Cities: Skylines

Cities: Skylines

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Parking issues/Parking not working
Recently I noticed that non of parking lots are used nor my parking garages.
However parking spots on growables work, as well on streets where parking is allowed with TM:PE.

I have following mods: TM:PE Stable, Parking Lots Snapping (+ the many ploppable parking spots). And also many others.

TM:PE has parking AI activated

Anyone an idea?
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Showing 1-15 of 19 comments
MaxFX Mar 6, 2024 @ 8:37am 
- Cims only park in empty parking spaces near their destination. Perhaps these parkig spaces are too far away.

- Perhaps you've got too much parking spaces.

- Do you have the TM:PE 'Despawning' option turned off? If so, see if turning it on helps.
Last edited by MaxFX; Mar 6, 2024 @ 9:52pm
_KC76_ Mar 6, 2024 @ 4:11pm 
Originally posted by Citiesaddict:
Recently I noticed that non of parking lots are used nor my parking garages.
However parking spots on growables work, as well on streets where parking is allowed with TM:PE.

I have following mods: TM:PE Stable, Parking Lots Snapping (+ the many ploppable parking spots). And also many others.

TM:PE has parking AI activated

Anyone an idea?

You don't own the Game .. I assume this means you are using Family Share to play the game, and as such, you may encounter problems with Mods or the Game, if the actual Game owning account has made different settings than yours. It gets even more complicated if you are sharing a PC with multiple Steam accounts and Family Share enabled.
76561199195350370 Mar 12, 2024 @ 11:30am 
Originally posted by _KC76_:
Originally posted by Citiesaddict:
Recently I noticed that non of parking lots are used nor my parking garages.
However parking spots on growables work, as well on streets where parking is allowed with TM:PE.

I have following mods: TM:PE Stable, Parking Lots Snapping (+ the many ploppable parking spots). And also many others.

TM:PE has parking AI activated

Anyone an idea?

You don't own the Game .. I assume this means you are using Family Share to play the game, and as such, you may encounter problems with Mods or the Game, if the actual Game owning account has made different settings than yours. It gets even more complicated if you are sharing a PC with multiple Steam accounts and Family Share enabled.

Mmm. yes I use family sharing so I can use multiple sets of subscribed mods and assets, each linked different cities.
However, I do this already for years and never encountered this.

It must be something else. But thx anyway
buda atum May 2, 2024 @ 6:27pm 
Originally posted by Citiesaddict:
Recently I noticed that non of parking lots are used nor my parking garages.
However parking spots on growables work, as well on streets where parking is allowed with TM:PE.

I have following mods: TM:PE Stable, Parking Lots Snapping (+ the many ploppable parking spots). And also many others.

TM:PE has parking AI activated

Anyone an idea?

Found I have the same issue you got. I'm using Crazyglueit's parking lots that have worked but now seem to have the parking marks missing. Despawn or not makes no difference.

https://steamcommunity.com/sharedfiles/filedetails/?id=3237994274
Mysticalmaid May 3, 2024 @ 2:07am 
Originally posted by Citiesaddict:
Originally posted by _KC76_:

You don't own the Game .. I assume this means you are using Family Share to play the game, and as such, you may encounter problems with Mods or the Game, if the actual Game owning account has made different settings than yours. It gets even more complicated if you are sharing a PC with multiple Steam accounts and Family Share enabled.

Mmm. yes I use family sharing so I can use multiple sets of subscribed mods and assets, each linked different cities.
However, I do this already for years and never encountered this.

It must be something else. But thx anyway

That's a good idea, I should try this for some of my own games.
buda atum May 3, 2024 @ 1:34pm 
Vanilla parking and parking roads not working neither.

https://steamcommunity.com/sharedfiles/filedetails/?id=3238484336
MaxFX May 3, 2024 @ 1:48pm 
Parking on 'Parking Lot Roads', streets and on parking lots from buildings is working fine on my end. https://steamcommunity.com/sharedfiles/filedetails/?id=3238631010
https://steamcommunity.com/sharedfiles/filedetails/?id=3238631197
And I just started this build. Population is less than 3000.

