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If you can wait for another month, the autumn sale is here on Steam. Very high chance you can get several DLC for a very good price.
I personally would not buy into Cities 1 DLC with Cities 2 releasing next week.
I am not too concerned about performance issues myself and have fairly optmistic expectation when the game releases.
With every game I have played in the past decade, there always seems to be a concern about performance, but usually isn't as big of a problem as the community makes it out to be.
Eventhough the developers have mentioned the game is not up to their performance standards in CS2, I don't foresee that meaning the game will be unplayable. From what I have watched, performance really drops off when people are trying to play in the in 2 or 4k on max settings.
When Starfield released it was the same scenario we have with CS2.
Streamers who had early access to the game complained about performance and their videos made it seem like the game was in a total unplayable state when it wasn't that bad at all.
Overall, I wouldn't buy DLC for Cities 1 unless you plan on putting in hundreds or even over a thousand hours into the game. I also would not go on what other people are saying about CS2 until you actually play and experience the game for yourself.
Personally, barring performance issues, I'm pretty much sold on the sequel fixing and revamping fixing the numerous issues the previous game had (even if they were fixable with mods) — especially the road building and traffic AI. With a more solid foundation, imagine what the modders would be able to achieve, even in the absence of Steam Workshop with Paradox Mods replacing it for all. The first game made me upgrade my system, and the second one pretty much ought to do it again.
I saw a video and not impressed, so I refunded my purchase. I will give it a year, maybe more.
There are a group of gamers who base everything on that little FPS number in the corner of their screen instead of just enjoying the game. If they're not hitting 200 FPS, they whine about optimization. Not every setting needs to be on ULTRA for a game to look and run decently. I crank my settings down and can't see the difference.
If you're enjoying playing CS1 now, there is no reason to NOT not buy all the DLC you want.
No sense in not waiting if you want to play new DLC.
When CS2 comes out, if you get bored with CS2, you can play CS1 at your leisure. A new CS2 will have all new mechanics to learn and bugs need fixing, and you can chill in your downtime playing CS1.
If you've been CS1 long, then you will have similar issues with CS2. But CS1, should be more stable, especially after the end of this year, when the devs have said then will mark the game as end of life (EOL).
I have the feeling that the Paradox workshop might be ported to CS1 at the same time. So, the workshop can weeded out and supported by the devs.
I spent under half that to get a cheap 24GB vRAM card, 64GB RAM, 7800Xrd (for extra memory, LOL), and an overkill tier A 1,000 PSU.
But you should do fine with a console killer PC with same specs, but desktop version. It should be around $1,000. You just need a basic 8-core CPU that the console has, plus 32GB RAM, 64GB if you plan on workshop. A 16GB GPU of your liking. My old one was a Radeon 6800 XT. The GPU should be under $500, RAM, CPU, Motherboard should be under $500, Then a decent Tier C PSU and a case should be a little over $100.
Here's a console killer one for under $900:
/https://pcpartpicker.com/list/kWRspB
You will need to assemble it. You only need a Phillips Head screwdriver and a room without carpet. Kitchens work great, or garages. I do mine on the outside deck on a sunny day!
Caution, carpet makes static electricity, so stay away from carpeting while building.
This was 100% true of C:S 1 and relevant hardware when it was new too - and for anyone not on cutting edge hardware today is still true. I was playing with a 1080, 8700k, and 32gb of RAM off an NVME drive back in 2017/2018. After mods and workshop assets were added in, I'd be happy if I managed 35fps past the first tile or two of building. I haven't touched CS 1 since I did my 13900k/4090 build, but I'm pretty confidant I could easily get it running < 30 fps without even running it at 4k.
A Unity game with a lot of models and large scene is going to decimate available resources no matter the hardware because every single asset has to be loaded on initialization. The number of tris on screen at any given point in a city builder, especially one where you can load user-made models (often made by people not going out of their way to minimize tri count), is absurdly huge. You could say 'but [X Game] looks so much better and runs better]' but the reality is that game is rendering way fewer polygons at any given point, even if the minute details on the models / textures are better.
And that's just the 3d model side of things. That doesn't even touch on the huge number of calculations made every simulation tick.
Short of a bespoke and heavily optimized engine paired with optimized low-poly models / aggressive LOD, performance will always be an issue with this genre of game. Fortunately it's not the kind of game where high framerates are a must for it to be playable.
The A770 video card listed in your parts list is one of the worst GPUs tested with CS2 .. Stick with Nvidia or AMD GPUs with that build. Otherwise, it's a fair selection of components that would net an "acceptable" 30FPS on Low/Medium settings.
Hotels: felt it didn't really add much in the way of new features, the new parks are nice but I have Parklife and didn't feel that I wanted to be a hotel manger. Sounds like a reskin of Campus.
Promenades: This I might get, not for the new buildings - which I think are just ugly ( not as bad as the banks in its DLC), but as I'd quite like to have working pedestrian areas.
Campus: Does not interest, for the same reason as Hotels. Don't want to be a campus manager.
Sunset: Might get this, the fishing industry could be fun, but the trolley busses are just re-skinned trams (I have snowfall), you can get land based water treatment assets of the workshop, and I don't understand the need for intercity busses when you have trains, cruise ships, planes etc etc.
As for CS2. rIght now, no.
I don't have the rig to run it and aside from the new road tools, which you can more or less get with mods in CS1 It doesn't offer anything that new. Indeed feels a step backwards. If you want a road with grass, trees and trams you have to draw the thing 4 times, once for the road then again for each update. I get that this reduces the number of different road types you have to search through, but why not just have some kind of option, erm... option, when you draw the thing?
You can't turn the weather off. In one of Biffa's recent vids it just rained the whole time. I don't want to build Manchester! (insert other rainy place where you are in place of this).
Cims can have car accidents - oh good, they drive like lunatics in CS1 - that'll be fun.
Finally I know its supposed to have a better graphic engine, but I don't know. All the vids I have seen it just looks like everything has been washed with a brownish haze layer, like a smog. No idea if its the lut that's it ships with but it just looks odd to me.