Cities: Skylines

Cities: Skylines

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one-liner May 18, 2023 @ 8:12am
The dreaded "Cannot create any more objects of this type"
So I am reporting this even though there is a 0.01% chance the devs will actually read and fix this.
This hard limit should be increased by 50%. Or let modders make it adjustable. Along with other limits.

I had to "stop" my city at 845k population. Not going to start a new city any time soon, I've been developing this one over several years of on and off play. Game still sits installed on my machine for now.
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MaxFX May 18, 2023 @ 12:20pm 
Some limits can be extended, for others there are some tricks you can use. But yeah, it would be nice if some of the limits could be expanded: https://steamcommunity.com/sharedfiles/filedetails/?id=2712549268&searchtext=breaking+the+limits
one-liner May 19, 2023 @ 7:05am 
Thanks for trying to help, yes I knew about that guide and I already have all the limits mods installed. The particular limit I am referring to is hard coded and cannot be modded. Effectively I can't build anything anymore and I can't even move existing service buildings.

It has been a known issue for quite some time, it's just that the devs never acknowledged it, nevermind fixing. They are quite "famous" of never addressing long standing bugs, even ones introduced by DLCs. Same with requested common sense features that would bring great improvements to larger cities. They never cared for or addressed most (if any) issues arising from (very) poor scaling design.

This is why I will not buy CS2 at launch but most likely after at least a year and with a sale, after carefully reading reviews on Steam.
Simon May 19, 2023 @ 12:53pm 
That is a huge city. I’d be happy with what you’ve managed to achieve. I have a lowly 108k city and I don’t need it to run any slower. I find more than enough to do in optimising and beatifying, though I still have plenty of space in the vanilla 9 tiles to grow it to 150k or more. I’m sure you’ve expanded into many more tiles than that.

Sounds like there’s nothing you can do but accept the limits that you’ve already pushed to breaking point. It’s a 2015 game after all. You will probably have to delete some stuff so you can continue modifying it. If it’s any consolation, the biggest cities in the world are rarely the most liveable. If you look at liveability rankings, the most liveable are usually in the 1-5 million range, but often even less.

I share your reticence about CS2. It will have to prove that it’s reached 2023 standards and beyond, especially given how little CS1’s limitations and scaling (in)efficiencies were improved over CS1’s lifetime. I am also critical of how core modelling was not improved or left buggy for extended periods, often left up to modders to address and improve.

Do you have pictures of the city?
Damien May 20, 2023 @ 12:53pm 
I think some hard coded caps are due to limits of the game engine. It is probably still using an old version of Unity and updating the game to a new version would more hassle than it's worth. Also would be interested to see your city (screenshots or a video tour ^^)
one-liner May 23, 2023 @ 2:32am 
It's an ugly grid city and during the last month or so I gradually started a re-design and beautification, though I must admit I don't have the patience others have to do this kind of work (and maybe not the skill). But as I was building new areas and reviewing old ones, I did start to look more into how things look and trying to fix things here and there (sometimes whole zones).

I lost incentive due to game limits, even well before I got the error I described. For example I was experiencing a VERY low number of tourists compared to city attractiveness and size, even though it is very well connected by all forms of transport (multiple of each type) and has a big tourism district.

Beyond that, I did manage to build a bustling industry (all types, multiple of each type), even for expended resources (did not enable unlimited resources mod) by just importing them. I also fully upgraded all university type campuses.

The odd thing is that even though my traffic flow stands at around 83%, it never looks like enough cims use public transport (the highest I've seen is 13k/week). Might be due to the citizen instance limit or something around that (sits at 96%). I even enabled realistic parking for fun.
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Date Posted: May 18, 2023 @ 8:12am
Posts: 5