Cities: Skylines

Cities: Skylines

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Mister Dawg Feb 27, 2016 @ 8:06pm
After building the Hadron Collider, is it safe to bulldoze all schools?
After building the Hadron Collider, is it safe to bulldoze all schools?

It says it serves the whole city. Capacity for all three school types is ~1.1m, Eligible is between 30 and 70k - so it appears Capacity far outweighs educational demand.

I'm not too worried in that respect - but what about land value and demand? Aren't schools highly attractive, especially the university with respect to Offices? Does the Collider compensate for all that?
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Showing 1-15 of 16 comments
grapplehoeker (Banned) Feb 27, 2016 @ 8:30pm 
Yup. It's not the presence of schools that count, it's the presence of education. I tend to keep a couple here and there for appearance sake, but the HC does the job ;)
Mister Dawg Feb 27, 2016 @ 8:31pm 
Cool man, thanks!
Mister Dawg Feb 27, 2016 @ 9:03pm 
Oh man... I'm drawing a conclusion that the HC is the cause, but my unemployment is now at 48%!! ... and ALL my Industrial is Not Enough Workers.

I've been watching this very closely up through almost 600k population, maintaining between %4 and %8, and over zoning residential so I don't get this issue...

I have ZERO demand in all three categories, and no growth. 306k jobs available lol. Most everything else is stable, and nothing else has changed that much...

Is this going to stabilize?

Last edited by Mister Dawg; Feb 27, 2016 @ 9:03pm
rovaira2 Feb 27, 2016 @ 9:30pm 
Originally posted by Mister Dawg:
Oh man... I'm drawing a conclusion that the HC is the cause, but my unemployment is now at 48%!! ... and ALL my Industrial is Not Enough Workers.

I've been watching this very closely up through almost 600k population, maintaining between %4 and %8, and over zoning residential so I don't get this issue...

I have ZERO demand in all three categories, and no growth. 306k jobs available lol. Most everything else is stable, and nothing else has changed that much...

Is this going to stabilize?

I have the rush hour mod. So if I was to get rid of my schools I don't think they'd get to the HC on time. I'm guessing here, but probably good to have schools. Check your education levels, traffic, etc.
Mister Dawg Feb 27, 2016 @ 9:50pm 
I didn't get rid of my schools... hadn't got that far when my unemployment spiked to now 50%, and everything went Not Enough Workers. Just took a long shower while it ran to let it stabilize - no change. :(
grapplehoeker (Banned) Feb 27, 2016 @ 9:51pm 
Originally posted by Mister Dawg:
Oh man... I'm drawing a conclusion that the HC is the cause, but my unemployment is now at 48%!! ... and ALL my Industrial is Not Enough Workers.

I've been watching this very closely up through almost 600k population, maintaining between %4 and %8, and over zoning residential so I don't get this issue...

I have ZERO demand in all three categories, and no growth. 306k jobs available lol. Most everything else is stable, and nothing else has changed that much...

Is this going to stabilize?
Heh yup that sounds about right. Don't panic, it can and will stabilise. Just think about all those vacancies you can fill ;) Get building. Give them jobs and wait.
Last edited by grapplehoeker; Feb 27, 2016 @ 9:53pm
Mister Dawg Feb 27, 2016 @ 10:00pm 
It's been about an hour and no stabilize - but I've learned to trust your advice.

How do I 'get to building' and give them jobs when there's 301k Jobs currently available?

What do I do?

http://steamcommunity.com/sharedfiles/filedetails/?id=634298047

I'm going to bed. I'll let it run all night and see what happens :)
Last edited by Mister Dawg; Feb 27, 2016 @ 10:05pm
Iron Angel Feb 28, 2016 @ 12:53am 
Do you have the 'Schools Out' policy active in any district?

Looking at your screenshot it almost looks like your citizen are to highly educated and do not want to work at lesser workplaces. This is something that will over time fix itself as people with high education are forced to take low education jobs.

