Cities: Skylines

Cities: Skylines

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rovaira2 Mar 20, 2016 @ 11:14am
Is there a way to see which cims are unemployed? I just installed the fill up houses mod so my unemployment went up.
Is there a way to see which cims are unemployed? I just installed the fill up houses mod so my unemployment went up, and I need to figure out where to add jobs in my city.

My population jumped to 394,000.
Last edited by rovaira2; Mar 20, 2016 @ 12:13pm
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Showing 1-10 of 10 comments
Jambie Lionheart Mar 20, 2016 @ 12:32pm 
Top left of the screen is an info panel. Click on the population over view it'll show you how many cims, in total, you have unemployed throughout your city.
MarkJohnson Mar 20, 2016 @ 12:42pm 
No, it doesn't show you which cims are unemployed. It just tells you a generic per cent are unemployed.

It would be nice to have a population overlay map to show which buildings are unemployed and which buildings need employment.

I the only way I've been able to remotely figure these things out is with the district tool. It will give some more detailed info on the districts employment. It's not the best and you need to balance your districts from start. It's hard to go back and map out a district and then try to balance it out.

Also, demands change as cities grow and patches get released. and districts become a micromanagement hell. Fill up house mod will add to the challenge as well.
rovaira2 Mar 20, 2016 @ 12:59pm 
Originally posted by rmjohnson144:
No, it doesn't show you which cims are unemployed. It just tells you a generic per cent are unemployed.

It would be nice to have a population overlay map to show which buildings are unemployed and which buildings need employment.

I the only way I've been able to remotely figure these things out is with the district tool. It will give some more detailed info on the districts employment. It's not the best and you need to balance your districts from start. It's hard to go back and map out a district and then try to balance it out.

Also, demands change as cities grow and patches get released. and districts become a micromanagement hell. Fill up house mod will add to the challenge as well.

Thanks. I forgot about the district tool. I might try that. I'm over 406k in population now.
Jambie Lionheart Mar 20, 2016 @ 12:59pm 
Well I did say in total. I never said it would give specific details. I agree that these additions would be nice though.

I just take the percentage from my total population. So if 10% of a 20,000 strong population is unemployed, then you've got 2,000 people doing nothing. It doesn't really matter so much where they are, so long as they have a transport route to get to work on. Of course, it's only really accurate to the nearest 100. Since the population is always changing. 5% unemployment in a city though, is generally considered pritty healthy, so long as you have industrial and commercial demand, that is.
grapplehoeker (Banned) Mar 20, 2016 @ 1:29pm 
Originally posted by rovaira2:
Is there a way to see which cims are unemployed? I just installed the fill up houses mod so my unemployment went up, and I need to figure out where to add jobs in my city.
I think you're focussing on residential too much.
Instead, think about the types of jobs you wish to provide first and that will help you decide where to put them. Then, the only thing to consider with relation to residential is your public transport options.
For example, Offices are the only type of zone that you can safely place adjacent to residential, whereas Commercial and Industrial both need to be located away from residential.
rovaira2 Mar 20, 2016 @ 5:07pm 
Originally posted by grapplehoeker:
Originally posted by rovaira2:
Is there a way to see which cims are unemployed? I just installed the fill up houses mod so my unemployment went up, and I need to figure out where to add jobs in my city.
I think you're focussing on residential too much.
Instead, think about the types of jobs you wish to provide first and that will help you decide where to put them. Then, the only thing to consider with relation to residential is your public transport options.
For example, Offices are the only type of zone that you can safely place adjacent to residential, whereas Commercial and Industrial both need to be located away from residential.

I haven't had any industrial deman for a long time. I have the rush hour mod installed, but I also export around 5k+ in industrial goods. So I can only add commercial for a while ast least. I think eventually once I build onts of commercial industrial demand will go up again.
MarkJohnson Mar 20, 2016 @ 6:32pm 
I'm in same boat as you rovaira2. I have lost all industry demand, but commerce demand is still high. But I don't want any more commerce demand as imports are too high and causing issues.

My unemployment is 20% and it won't go down no matter what jobs I provide. I'm trying to get offices, but they are industry demand. Maybe this late game we're stuck with high unemployment as the AI is designed to handle 9-tiles and not 25-tiles?
rovaira2 Mar 20, 2016 @ 10:18pm 
Originally posted by rmjohnson144:
I'm in same boat as you rovaira2. I have lost all industry demand, but commerce demand is still high. But I don't want any more commerce demand as imports are too high and causing issues.

My unemployment is 20% and it won't go down no matter what jobs I provide. I'm trying to get offices, but they are industry demand. Maybe this late game we're stuck with high unemployment as the AI is designed to handle 9-tiles and not 25-tiles?

I got my unemployment rate down to 6% now after adding that fill the houses mod. At first it went as high as 15%, but I steadly added commercial jobs as demand allowed and leveled them up. Make sure you have educated sims in all areas (elementary though university).

I'll try and upload my city tomorrow if that helps. My pop. is around 419k atm.
Last edited by rovaira2; Mar 20, 2016 @ 10:20pm
MarkJohnson Mar 20, 2016 @ 10:39pm 
I just had to go back to my pre x-mas save of ~475k pop. It is way out of balance and is my very first city that I am attempting 1million pop with as vanilla as possible. (not likely without more agent limits increased)

http://steamcommunity.com/sharedfiles/filedetails/?id=649649617

I have full education from the monument (Hadron Collider). I currently have Industry demand since it is an old save. But I have infinite oil and ore mod, plus Extra Landscaping Tools to give me more oil/ore/agr to keep specialized industry going. Otherwise I get import errors of not enough raw materials. which causes no industry demand.
Last edited by MarkJohnson; Mar 20, 2016 @ 10:41pm
rovaira2 Mar 21, 2016 @ 7:35pm 
Originally posted by rmjohnson144:
I just had to go back to my pre x-mas save of ~475k pop. It is way out of balance and is my very first city that I am attempting 1million pop with as vanilla as possible. (not likely without more agent limits increased)

http://steamcommunity.com/sharedfiles/filedetails/?id=649649617

I have full education from the monument (Hadron Collider). I currently have Industry demand since it is an old save. But I have infinite oil and ore mod, plus Extra Landscaping Tools to give me more oil/ore/agr to keep specialized industry going. Otherwise I get import errors of not enough raw materials. which causes no industry demand.

Yeah the fill up houses mod definitely helped my population jump up. I think it's starting to stabelize now a bit though. :) I'm at about 413k with 4-5% unemployment, commerical demand is increasing.
Last edited by rovaira2; Mar 21, 2016 @ 8:03pm
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Date Posted: Mar 20, 2016 @ 11:14am
Posts: 10