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- Perhaps you've got too much parking spaces.
- Do you have the TM:PE 'Despawning' option turned off? If so, see if turning it on helps.
You don't own the Game .. I assume this means you are using Family Share to play the game, and as such, you may encounter problems with Mods or the Game, if the actual Game owning account has made different settings than yours. It gets even more complicated if you are sharing a PC with multiple Steam accounts and Family Share enabled.
Mmm. yes I use family sharing so I can use multiple sets of subscribed mods and assets, each linked different cities.
However, I do this already for years and never encountered this.
It must be something else. But thx anyway
Found I have the same issue you got. I'm using Crazyglueit's parking lots that have worked but now seem to have the parking marks missing. Despawn or not makes no difference.
https://steamcommunity.com/sharedfiles/filedetails/?id=3237994274
That's a good idea, I should try this for some of my own games.
https://steamcommunity.com/sharedfiles/filedetails/?id=3238484336
https://steamcommunity.com/sharedfiles/filedetails/?id=3238631197
And I just started this build. Population is less than 3000.
I do have TM:PE's 'realistic' parking AI' turned on though.
Much as I love this game, the coding and decision making of this game is truly mind boggling sometimes in it's execution.
Like the way bikes work in this game. I've seen them go entirely around large blocks of non bike lane roads to go way out of the way of using regular streets just to reconnect with a bike lane that was literally only 12 units away from each other if they had just gotten off the bike, crossed the intersection, then rode the bike again. lol It's funny until you start running out of ram ;))
BUT, I still enjoying playing this, with it's limitations as they are... even on my potato pc.
About the only time you really need to worry about parking is when you turn on parking AI of any kind, which forces parking to actually become necessary and vehicles begin driving around and holding up traffic to find spaces instead of using pocket vehicles or despawning.
- The use of pocket cars is turned off.
pocket cars are the cars that cims magically pop out of their 'pockets' when they switch from walking to driving. Most common places where you see this event is at public transport stops/stations like a train station. You'll see hordes of cims getting out of a train, to walk a little bit, and at the nearest node/intersection on a road they will spawn their 'pocket car', and continue their journey by car.
- Cims will look for a parking space near their destination for 10 times untill they eventually despawn.
whith the more realstic parking option turned on, cims will walk from their place of origin (house/work/leisure) to their car. They then drive to their destination, and start searching for a parking spot. If they cannot find one, the search for a new parking spot starts. If they still cannot find a parking spot, they search again, and again, and again, and again, for about 10x. If after the 10th time they still haven't found a parking spot, they finally despawn.
This second element of this parking option leads to some issues.
- It is best to enable this option right from the start of a new city-build. Whenever you see cars driving around looking for a parking spot, you can create parking spaces. This way you and your city grow with the right need for parking spaces.
But when you enable this option when you've allready got a large city, then you're very likely to run into huge issues. As you haven't anticipated for the need for parking spaces throughout your build, and now you get confronted with a huge need for them. This most likely will result in bulldozing area's to create parking spots. Something you might not like to do.
- Another thing that causes issues with this option is that when you do not get enough parking spaces, cars will occupy a PathUnit for a lot longer. If you have enough parking spaces then this really isn't much of an issue. But if you haven't then you can experience even more trouble then simple traffic congestions. In order to fully understand this issue, you need to know what PathUnits are, and what they do.
Good to know; Parking spaces are most needed in places with lots of commercial buildings and unique buildings.
You wouldn't get pocket vehicles with TM:PE's 'enable more realistic parking' option. I haven't had pocket vehicles in years in fact.
The point of TM:PE's 'enable more realistic parking' is so parking becomes necessary to the functioning of the game. And parking lots not working in my current game is the reason for traffic gridlocks and why I am having to play with despawn on, which I never do.
Found this on an old thread.
I removed Bob because I had 3 Bobs (all the same subscription.
Will resub and report back.
I'd debobbed park entertainment in a previous build, then unsubbed bob because like three were showing in lists. Resubbed and parking works.
https://steamcommunity.com/sharedfiles/filedetails/?id=3242499101
Yes, this is a much have if you have more than a few saved games.