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The major additions to actual gameplay would be the proliferation of Events, Press and the creation of Arts/Media districts. The Press would pop a window once per month that shows you media publications from various districts in your city. You could toggle this feature off since it would just be for your enjoyment, to give the illusion of actual gameplay. It would consist of selections from a host of stock stories, alot of dummy script and such, but some stories and the format would give you a sense of general trends in your city, and how close your population is to being of one mind or culture. By Liking a story you can promote the sort of behavior that it talks about, alter the chance of a Character moving in or out, and over time your press releases naturally become refined, reflecting a homogenous or unique population spectrum. This part of the game would strictly be a text-based player experience.
An Arts, Entertainment and Mass Media district would be a specialization for Office zones, like Liesure and Tourism but with employment being the primary function. Also, there could be some policies specifically for these districts that do things like: spread a tendency for people to seek one type of career path, run out the elderly or call them in, call in shoppers or rich people, ostracize or publicize a Character. These effects would go beyond the district and influence whole regions of the city.
This seems like stuff that could occur within the existing game structure, without the need for too much new code or whatever, but what do I know? I suspect the bigger issues would come from the weight of new assets and events on lower-end PCs, and also from the ethical issues that come up with rendering a realistic-feeling press and city culture. I would not want C:S to be able to render a patently Communist, Fascist or Hillbilly Backwood society, but I might want a commune, a backwood, or a militaristic society- as rendered through cosmetic changes and vivid characters. I imagine retro-style dossiers or Character profiles with cartoony photos.
If all of this is not too much for the devs and the community, there could also be an endgame where eventually a military base moves in, or a secret research facility, or a pro sports team, or everyone spontaneously switches to solar power at their own cost, or healthcare becomes free for all...
... I know it seems like I'm talking about a whole different game, but I suspect most of the mechanisms are already in place to make this happen. For people who want to spend some time living in their city, the addition of Characters is a simple creative writing project that can greatly enhance player immersion, especially if the Characters actually affect your city.