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I would have rather them spent all that time and effort finding out why no one ever goes to work in my office zones, despite it showing full employment. Not 1 car or person ever goes to them despite giant parks of ~10k squares of office. downtown is completely free of traffic, but they implemented day night cycle such that 3 minutes of 10 is too dark to build anything.
Not sure if there are any side effects to this, but guessing there's probably nothing major.
Incidently, just noticed passengers wait all night as bus stops for day-only services as well, so I think reducing the night budget might be preferable to stopping some services altogether during the night.
Summery: Good idea Bad in practice
I know that my budget dives the first hours at night, but somewhere after midnight it goes back up. Think there could have been a heck of al lot better implementation of these things in the game.
I just go afk when that happens
Regarding buses, for now I've tried reducing the night bus slider a little bit and linked most of my services up to the budget (was overriding a lot before using IPT but I can always handle the varying popularity of services by using different size vehicles for different lines instead).
The confused cims arriving at depot and teleporting around doesn't seem to have any major effect on gameplay that I've observed. The issue with queues at depots can be resolved by just having more depots or moving lines that use busier depots to quieter ones so I'm not too bothered about that. Currently in my city of around 65,000 I have 5 depots. The busiest of these serves around 70 buses and seems to cope with my current day/night bus difference at the moment.