Cities: Skylines

Cities: Skylines

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Production issues
My Flour Mill buildings are not pulling from the near by storage and just say "not enough raw materials" The stored materials aren't being exported either.
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Showing 1-15 of 27 comments
WhiteKnight77 Apr 8, 2023 @ 10:57am 
How many crop or tree fields do you have? What level is your industry area? How full are the silos? Do they have any trucks available?
Last edited by WhiteKnight77; Apr 8, 2023 @ 10:57am
ShiaLaBunion5 Apr 8, 2023 @ 11:01am 
I have more than enough farms. They just send all their storage to export since the storage is full. But nothing is being taken out of the storage silos to give to the production or to be exported even when set to empty.
WhiteKnight77 Apr 8, 2023 @ 11:04am 
Add more storage. You need at least 2, to 3 small silos for each small crop field. What level is your farming area at?
ShiaLaBunion5 Apr 8, 2023 @ 11:17am 
What good would adding more storage do if the stuff stored right now isn't being used? It's level 5
ShiaLaBunion5 Apr 8, 2023 @ 11:19am 
My crop fields are not full because they're exporting everything. The storage silos are just not being used for anything
DD (Banned) Apr 8, 2023 @ 11:53am 
Originally posted by ShiaLaBunion5:
My Flour Mill buildings are not pulling from the near by storage and just say "not enough raw materials" The stored materials aren't being exported either.

Check the trucks that are delivering goods. What is their destination? Need way more information than you're giving out, OR Just post a shared game save of your current map and we'll work it out for you.
MarkJohnson Apr 8, 2023 @ 1:09pm 
Yeah, you need to pay a lot of attention to the logistics to balance these out.

The most common problem is not enough vehicles. Too many exporting, and then turn around and comeback to get another load. This can take a long time.

Supplement with cargo stations to directly import/export significantly faster, so your vehicles can come back as soon as possible.

The supply wiki has charts on deliveries:
https://skylines.paradoxwikis.com/Supply_chain
Last edited by MarkJohnson; Apr 8, 2023 @ 1:10pm
stupidrabbit Apr 8, 2023 @ 1:13pm 
Is there a way to disable exporting?
Stealthy Apr 8, 2023 @ 2:47pm 
You are over producing crops.
ShiaLaBunion5 Apr 8, 2023 @ 7:50pm 
How do I share a save?
MarkJohnson Apr 8, 2023 @ 8:17pm 
From Content Manager at the game's main menu, go to savegames, find your city, click share, follow the prompts and make sure it is set to public.

Copy and paste the link here.
ShiaLaBunion5 Apr 8, 2023 @ 8:51pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2959786811
Hope that does it. Any criticism on the road layouts would also be welcome. I've never actually done any large city building.
WhiteKnight77 Apr 8, 2023 @ 9:26pm 
I can take a look at it tomorrow.
MarkJohnson Apr 8, 2023 @ 11:32pm 
Well, I loaded up your saved game and it is a typical city. Lots of dead-end districts with only one or two ways in and out.

The game wants to spread out everything in all directions. Everything is on a timer, and funneling all of that traffic down a couple of roads is going to bottleneck at various points and delay traffic.

Failed deliveries can cause abandonment at worst and lots of complaints at the least.

I removed more than half of your farming DLC and it is still choking it and just too much traffic in one area, so nothing can move around efficiently. I changed all roads to two-way roads in that area as well, so traffic can move freely.

It is mostly clear with only a few complaints and income is over 10k/weekly. 8.5 million in bank.

Here's the saved game if you want to look at it and compare to your city.

https://drive.google.com/file/d/1Uw8w4qMaKXOU1I53CahgmYBUl09pL88f/view?usp=share_link
Stealthy Apr 9, 2023 @ 1:49am 
As Mark said, way too much fields, very unbalanced farming.

Take away the upper farmlands completely to begin with.

Then enable "advanced logistics" for the farm industry if you haven't done so.

Then build ALL farm area service buildings, at that all means 20x. This will give a full bonus for the flour mill input storage and then it can hold several loads of crops at ones. This helps to smooth out the input and fields will then deliver directly to mills rather than to silos.

Then keep dialing down the number of fields until you don't need any silos in between and mills are running constantly.

Now you got the right balance and you can repeat the same approach with all areas later on.

When you overproduce by so much, silos get filled and all trucks are used for exports and it is a hit and miss if a mill request happens at the right time for a field to deliver into it. That's why you have the issue.

And what Mark said about your roads and zoning etc. is also very valid. Your road network does leave a room for improvement to ensure correct hierarchy and no dead ends. Remember, garbage trucks collect all the time from the onset and as long as the space is full. They don't drive to somewhere and then start. This is why the areas far away from the garbage facilities can suffer from uncollected garbage as trucks always get full before they reach the area.
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Date Posted: Apr 8, 2023 @ 10:55am
Posts: 27