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I'm for my part are eager to hear more about it since I thought about multible (sliced) Plaza Areas too
You don't need to load balance. It will do that on its own. It just creates more noticeable traffic delays when they turn in and out of the first service point.
For US RHD, you can only place bus stops on the left hand side of the one way road if there is parking along the road. Otherwise, bus stops must be on the right. So for a four way one way without parking forces buses to stop on the right. You would have to put your service building on the left in this case avoid bus conflicts.
The top of cargo vehicle to service buildings are not the big industry DLC trucks, but instead those stupid looking vans. My guess is that they don't carry much of anything, and so you are going to see a lot of them.
Another problem is that regular roads can be crossed in a P&P area which will slow traffic. It does not matter if you get rid of crosswalks and use PED bridges, because hardly will use it.
What I found out is even with extreme use of P&P DLC --- TRAFFIC CAN STILL BECOME A REAL NIGHTMARE WITH NO CARS WITH HIGH SPEED ONE WAY ROADS.
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I see two solutions:
(1)
Separate P&P areas coming off different very wide ramps of a very wide highway; 12 lanes. Or separate areas restricted to highways that don't merge. Either way you will be working with mods to map edge.
(2)
To reduce traffic congestion going to the same P&P area with multiple service areas (as they will load balance automatically), then use a broad high speed round about.
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How can P&P areas actually be worse than car traffic? Car traffic if well designed can be diverse sources and destinations. P&P areas are almost one flow from source to destination. Also, car traffic can be reduce by mass transit, but you have no such tools for these stupid little vans.
Further cars simply spawn in and out of existence, tending not to slow traffic. Where as P&P service areas cause repeated lane blockages.