the player. This is not possible in the game today and there is no mod that does this. The only route tool thingy we have doesn't allow for custom start and ends combined."

- Me, 1hr ago, to you.

I guess I just can't see the purpose. Cims are already assigned tasks. If you task them from their task, they will fail task and buildings will go abandoned.

I don't see a scenario where this would be useful, unless you know all of the tasks each cims need and how to proper assign them properly. and do it thousands of time a second.

Maybe describe how you think it would be useful? Some major benefit I'm overlooking? All I can see is the insane amount of problems being created by diverting cims away from their tasks.

I'm all for new mods, I just can't see the goals it would accomplish to be worthwhile.

I know the district tool can be used for assigning services to stay within a district. Which is going to have disastrous results. Or at least over provisioning to the extreme so they can fulfill needs. i.e. they can't help their neighbor, or their neighbor can't help them.
Vinolik Feb 13, 2021 @ 2:46am 
Originally posted by MarkJohnson:
Originally posted by Vinolik:
"A "GPS" mod to calculate and show routes to custom locations for the player. This is not possible in the game today and there is no mod that does this. The only route tool thingy we have doesn't allow for custom start and ends combined."

- Me, 1hr ago, to you.

I guess I just can't see the purpose. Cims are already assigned tasks. If you task them from their task, they will fail task and buildings will go abandoned.

I don't see a scenario where this would be useful, unless you know all of the tasks each cims need and how to proper assign them properly. and do it thousands of time a second.

Maybe describe how you think it would be useful? Some major benefit I'm overlooking? All I can see is the insane amount of problems being created by diverting cims away from their tasks.

I'm all for new mods, I just can't see the goals it would accomplish to be worthwhile.

I know the district tool can be used for assigning services to stay within a district. Which is going to have disastrous results. Or at least over provisioning to the extreme so they can fulfill needs. i.e. they can't help their neighbor, or their neighbor can't help them.
It doesn't have to be so complicated. I was thinking a simple visual mod to see routes just like Google Maps. I never had the thought that the player should alter AI routes. Not everything has to have a clear purpose, to you. I don't have to convince you this is a fun idea, and you don't have to convince me this is a useless idea.
Last edited by Vinolik; Feb 13, 2021 @ 2:46am
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Date Posted: Feb 12, 2021 @ 5:24am
Posts: 32