Cities: Skylines

Cities: Skylines

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MarkShot9 May 2, 2023 @ 6:11pm
Finding terrain/grading balance?
Delta Ridge (Remasterd)

I am playing my first 81T game; always played 25T. I wanted more space and play wide instead of up.

I chose a relatively hard map. Very rough coast line with water flowing; hardly any level land; plenty flowing rivers. I know from experience not grading before roads is a big mistake building. Also, I see all the best players grade.

But how does one find balance to grade enough to build, but no so much to lose the beauty of the map by turning it into a pool table?

At moment I am working transit into the natural map, but grading level off highway areas to be built on.

Ideas?

Thanks.
Last edited by MarkShot9; May 2, 2023 @ 6:12pm
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MaxFX May 2, 2023 @ 9:58pm 
If grades are to steep, then used winding roads, like they do in mountainous area's. Where each segment goes up a little bit, then curves around for the next bit of road.

You can also use the slope tool from the 'Network Multitool' mod. This also gives you the gradient in percentages. These are even colored, giving a good visual presentation of the roads steepness.
MarkShot9 May 3, 2023 @ 12:39am 
Yes, I have been terrain following, and where necessary using the slope & smooth terrain tools.

I found the best way to use NM was not too take extremely long sections, but maybe 10 default node segment and slope it. Then shift 5 nodes further and repeat. This produces a fairly reasonable slope. I find taking an entire highway even with no junctions, it can go crazy (especially if there are turns) and it starts drilling for oil.

Also, MoveIt does a decent job, as well.

Questions:

Does extra landscaping tools used in game have an undo feature?

What is undo in MoveIt?

What is undo in NM?
MaxFX May 3, 2023 @ 8:03am 
Originally posted by MarkShot9:
Questions:

Does extra landscaping tools used in game have an undo feature?

What is undo in MoveIt?

What is undo in NM?
Undo landscaping: Ctrl+Z
Undo Move It: Ctrl+Z
Undo in NM: Bulldozer
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Date Posted: May 2, 2023 @ 6:11pm
Posts: 3