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报告翻译问题
Reaching Megalopolis is not the end of most cities. Most players continue to craft their city for a long time past that. Also note that the exact value of the population goals scales with the available building area. I recommend giving yourself secondary goals beyond mere population numbers. For instance, try designing and building a realistic modern container port[www.google.com], or maybe a boardwalk along a public beach[www.google.com]. These involve a lot of additional detailing and planning to execute well.
The only way to unlock more than 9 tiles without any mod is if you use the console version of Cities Skylines Remastered. Then you'll get 25 tiles but may miss other things.
In all other situations you rely on mods.
There are no set goals other than to build as you please. It does not need to be functional, it does not need to be a large urban area, etc.
Some of the DLCs add district related services and zoning. At the end of the day, yes, they are more buildings rather than completely new game functions.
Do note that even with all 81 tiles unlocked, the game has many hard coded limits. 500k people is ok, more than 1 million - and some change - is not, plus building, zoned blocks, segment, nodes, etc.
25 tiles is reasonable for a wall to wall urban area playthrough style, 81 works fine as long as you are building something more sprawling, and/or with lots of terrain in between.