Cities: Skylines

Cities: Skylines

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Population problems with my 500,000 habitants city
I have a city of about 500,000 people. I didn't aim to make this city very functional, but I focused mainly on the aesthetic part. I've finished designing my city the way I wanted it and I don't want to expand it or make any more changes. Since I've let my city stay as it is after I've finished it, I've reached the point where the population stopped increasing and started decreasing. And my question is, if I let time keep running, will my city's population of 500,000 people continue to decrease until it drops to a much smaller or very small population? Will this affect the amount of cars I see on my streets, considering that my computer's limits support up to 16,000 cars on the road and 30,000 parked cars?

In advance, thank you very much for the help :D
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Haystack (Di-ban) 13 Agu 2024 @ 12:55am 
Really ...Not to be rude or sarcastic but Who Cares?

I mean the way I see it Citizens & Vehicles are nothing more than a public nuisance at best any way.

I routinely build 25 tile and 81 tile cities with 0 citizens all the time. Oh I will occasionally zone a bit of residential to test the "city services" or the air port but as soon as it checks out I normally doze the res and run the citizens out of town again.

"And my question is, if I let time keep running, will my city's population of 500,000 people continue to decrease until it drops to a much smaller or very small population?"

All I can tell you is I have cities that I have saved since day one with 200k or 300k or 0 citizens that still work and run perfectly fine. And as for the cars on the road? I feel the same way about cars as I do about citizens. I almost never pay any attention to them.

Zone or don't zone. Zone or de-zone. It's entirely up to you. I mean it's your choice. You are in control. The game does NOT zone or de-zone automatically. People will die and be born. They will move in and move out. A few buildings may even become uninhabited, burn, destroyed and eventually rebuilt. No big deal. Build it right and The zoning and the infrastructure, most of the detail, the over all look and feel of your city, will remain the same, day in and day out, unless you change it.
Terakhir diedit oleh Haystack; 13 Agu 2024 @ 2:02am
MarkJohnson 13 Agu 2024 @ 9:44am 
Diposting pertama kali oleh caicedoalvaro244:
I have a city of about 500,000 people. I didn't aim to make this city very functional, but I focused mainly on the aesthetic part. I've finished designing my city the way I wanted it and I don't want to expand it or make any more changes. Since I've let my city stay as it is after I've finished it, I've reached the point where the population stopped increasing and started decreasing. And my question is, if I let time keep running, will my city's population of 500,000 people continue to decrease until it drops to a much smaller or very small population? Will this affect the amount of cars I see on my streets, considering that my computer's limits support up to 16,000 cars on the road and 30,000 parked cars?

In advance, thank you very much for the help :D

It sounds like you're doing very well. It's normal for larger cities tend to get overbloated and stifle a bit.

But just let it ride for a few hours and see what happens.

If your city is starting to complain (shrinking), then do as the buildings request. and fix as many minor issues as you can.

try and found out what your districts want. Tourists want shopping and tourist sites, workers want jobs, commerce wants goods (freight), residential wants; shopping, work, school. There's a lot of micro in the game.

Install the Watch It! mod as it has a list of game limits. If you reach any, or if you get very near the vehicle or citizen instances, then you may want to micromanage them a little.
Haystack (Di-ban) 13 Agu 2024 @ 12:55pm 
"try and found out what your districts want. Tourists want shopping and tourist sites, workers want jobs, commerce wants goods (freight), residential wants; shopping, work, school. There's a lot of micro in the game."

Screw a bunch of what they want. Did you buy the game to learn to build cities or learn to kiss their backsides? To hell with what "they want". To hell with someone else's rules. Learn to play by your rules. Build what you want. Finding out what they want is nothing more than reading the directions. The "GAME" is learning how to build what you want, how you want, when you want, where you want,

Oh, I'm sorry. Your game. Play it any way you like.
Tsubame ⭐ 13 Agu 2024 @ 3:59pm 
If you keep the city as it is, population may fluctuate with time, but it is highly unlikely to lose a lot of people in the long term.

Not nearly enough to result in significant drops in the number of vehicles, anyway.
MarkJohnson 13 Agu 2024 @ 8:09pm 
Diposting pertama kali oleh Haystack:
"try and found out what your districts want. Tourists want shopping and tourist sites, workers want jobs, commerce wants goods (freight), residential wants; shopping, work, school. There's a lot of micro in the game."

Screw a bunch of what they want. Did you buy the game to learn to build cities or learn to kiss their backsides? To hell with what "they want". To hell with someone else's rules. Learn to play by your rules. Build what you want. Finding out what they want is nothing more than reading the directions. The "GAME" is learning how to build what you want, how you want, when you want, where you want,

Oh, I'm sorry. Your game. Play it any way you like.

I prefer to play the game, instead of trying to bypass it. I find it more enjoyable for the puzzles that I can solve. I find Photoshop to be a terrible simulator.

But you, play you.

Good Luck/Have Fun!
Haystack (Di-ban) 17 Agu 2024 @ 8:00am 
Playing the "game" is fine if that's all you signed up for.
atelier.aks 17 Agu 2024 @ 10:08am 
Due to changes in the demographic structure, the simulated population fluctuates. The magnitude of this variation depends on the speed of development. Slow development small fluctuations, fast development large fluctuations.
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Tanggal Diposting: 12 Agu 2024 @ 11:25pm
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