You can also fix it by having some districts apply the 'Schools Out' police which basically means that they will prefer working over going to school. This will balance out the education levels in the city.
grapplehoeker (Banned) Feb 28, 2016 @ 5:33am 
Originally posted by Mister Dawg:
It's been about an hour and no stabilize - but I've learned to trust your advice.
How do I 'get to building' and give them jobs when there's 301k Jobs currently available?
What do I do?
http://steamcommunity.com/sharedfiles/filedetails/?id=634298047
I'm going to bed. I'll let it run all night and see what happens :)
Wow 600k good going! you've almost maxed out building potential for that map. So, now I'm wondering if there is anything you can actually do. In any case the benefits of the HC far outweigh the unemployment level, which tbh isn't hurting you. The Cims are happy and you don't have to pay social security thankfully lol. So,you've kind of created a utopian city where half of your population don't need to work ;)
Looking forward to seeing how yours develops on it's own.
In my cities I, usually get the HC up and running before it hits 100k and that gives me around 40% unemployment which at that stage is possible to knock down. In my latest vanilla city and I've already got it down to 28%. I'm probably not going to develop that city much more and so 25% will be the value I'll leave it at and just work on detailing to tart it up a bit.
Last edited by grapplehoeker; Feb 28, 2016 @ 5:35am
Mister Dawg Feb 28, 2016 @ 7:43am 
So it ran all night and got down to 45%, and you're right it isn't hurting (it's just ugly as hell). Most of the problem areas are in the specialized industry, which I'm guessing if I replace with offices will screw up my flow of goods... so I'll live with it. I may just rip the collider out - I still have all my schools.

Demand picked back up as well. Industry is pegged and commercial is 50%, so that's improved.

I may play with the Schools Out policy as well - see what that does.

Will advise. Thanks for the advice.

Last edited by Mister Dawg; Feb 28, 2016 @ 7:45am
rovaira2 Feb 28, 2016 @ 11:58am 
What I do is level up all my industry; then the jobs want more highly educated workers, etc. I do the same for commercial. I also make a lot of high density commercial; all leveled up.

Leveling up industry/commercial are pretty much the same; I add fire stations, police stations, parking lots for parks, specialized buildings to increase land value, tons of transportation, etc.
Last edited by rovaira2; Feb 28, 2016 @ 12:00pm
Mister Dawg Feb 28, 2016 @ 1:24pm 
My Levels are looking pretty good. I have a lot of specialized industry - it seems they stay at the lower levels.

http://steamcommunity.com/sharedfiles/filedetails/?id=634931957

After letting it run since I got up this morning (it ran all last night as well), unemployment is down to 42%, and a lot of the No Worker ZOTS are gone. What's interesting is that now there's more jobs available that before lol.

http://steamcommunity.com/sharedfiles/filedetails/?id=634934990
rovaira2 Feb 29, 2016 @ 1:27pm 
I've never had unemployment that high. How's transportation in your city? Do you have metro linking up from residential to where there are open jobs?
grapplehoeker (Banned) Feb 29, 2016 @ 1:47pm 
Originally posted by Mister Dawg:
After letting it run since I got up this morning (it ran all last night as well), unemployment is down to 42%, and a lot of the No Worker ZOTS are gone. What's interesting is that now there's more jobs available that before lol.

http://steamcommunity.com/sharedfiles/filedetails/?id=634934990
Looks like the majority of your residential is high density with very little low density. I say this because although I can't make them out, the demographic clearly shows a much higher proportion of adults to children. This tells me you have mainly accommodation for single adults, high density and not much accomodation for families, low density. This also explains the disproportion between your birth and death rate.
That being said,what I think you're having to contend with is the constant death of your higher than average % of seniors who are being replaced by a new influx of adults from the outside and not homegrown kids. It takes time for the influx to repopulate and that interval means there will be labour shortages until the influx settles in and finds work.
This guide may give you more detail on this and you can apply it to your situation well I think.
http://steamcommunity.com/sharedfiles/filedetails/?id=578759936
In the meantime, as I said give it time, and now you see demand rising again for work.
That spit of land in the west is one of the few remaining areas you can develop so focus there and put in sufficient transport to link it up to north and south. See if you can add low density housing too and boost your birth rate. Ignore the current lack of demand.
You're the mayor, if you build it, they will come (Field of Dreams ;)
Last edited by grapplehoeker; Feb 29, 2016 @ 1:49pm
Mister Dawg Feb 29, 2016 @ 7:05pm 
@grapplehoeker - Interesting. I always do high density everything. I'll have to investigate some low density zoning, in general. Intuitively I would have thought high density would have supported families and low density singles - but I guess in a way it makes sense.

I have two large spits of land and a small chunk of an existing one left to develop. I'll try these strategies. As for the guide - that's how I got to 550k with no Worker Shortage :), and I guess why I was upset to see those damn zots all over my screen lol.

@rovaira2 - my transportation isn't perfect but it's pretty good. One passenger train (which isn't used much based on my screenshot) as well as several metro lines, 84 bus lines, and some underground freeways. Traffic in general is congested in a few hot spots but overall it's pretty good - imo.

http://steamcommunity.com/sharedfiles/filedetails/?id=635708433

http://steamcommunity.com/sharedfiles/filedetails/?id=635709890
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Date Posted: Feb 27, 2016 @ 8:06pm
Posts: 16