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I've been watching this very closely up through almost 600k population, maintaining between %4 and %8, and over zoning residential so I don't get this issue...
I have ZERO demand in all three categories, and no growth. 306k jobs available lol. Most everything else is stable, and nothing else has changed that much...
Is this going to stabilize?
I have the rush hour mod. So if I was to get rid of my schools I don't think they'd get to the HC on time. I'm guessing here, but probably good to have schools. Check your education levels, traffic, etc.
How do I 'get to building' and give them jobs when there's 301k Jobs currently available?
What do I do?
http://steamcommunity.com/sharedfiles/filedetails/?id=634298047
I'm going to bed. I'll let it run all night and see what happens :)
Looking at your screenshot it almost looks like your citizen are to highly educated and do not want to work at lesser workplaces. This is something that will over time fix itself as people with high education are forced to take low education jobs.
You can also fix it by having some districts apply the 'Schools Out' police which basically means that they will prefer working over going to school. This will balance out the education levels in the city.
Looking forward to seeing how yours develops on it's own.
In my cities I, usually get the HC up and running before it hits 100k and that gives me around 40% unemployment which at that stage is possible to knock down. In my latest vanilla city and I've already got it down to 28%. I'm probably not going to develop that city much more and so 25% will be the value I'll leave it at and just work on detailing to tart it up a bit.
Demand picked back up as well. Industry is pegged and commercial is 50%, so that's improved.
I may play with the Schools Out policy as well - see what that does.
Will advise. Thanks for the advice.
Leveling up industry/commercial are pretty much the same; I add fire stations, police stations, parking lots for parks, specialized buildings to increase land value, tons of transportation, etc.
http://steamcommunity.com/sharedfiles/filedetails/?id=634931957
After letting it run since I got up this morning (it ran all last night as well), unemployment is down to 42%, and a lot of the No Worker ZOTS are gone. What's interesting is that now there's more jobs available that before lol.
http://steamcommunity.com/sharedfiles/filedetails/?id=634934990
That being said,what I think you're having to contend with is the constant death of your higher than average % of seniors who are being replaced by a new influx of adults from the outside and not homegrown kids. It takes time for the influx to repopulate and that interval means there will be labour shortages until the influx settles in and finds work.
This guide may give you more detail on this and you can apply it to your situation well I think.
http://steamcommunity.com/sharedfiles/filedetails/?id=578759936
In the meantime, as I said give it time, and now you see demand rising again for work.
That spit of land in the west is one of the few remaining areas you can develop so focus there and put in sufficient transport to link it up to north and south. See if you can add low density housing too and boost your birth rate. Ignore the current lack of demand.
You're the mayor, if you build it, they will come (Field of Dreams ;)
I have two large spits of land and a small chunk of an existing one left to develop. I'll try these strategies. As for the guide - that's how I got to 550k with no Worker Shortage :), and I guess why I was upset to see those damn zots all over my screen lol.
@rovaira2 - my transportation isn't perfect but it's pretty good. One passenger train (which isn't used much based on my screenshot) as well as several metro lines, 84 bus lines, and some underground freeways. Traffic in general is congested in a few hot spots but overall it's pretty good - imo.
http://steamcommunity.com/sharedfiles/filedetails/?id=635708433
http://steamcommunity.com/sharedfiles/filedetails/?id=635709890