Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hearse routing defies logic and isn't efficiently done, regardless. In a management game that rewards efficient design, I felt like my hearses should behave in a sensible manner. I don't understand why they pass a dozen dead people to reach X destination, just to re-pass the same dozen people to get to Y destination. I need these bodies burnt and in urns on mantles, pronto.
It also doesn't make a ton of sense to empty a cemetery. Where do those bodies go?
They pass dead on the street because they are assigned to other hearses in the game.
Try to get all crematoriums. The cemeteries will hog hearses to empty cemeteries into crematoriums. I use cemeteries as emergency collection and have them off until I get out of balance and turn them on again while I figure out where my issues lie.
and yes, the hearses are stupid and aren't fixed on purpose. This is a game and you need to lean the game mechanics. I know it's annoying, but that's the way simulators game. You can install mods to override the issue but then it just makes the game way too easy and ends up with no game to it any more and just turns into a mapmaker with no consequences to mis-building your city.
but don't let my opinion stop you from playing your game your way. Just technically hearses work as designed.
I'm not sure what you mean. It works as intended. The whole happiness system works similarly. Schools provide happiness in the green zone when you plop it, but it will draw students across the map. They don't get happiness, but they educated. Same with death, they don't get happiness, but they serviced.
Ity may not be perfect, but it definitely works as intended.