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Do you maybe have a screen to share??
Should then have no trouble tracing cause back to point or location of power loss. That's the place to start.
Oh ya.... almost forgot....Yes most every one has had that type of issue at one time or another.
everything was connected, every connection had 1-2 backup lines.
electricity info view did show enough production...not just enough, I was way overproducing.
still half the town did complain... and it seemed that most buildings had fluctuating electricity as most did complain for a few seconds, stop complaining, complain again, and so on.
problem stoped as soon as I build my own production and removed the one the map creator had put into the map.
maybe one of your electricity assets is acting up?
Sometimes it can happen where a district has a thin connection of power coming in and this works for the whole district. but if you bridge from that district to another like a chain then the path can drain of power. In this case another tap in connection (from source-ish) to midway down the chain will restore....Pressure? Flow?
Edit; a power provider having slight water issues will reduce output or temporarily turn off. This in turn will cause some assets to have issue while next door is fine. Like if your main source is incinerators and they run low on stored trash. This too will cause what you see.
Do you have your power grid separated at all? If so, remember that the output bar is only showing the total of all your power plants, not one specific area. This means that one area might be having power issues due to there not being enough power because it's not connected to the rest of your grid, but the output bar is showing that you're green because it only shows the total amount of power produced. Also if you're in the yellow on power production and a plant runs out of fuel this will trigger brownouts.
If your issue is specific only to your industrial areas post some screenshots of the areas and your power grid.
Check the power info. Do you have sufficient power? Please be aware that generators based on wind are suspectible to wind speed, it can be that the output is not what it has been (for example, you placed a windmill on a windy-spot that should give you 8MW but if the wind speed drops, you get 5 MW)
If you have sufficient power, please share your game save (and list of mods) as user ZION... has commented.
+1,000,000
content manager, savegames, find city, click share, set to public, copy & paste link address here.
EDIT:
What's a Tesla power plant? Sounds like a workshop item. maybe remove them all and use vanilla power for a test and see if it fixes the issue.