I do have TM:PE's 'realistic' parking AI' turned on though.
Last edited by MaxFX; May 3, 2024 @ 1:55pm
buda atum May 3, 2024 @ 2:08pm 
I do have TM:PE's 'realistic' parking AI' turned on too, but it working for you does show its local, so thanks.
Dimensional One May 3, 2024 @ 2:28pm 
Just so you all know,,, parking spots are not necessary to the functioning of the game, because of pocket vehicles and such, and are purely aesthetic. As well, sims most definitely park in obscure places and not near their destination necessarily, or all that often even. Check on a few of them. They often park on opposite sides of the map from where they currently are/living/visiting for some strange reason.
Much as I love this game, the coding and decision making of this game is truly mind boggling sometimes in it's execution.
Like the way bikes work in this game. I've seen them go entirely around large blocks of non bike lane roads to go way out of the way of using regular streets just to reconnect with a bike lane that was literally only 12 units away from each other if they had just gotten off the bike, crossed the intersection, then rode the bike again. lol It's funny until you start running out of ram ;))
BUT, I still enjoying playing this, with it's limitations as they are... even on my potato pc.
About the only time you really need to worry about parking is when you turn on parking AI of any kind, which forces parking to actually become necessary and vehicles begin driving around and holding up traffic to find spaces instead of using pocket vehicles or despawning.
Last edited by Dimensional One; May 3, 2024 @ 2:30pm
MaxFX May 3, 2024 @ 3:08pm 
Originally posted by Dimensional One:
BUT, I still enjoying playing this, with it's limitations as they are... even on my potato pc.
About the only time you really need to worry about parking is when you turn on parking AI of any kind, which forces parking to actually become necessary and vehicles begin driving around and holding up traffic to find spaces instead of using pocket vehicles or despawning.
Just to clarify how TM:PE's 'enable more realistic parking' option works:

- The use of pocket cars is turned off.
pocket cars are the cars that cims magically pop out of their 'pockets' when they switch from walking to driving. Most common places where you see this event is at public transport stops/stations like a train station. You'll see hordes of cims getting out of a train, to walk a little bit, and at the nearest node/intersection on a road they will spawn their 'pocket car', and continue their journey by car.
- Cims will look for a parking space near their destination for 10 times untill they eventually despawn.
whith the more realstic parking option turned on, cims will walk from their place of origin (house/work/leisure) to their car. They then drive to their destination, and start searching for a parking spot. If they cannot find one, the search for a new parking spot starts. If they still cannot find a parking spot, they search again, and again, and again, and again, for about 10x. If after the 10th time they still haven't found a parking spot, they finally despawn.

This second element of this parking option leads to some issues.
- It is best to enable this option right from the start of a new city-build. Whenever you see cars driving around looking for a parking spot, you can create parking spaces. This way you and your city grow with the right need for parking spaces.

But when you enable this option when you've allready got a large city, then you're very likely to run into huge issues. As you haven't anticipated for the need for parking spaces throughout your build, and now you get confronted with a huge need for them. This most likely will result in bulldozing area's to create parking spots. Something you might not like to do.

- Another thing that causes issues with this option is that when you do not get enough parking spaces, cars will occupy a PathUnit for a lot longer. If you have enough parking spaces then this really isn't much of an issue. But if you haven't then you can experience even more trouble then simple traffic congestions. In order to fully understand this issue, you need to know what PathUnits are, and what they do.

Good to know; Parking spaces are most needed in places with lots of commercial buildings and unique buildings.
Last edited by MaxFX; May 3, 2024 @ 3:12pm
buda atum May 3, 2024 @ 3:28pm 
Originally posted by Dimensional One:
Just so you all know,,, parking spots are not necessary to the functioning of the game, because of pocket vehicles and such, and are purely aesthetic.

You wouldn't get pocket vehicles with TM:PE's 'enable more realistic parking' option. I haven't had pocket vehicles in years in fact.

The point of TM:PE's 'enable more realistic parking' is so parking becomes necessary to the functioning of the game. And parking lots not working in my current game is the reason for traffic gridlocks and why I am having to play with despawn on, which I never do.
buda atum May 3, 2024 @ 4:59pm 
Originally posted by amyrr26:
Managed to fix the problem. I think accidentally did some changes using BOB. Place all your parking assets and select BOB. Once selected, find the parking space and replace them with the parking assets. Cars should be parking now.

Found this on an old thread.

I removed Bob because I had 3 Bobs (all the same subscription.

Will resub and report back.
buda atum May 8, 2024 @ 3:20pm 
Definitely was bob.

I'd debobbed park entertainment in a previous build, then unsubbed bob because like three were showing in lists. Resubbed and parking works.

https://steamcommunity.com/sharedfiles/filedetails/?id=3242499101
OneJasonBradly May 8, 2024 @ 4:51pm 
Originally posted by buda atum:
Vanilla parking and parking roads not working neither.

https://steamcommunity.com/sharedfiles/filedetails/?id=3238484336
In this screenshot I believe the issue to be that there is no reason to use the lot. The pedestrian path is NOT connected to either road. So they can not join the path making the lot useless. You can not attach a path to the rounded dead end part at a road. The pedestrian path or nodes of must connect to the sidewalk, along road side for it to work.
MarkJohnson May 10, 2024 @ 3:15pm 
Originally posted by Mysticalmaid:
Originally posted by Citiesaddict:

Mmm. yes I use family sharing so I can use multiple sets of subscribed mods and assets, each linked different cities.
However, I do this already for years and never encountered this.

It must be something else. But thx anyway

That's a good idea, I should try this for some of my own games.

Yes, this is a much have if you have more than a few saved games.
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Date Posted: Mar 6, 2024 @ 8:07am
Posts: 19