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It has been a known issue for quite some time, it's just that the devs never acknowledged it, nevermind fixing. They are quite "famous" of never addressing long standing bugs, even ones introduced by DLCs. Same with requested common sense features that would bring great improvements to larger cities. They never cared for or addressed most (if any) issues arising from (very) poor scaling design.
This is why I will not buy CS2 at launch but most likely after at least a year and with a sale, after carefully reading reviews on Steam.
Sounds like there’s nothing you can do but accept the limits that you’ve already pushed to breaking point. It’s a 2015 game after all. You will probably have to delete some stuff so you can continue modifying it. If it’s any consolation, the biggest cities in the world are rarely the most liveable. If you look at liveability rankings, the most liveable are usually in the 1-5 million range, but often even less.
I share your reticence about CS2. It will have to prove that it’s reached 2023 standards and beyond, especially given how little CS1’s limitations and scaling (in)efficiencies were improved over CS1’s lifetime. I am also critical of how core modelling was not improved or left buggy for extended periods, often left up to modders to address and improve.
Do you have pictures of the city?
I lost incentive due to game limits, even well before I got the error I described. For example I was experiencing a VERY low number of tourists compared to city attractiveness and size, even though it is very well connected by all forms of transport (multiple of each type) and has a big tourism district.
Beyond that, I did manage to build a bustling industry (all types, multiple of each type), even for expended resources (did not enable unlimited resources mod) by just importing them. I also fully upgraded all university type campuses.
The odd thing is that even though my traffic flow stands at around 83%, it never looks like enough cims use public transport (the highest I've seen is 13k/week). Might be due to the citizen instance limit or something around that (sits at 96%). I even enabled realistic parking for fun.