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https://steamcommunity.com/sharedfiles/filedetails/?id=2712549268
Cheers,
Chris.
The limits are not there for "no reason". The devs will have decided (rightly or wrongly) that going beyond those limits would adversely affect the performance, or required substantial testing that they weren't in a position to apply.
Some of those numbers are instantly recognisable to a developer. 65,535 is the max value of an unsigned 16 bit integer. Allowing even one more, 65,536 would require doubling the amount of memory required for those instances from 2 bytes to 4 bytes.
It doesn't sound like much, but if 16 bit integers take up say, half of the 12GB of memory that a given game takes, and you double it, then all of a sudden you're using 18GB of memory.
Cheers,
Chris.
Any suggestions on how to fix this? - Check each transport line to pick up passengers correctly
Having hundreds of cims waiting at public transport stops is a no-no. I really like the Advanced Vehicle Options mod to cure this issue.
In addition, the actual animals on the map take up citizen instances, including all the birds flying around. Using a mod like Hide It! could help free up some instance units. If you are against installing a mod to remove animals, consider not using animal pastures in your industry DLC area for Animal Products.
Furthermore, if you're using pedestrian paths, make sure there is sufficient pathing and not long lines of grids. (This also will help for hearses and police). If you're using pedestrian paths with buses or other public transit, consider using the Network Multitool so you can add crosswalks inbetween the longer roads so cims can reach their destinations quicker and free up instance units.
Also grab Broken Node Detector mod and make sure you don't have a bunch of stuck cims somewhere and follow the mod advice if you find some.
McD
Thanks very much. I’ll give it a try with these mods. I started another city without Pedestrian Zone and it is working fine, the instances are much lower around 40%.
Cheers.
Lol. Have you seen what happened in C:S2 when these limits were lifted? Imagine that same scenario 10 years ago.
This game had poor enough performance at the start even with these limits.
This sounds like you have an overloaded transportation system with a gazillion cims waiting at stops all day.
To get your agents back (65,536 of them), you need to optimize you city. Use trains, planes and ships to move cims around. Reduce public transportation in the city, so they aren't stops everywhere.
My 9-tile city has around a dozen lines and very few stops. One single stop can cover several block radius. They should be spread out very far away from each other.
This sounds like you are understanding the game better, so you now build much faster, as a result, you now have to be more aware of what you place and where you place them. Avoid overlapping lines. This will allow cims to ride one line, then switch to another line, then they switch back to the previous line again, and they seem tp loop forever.
I find it helpful to make a copy of your city, so you can make changes and see if it works. If it fails, you can always come back to the original city. Just name them carefully, to show what you are doing. After 10 different saves, it is hard to remeber what city10 had done to it. name it meaningful, for example: "city10-removed all bus stops"
I find removing parts of your city to be a bad idea. It changes the balance of the game. Just alter or remove routes. One of the things I do when helping cities with stagnant cims is to remove all transportation lines in the city. Then add them back in one at a time, after the traffic settles.
This is often the culprit, unless you started with all of these mods at the beginning of the game. Adding new mods can have a citywide effect and screw up your city quickly.
No, you must manage cims in the game. You cannot reset them. You can only remove or rearrange needs of cims, like stops, to remanage them.
YES ! Simply get CO to adjust the artificial cap on limits in CS1 Like they did in CS2.
Cheers.
I have deleted all bus lines and recreated new ones, 11 in total (the city has 25 tiles) but it made no difference on the citizen instances. In fact, even in the previous "version" of the city there was practically no waiting at the stops, as there aren't now. I also have all other modes of transportation, i.e., ferries, trains, metros, cable cars, monorails. None of them have large numbers of cims waiting at stops, on average less than 10.
There were no changes on the mods used during the building of the city. The only difference from previous cities was that I created a Pedestrian zone but the DLC was already installed before creating this city.
Although this city evolved to be quite nice, sadly I am forced to abandon it definitively.
Thanks for your help.