Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe post what exact issues you have, and maybe we can help advise what to do next?
Posing a saved game will help more, screenshots will help too.
In the mean time, go to your outside connections screen in Info Views. Try to get freight below 5,000.
Below LOAD is Content Manager click that.
In there click SaveGames.
Then find the city save you wish to share and click its share button.
https://steamcommunity.com/sharedfiles/filedetails/?id=3050720481
In your use case, you may consider putting ship at a higher ranker than road, and maybe more than just 1x higher. Fine tuning this may achieve the results your after. But, better infrastructure planning may help even better.
Everything looks fine. I'm not sure what issues you were having.
I unsubscribed all of my mods and subscribed to your 211 workshop items. I couldn't get it to load at first, but I installed the Loading Screen Mod and told it to not load subscribed assets, so the next line would enable all assets in the map. Then it was fine. It also reduced memory significantly. The pagefile was only 13k, while ram was 25k, or thereabouts.
Policies are meant to be more for districts, so you can target a small area at a time.
You had the big 3 freight policies set globally and they double the freight for all three of them. (Big business Benefactor, small business enthusiast, and the freight one (I forget the name). Just disabling those three policies alone cleared up the city.
I disabled all global policies out of habit. Each policy has a positive and negative effect. But if you set it globally for the whole map, you can end up with more negative effects than positive effects. Then multiply that by dozen of policies, that may cause more issues.
I altered the shipping lane in the channel. It was more of a T-intersection, instead of triangular, which I find triangular intersections to work a bit better. Much like for train intersections.
Also, you don't need the whole shipping lane plotted. You only need a direct line of site across the water. So the shipping lane can be a ways away. I find this lessens clumping of ships and having ship jams if they have to stick to the lines.
Here's my saved game:
https://steamcommunity.com/app/255710/discussions/0/4344362686490470043/?tscn=1715831349
I didn't do much, so it shouldn't have messed up your city too much.
I tried letting the ship go out of the norther channel, but it was too shallow. You should be able to landscape it a little deeper if you want ships to use the norther exit.
You don't need a mod. Just configure your ports for export only.
"Simulation failed EndDeserialize(VehicleManager) tag m...."
the rest of the text would not fit in the window. Interesting it is the ship vehicle you are having issues with. Don't know what mod is responsible. Perhaps you may have a clue.
Here's the workshop collection (211 subscriptions):
https://steamcommunity.com/sharedfiles/filedetails?id=3247759562
Hopefully you can find the offending/missing workshop item.
Using game-assets-only you can have the roads to the harbor be highway pieces or industrial roads as you see fit.
Using mods TMPE has an setting for altering speed limits on roads.
To the vanilla game we have all speeds from 30 to 100 for roads pieces.
I speak of the same principal as getting truck traffic to use more the one terminal or harbour at a time when placed in very close proximity of each other. Without mod influence.