Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said; Without TM:PE probably all interchanges function poorly. Even a simple Diamond Interchange functions 10 times better with some lane connections and a good timed traffic light setup...
The Milwaukee A&B interchanges for example have about the same footprint as a regular Diamond, but due to the two additional ramps they have, the traffic lights on the intersections only have two steps per cycle, where the lights on a regular Diamond would have three or four steps per cycle. Again, not possible to setup like that without TM:PE.
https://steamcommunity.com/workshop/filedetails/?id=2541418185
Your only real option is to better manage your traffic with district placement, otherwise you'll end up needing TMPE to to force traffic around.
I know of no left turn behavior. Cims use whatever lane they need. The only thing I know that uses left is the highways will favor the left lane on long distance travels to keep the other lanes free for local traffic.
Mostly, you'll need to balance your districts so your traffic stays local and walk as much as possible. Manage your freight system. You should have imports/exports as low as you can get them.
high density buildings have up to four times the cims as low density. So make sure they're in somewhat balance.
Worker ratios. you need twice as many residential as jobs.
Offices only need ~1.5 times as many residential.
zonable generic industry counts as high density, and specialized as low density.
Use all of your transportation options. They act as pseudo-outside connection within your city. Make use of passenger and freight station to teleport cims off the map from within the district.
For example, if you have a large industrial complex, use cargo trains, planes, and ships within the districts to teleport vehicles out of your district.
That's really sad. I tried TMPE once and it bogged down my computer. It's also way more complexity than I want most of the time. I'd literally just be using it to force turn-only lanes.
I phrased that poorly. I simply meant that left turns cutting across traffic naturally cause bottlenecks, and I'm not aware of a service interchange in vanilla that doesn't have this (besides a roundabout.)
https://steamcommunity.com/sharedfiles/filedetails/?id=1743909444
Options like 'Dynamic Lane Selection', 'Enable more realistic parking' and increasing the simulation accuracy tend to ask quite a lot of your processor.
The use of TM:PE functions provided by the little menu from its UI, like 'lane connections', 'priority signs', 'parking restrictions', etc. do not ask a lot of extra computing power.
Perhaps you should try again with the mod enabled, but not with the options as mentioned above enabled.
I find most fast lane changing happening from not using on/off ramps (i.e. using multi-lane roads) to connect to highways or road nodes being too close together, so the lane switch happens quickly or sometimes not all from too little space/time to switch. TMPE's lane control is needed in a lot of interchanges from these issues.
Besides the collection I linked in my previous post, I've also made the following collection (linked below). It contains various interchanges where lane mathematics are applied. No mods needed, perhaps an additional road asset now and then. They're a lot smaller compared with the interchanges from the collection I linked earlier. Perhaps you'll find something to your liking: https://steamcommunity.com/sharedfiles/filedetails/?id=2437530104
They are beautiful and probably were a lot of work. But I never make highway interchanges that crossover. Or force traffic across traffic.
Now it the interchange isn't busy ok. But if it's not busy you don't need it.
You mean you only use 'free-flow system interchanges' like these? https://steamcommunity.com/sharedfiles/filedetails/?id=2541537713
As I've allready posted two collections in this thread, I might as well post a third.